B.A.D.A.S.S.
PALLEQUIN

NAME : Arminius IDENTITY : Secret OPERATIONS : San Francisco, CA, USA; mobile POWER LEVEL : 11 PLAYER : Jim Caswell - GM
Pallequin

STRENGTH 11 STAMINA 11 AGILITY 6 DEXTERITY 3 FIGHTING 7 INTELLECT 3 AWARENESS 4 PRESENCE 2
Abilities Cost: 94
 Lifting STR 11 
50 tons


Impervious
ignores up to 4



DODGE (AGL) 9 (DC 19) PARRY (FGT) 9 (DC 19) FORTITUDE(STA) 12 TOUGHNESS(STA) 13 WILL (AWE) 8
Defense Cost: 10
Offense:

Unarmed
+11 Close, Damage 11 Claws +9 Close, Damage 13, Crit. 19-20 Flame Blast -- Line Area, Damage 11 Flame Burst -- Cone Area, Damage 11

INITIATIVE +6

All-Out Attack Benefit (Cipher) Chokehold Close Attack 1 Connected Daze (Intimidation) Diehard Equipment 4

Great Endurance Improved Critical 1 (Claws: 19-20) Improved Grab Improved Smash Languages 3 (English, Latin, Modern German) [Germanic Cherusci]

Inspire Leadership Lionheart Power Attack Takedown Teamwork Tracking Weapon Break
Advantages Cost: 26
Notes:

Acrobatics 7 6 1 Athletics 11 11 -- Close Combat 8 7/1 -- Unarmed Combat 11 7/1 3 Claws 9 7/1 1 Cherusci Weapons 8 7/1 -- Deception 6 2 4 Expertise
History 10 3 7 Insight 4 4 --

Intimidation 13 2 11 Investigation -- 3 -- Perception 6 4 2 Persuasion 2 2 -- Ranged Combat 3 3 -- Sleight of Hand -- 3 -- Stealth 12 6 6 Technology 4 3 1 Treatment -- 3 -- Vehicles 4 3 1
Skills Cost: 19

Thickened Skin: Protection 2, Impervious Toughness 7 (ignores 4) 9 Demonic Form: Immunity (Aging, Life Support), Immortality 1 12 (2 weeks, Resurrects in Der Nacht) Claws: STR-based Damage 2, Penetrating 3 5 Electronic Stealth: Concealment 5, Limited to electronic devices, 4 Permanent Flame Breath Array 23 AE Flame Blast: Damage 11, Line Area 22 AE Flame Burst: Damage 11, Cone Area 1
Powers Cost: 53
Devices Cost: 0
Total Cost: 202
Base Points: 176 ExP Spent: 26 Experience Points Total: 54 Total Points: 202
Equipment:

Magic Earring B.A.D.A.S.S. Communicator 2 Honorary COJ Communicator COJ-133 2 Contribution to the Sanctuary and vehicles 13
Complications:
Amnesia - While still retaining certain skills and abilities from their past life, demons of Der Nacht have no memory of their time as humans. It wasn't until Pallequin was rescued by Der Tag that he was able to regain his human memories.
Identity Theft - Pallequin's real identity has been hijacked by the man going by the "heroic" identity Avatar. While he initially wanted to stop him, after learning that he was helping people, Pallequin has adopted a live and let live attitude.
Monstrous - Pallequin is an obsidian skinned demon (allbeit a kind of handsome one). His social interactions are therefore limited.
Relationships - Pallequin gets a lot of action for a demon. In addition to his former fling with Jackie Papier, he is currently with Alex Green.
Weakness - Demons from Der Nacht are vulnerable (+5 Damage) to holy objects, including weapons carried by the residents of Der Tag. If killed with such an item, they cannot resurrect.

Pallequin in his old duds

Background: Arminius (b. 18 BC/17 BC in Magna Germania - d. AD 21 in Germania) was a chieftain of the Germanic Cherusci who defeated a Roman army in the Battle of the Teutoburg Forest. His influence held an allied coalition of Germanic tribes together in opposition to the Romans. History says that, after decisive defeats by the Roman general Germanicus (nephew of the Emperor Tiberius), Armin's influence waned and he was assassinated on the orders of rival Germanic chiefs. But history is written by the survivors. What really happened was that Germanicus, desperate to defeat the superior leader, hired a witch to capture Arminius. Placing a spell on him as he was murdered, Armin was made into the key by which the hell dimension Der Nacht could have a foothold on Earth.

Turned into the demon Pallequin, the former chieftain was stripped of his memory and forced to serve Der Nacht's master, the Boogie Man. This situation continued for millennia, cultivating in the attack on the Earth realm that caused the Champions of Justice to form and defeat the demon forces. This defeat shook the Boogie Man so much that he momentarily lost control of his minions and allowed an ounce of free will to return to Pallequin. This ounce blossomed and grew over the next few years until, finally, he staged his escape from Der Nacht and returned to Earth.

Still unaware of his true origins, Pallequin knew that he was meant to be a hero as soon became a founding member of the superhero team, The Hawk. He stayed there for a while, but eventually began to feel wanderlust and struck out with his new friend Ravenclaw (who was known as Dynamo at the time). The two had many adventures together, even working temporarily for the US government, until they were drawn to Arlington, Virginia to battle a former infiltrator to the Hawk named Vision. She was in fact a Follower of Germanicus, a cult who regularly made pacts with the Boogie Man, selling innocent, heroic souls for power. Her pact that day was to return Pallequin to his former master and, while it cost the lives of her three companions and took the forces of Der Nacht to complete the task, she succeeded. Upon his return to Der Nacht, Pallequin was tortured, both physically and mentally, having his memories returned to him to anguish over what he had lost. It culminated in the Boogie Man chopping off his head, but there was a side effect in doing so that the leader of Der Nacht had not taken into consideration: as the key to the pact, Pallequin's "death" meant that the pact was broken. This allowed the army of Der Tag to intercede and rescue the innocent souls, stripping the Boogie Man of his power and leaving him weakened. When they left, they took the soul of Arminius with them.

Once in Der Tag, the powers that be offered Armin the chance to return to Earth as their avatar. Arminius remembers two different sets of events from that day. One set had him agree to their deal, sending him back to Earth. But the second set paints a very different picture. He remembers them taking his memories and giving them to one of their own and sending him to Earth. According to them, they had sent other members of their kind to the Earth realm before, only to have them lose who they were and why they were sent. This way, driven by the memories of Armin, he would be able to hold onto his new identity and fulfill his assignment of being a champion of the people who would lead them to God. The only problem was that they had used the memories of a man who didn't pay a lot of attention to what the world around him had to offer, and thus the motivations of the imposter were quickly driven astray.

Finding himself once more a prisoner (albeit in the lap of luxury rather than in hell), Arminius was once again driven to escape, finding his opening when the witch and Germanicus himself were delivered to Der Tag. Taking his opportunity, he escaped, finding himself deposited on the very ground his mortal self was killed, once again in his Pallequin form. This time, however, he had retained his memories and, in searching out his hidden stash of treasure from his chieftain days, found it ransacked. Knowing he couldn't travel easily as a demon and believing his friend Ravenclaw still a prisoner of Dulling Mire (as that's where Vision had sent him in their last battle), Pallequin dedicated himself to making his way back to America, finding Vision, forcing her to rescue his friend, and then finally killing her for her misdeeds.

Quote: "Would you like to see the head?"

Pallequin was created, designed and played by Rick Valentin. He is now used by Jim Caswell as a GMPC.

© Copyright 1994, 2024 - José R. Valentin, James E. Caswell

Back to the B.A.D.A.S.S. page

Back to the Champions of Justice associated teams page

Back to the Retribution page

Back to the Freedom Force III page

Back to the Hawk page

Go to the Der Nacht page

Back to the Earth-K page

Back to the Welcome to the RCU page

Last updated on 8 July 2023