villains of the RCU
DRAKUS formerly known as Fang

NAME : Germanicus Ceasar IDENTITY : Not Secret OPERATIONS : mobile (North America) POWER LEVEL : 13 PLAYER :
non-player character
Drakus

STRENGTH 8 STAMINA -- AGILITY 6 DEXTERITY 3 FIGHTING 10 INTELLECT 3 AWARENESS 8 PRESENCE 5
Abilities Cost: 76
 Lifting STR 8 
6 tons


 Running SPD 6 
120 mph

 Flight SPD 3 
16 mph


Impervious
 ignores up to 2 

Regenerate
every round
(must feed)



* - without
Defensive Roll

DODGE (AGL) 11 (DC 21) PARRY (FGT) 11 (DC 21) FORTITUDE(STA) -- TOUGHNESS(STA) 15/10* WILL (AWE) 12
Defense Cost: 10
Offense:

Unarmed
+18 Close, Damage 8 Sinking In +12 Close, Damage 14, Weaken 3, grab-based Sucking You Dry +12 Close, Weaken 11, grab-based

INITIATIVE +10

All-Out Attack Attractive Beginner's Luck Benefit 2 (Wealth 2) Close Attack 2 Connected Contacts Defensive Attack Defensive Roll 5 Diehard

Evasion Fascinate (Persuasion) Favored Foe (Weak-willed People) Hide in Plain Sight Improved Grab Improved Hold Improved Initiative Inspire 2 Instant Up

Languages 3 (English, German, Greek, Latin, Ancient German = native) Minion 12 Power Attack Prone Fighting Takedown 2 Tracking Well-Informed
Advantages Cost: 48 Notes: Back in the day, Germanicus would have also had Benefit (Roman royalty).

Acrobatics 8 6 2 Athletics 8 8 -- Unarmed Combat 18 10/2 6 Grab 15 10/2 3 Deception 7/9 5/2 2 Expertise
Streetwise 5 3 2 Insight 8 8 -- Intimidation 8 5 3

Investigation -- 3 -- Perception 8/12 8/4 -- Persuasion 11/13 5/2 6 Ranged Combat 3 3 -- Sleight of Hand 5 3 2 Stealth 10 6 4 Technology 4 3 1 Treatment -- 3 -- Vehicles 4 3 1
Skills Cost: 16

Fast Creature: Speed 6 8 Flight alt.: Flight 3 Bat out of Hell Flight alt.: Flight 6, Concentration Mental Powers Array 51 AE You Are in His Power: Progressive Mind Control 8, Subtle 49 AE Clouding the Mind: Invisibility 4 (all Visual Senses) 1 AE He Is In Your Mind: Cumulative Effortless Mind Reading 9, 1 Sensory Link, Subtle Spider-Climb: Movement 2 (Wall-Crawling 2) 4 Undead Invulnerability: Immortality 10 (Return after 1 hour, not 62 when staked or beheaded, Resurrects in Der Nacht), Protection 10, Impervious Toughness 3, Regeneration 10 (Every Round, Needs to have Fed recently), Immunity 30 (Fortitude Effects) Vampire Bite Array 6 AE Sinking In: STR-based Damage 6 (Grab-based, Limited to no 4 more than 3 levels of damage [yellow]), Weaken 3 (Affects STA, Resisted by FORT, linked to STR-based Damage, grab-based, limited to 2 ranks per round) AE Sucking You Dry: Weaken 11, Affects STA, Resisted by FORT, 1 Grab-based, Limited to 2 ranks per round, Must have successful Sinking In first or target already has an open wound AE Siring: Feature 3 (May choose to turn a character with the 1 dying condition via Vampire Bite into a new vampire) Vampire Senses: Senses 1 (Low-Light Vision), +4 Perception 2 (Limited to Sight, Not in Bright Light)
Powers Cost: 133
Devices Cost: 0 Total Cost: 283 Base Points: 208 ExP Spent: 75 Experience Points Total: 5 Total Points: 283 Equipment:
Complications:
Addiction - Much like humans are "addicted" to food and water, so it is for vampires needing blood.
Drakus as Fang Amnesia - While still retaining certain skills and abilities from their past life, demons of Der Nacht have no memory of their time as humans. This includes Drakus, who was the first Follower of, well... himself.
Enemy - Drakus has been the mortal enemy of Pallequin longer than either are capable of remembering. If he had been able to remember his past life, it would have helped him understand his hatred as they were enemies even back then.
Mirror, Mirror - Drakus's image is unable to be captured by reflective objects. This includes mirrors, video equipment and the like.
Monstrous - Drakus is a vampire, complete with pale skin and fangs.
Vulnerability - Besides burning in sunlight, attacks with solar energy discriptors and blessed objects get +5 effect against vampires.
Weakness - If staked through the heart (via a successful called or critical shot or obtaining a "yellow" level damage) with a sharp wooden object, Drakus-decendant vampires become paralized until it is removed. Likewise, they are unable to stay in the vicinity of the smell of raw garlic and the sight of holy symbols held by people of faith. Additionally, as a demon from Der Nacht, he is vulnerable (+5 Damage) to holy objects, including weapons carried by the residents of Der Tag. If killed with such an item, they cannot resurrect. A diluted form of this weakness was passed down to his childer as well.

Arrest Warrant - Fang was wanted by local and federal law enforcement agencies before his death.

Fang was created and designed by Jim Caswell. The character is deceased in the present campaign timeframe.

© Copyright 1991, 2024 - James E. Caswell

Go to the Vampire page

Go to the Evicted Demonz page

Go to the Der Nacht page

Back to the Earth-K page

Back to the Welcome to the RCU page

Last updated on 1 June 2023