Alloy's Superb 7
ALTITUDE

NAME : Lydia Monroe IDENTITY : Secret OPERATIONS : Eppard Meadows, NC, USA POWER LEVEL : 10 PLAYER :
NPC, was Katie Meadows
How's the Weather Up / Down There?

STRENGTH 7 STAMINA 8 AGILITY 1 DEXTERITY 1 FIGHTING 3 INTELLECT 5 AWARENESS 4 PRESENCE 2
Abilities Cost: 34
 Lifting STR 7± 
3 tons±


 Flight 6 
120 mph

Impervious
ignores up to 3




* - without
Defensive Roll

DODGE (AGL) 8± (DC 18±) PARRY (FGT) 8± (DC 18±) FORTITUDE(STA) 10± TOUGHNESS(STA) 12±/10±* WILL (AWE) 4
Defense Cost: 10
Offense:

Unarmed
+7 Close, Damage -2/13 Stinger Projector +9 Ranged, Damage 10, Crit. 17-20 Chaos Bolt +10 Ranged, Damage 10, Crit. 16-20

INITIATIVE +5

All-Out Attack Defensive Roll 2 Eidetic Memory Equipment 9 Favored Environment (Wide Open Spaces)

Evasion 2 Hide In Plain Sight Improved Critical 7 (Stinger: 17-20, Chaos Bolt: 16-20) Improved Initiative 1

Improved Trip Inventor Move-By Action Power Attack Ranged Attack 7 Takedown 1
Advantages Cost: 30
Notes:

Acrobatics -- 1 -- Athletics 7 1/6 -- Unarmed Combat 7 3 4 Deception 4 2 2 Expertise
Dimens. Physics 8 5 3 Nanotechnology 8 5 3 Insight 4 4 -- Intimidation 2 2 -- Investigation 6 5 1

Perception 8 4/4 -- Persuasion 4 2 2 Ranged Combat 7 0/7 -- Chaos Bolt 10 0/7/2 1 Stinger 9 0/7 2 Sleight of Hand -- 0 -- Stealth 6 1 5 Technology 8 5 3 Treatment -- 5 -- Vehicles -- 0 --
Skills Cost: 13

Mass Manipulation Array 40 AE Huge: Growth 12, +12 STR/STA, -6 Dodge/Parry, 36 +6 Intimidation, +1 SPD, Continuous AE Large: Growth 8, +12 STR/STA, -4 Dodge/Parry, 1 +4 Intimidation, +1 SPD, Continuous; Enhanced Traits 8 (Fighting +4, Dodge +2, Parry -2) AE Normal: Enhanced Traits (+6 STR & STA) 1 AE Small: Shrinking 8, +6 Dodge/Parry, +12 Stealth, -1 SPD, 1 Continuous; Enhanced Trai 4(+1 STA, +1 Dodge, +1 Parry) AE Tiniest: Shrinking 12, +6 Dodge/Parry, +12 Stealth, 1 -3 STR, -1 SPD, -6 Intimidation, Continuous Small Wings: Flight 6, Wings, Only while shrunk, Subtle 4 Chaos Bolt: Ranged Damage 10, Improved Critical 4, Unreliable (roll), 15 Accurate 1
Powers Cost: 59

Protective Suit: Protection 3, Impervious Toughness 6 9 Visor: Enhanced Trait 2 (+4 PER), Senses 3 (Darkvision, Infravision) 5
Devices Cost: 14
Total Cost: 165
Base Points: 160 ExP Spent: 5 Experience Points Total: 14 Total Points: 165
Equipment:

Excellent Eight Communicator 1 Contribution to base of operations 4 Magic Stud Earring B.A.D.A.S.S. Communicator 2 Stinger Projector: Ranged Damage 10, Improved Critical 3 23 Assorted Shrunken Devices 15
Complications:
Clinically Insane - Lydia Monroe has been diagnosed with schizophrenia due to her childhood trauma, but as the monsters are real, and she knows it, the diagnosis is false. Having everyone tell you that you're insane, though, can sometimes drive you over the edge.
Confused - Lydia is a strong believer in science and struggles with the concept and implimentation of magic.
Enemy - CREST knows that she knows too much and would like nothing better than for her to be quieted.... perminantly. Also, she has a deep psychological hatred for Damond of Der Nacht for the years of torment he gave her as a child.
Relationships - Lydia's relationship with her parents -- Grant and Buttercup Monroe -- is strained and distant.
Vulnerability - Altitude has the reputed faerie weakness to iron. She takes +2 to the effect from pure iron weapons. This entails pure iron only, not objects that have been refined, like steel.

Height Growth ranks Shrinking ranks STR Tough. Dodge/ Parry Intimidation Stealth SPD rank
60'1201318/16*2 (DC 12) 8-61
30'801014/12*6 (DC 16)6-21
6'00712/10*8 (DC 18)260
1'0817/5*13 (DC 23)214-1
6"012-26/4*14 (DC 24)-418-1

Background: Lydia's parents are not of this earth (with more details to come). They came to earth before Lydia was ever born, though, hiding in human society and trying to blend in. When Lydia was born, they did their best to hide their (and her) history from her, viewing it as for her protection. This did not, however, stop certain things from having an effect on her.

When she was in elementary school, she began fearing a creature that she believed to be hiding under her bed. While her parents were convinced that it was her imagination (or, at least, hoped that it was), she knew it was real and it started having ill effects on her young psyche. Eventually, she had created a make-believe friend who strove to protect her. While this pretend friend was, in fact, imaginary, it also served as an outlet for her inherent power to protect her. Eventually, though, she told the wrong people at school about her make-believe friend and the monster under her bed. Diagnosing her as schizophrenic, the people in charge started various treatments to try and "cure" her, including medication. Unable to do anything without drawing attention to what they and their daughter really were, the Monroe's were stuck.

Then, one night, everything changed. By this time, Lydia was in middle school and fairly messed up, but the creature under the bed made the mistake of being seen by her parents. The only thing she remembers from that night was her parents scaring away the bad man. The next day, they had the house up for sale and were moving to the incredibly small Henlopen Acres, Delaware. In the new house, things returned to normal for the most part; the voices went away, no more bad men under the bed, and she was able to start excelling in school. The damage done during those formative years would stay with her, though. She developed Borderline Dissociative Identity Disorder. Up until recently, she had appeared to be functioning quite normally except for the occasional anxiety attack. The true events of her childhood, of which she could recall very little, were foggy to her and seemed more like a mostly forgotten nightmare.

Then she went to work for CREST and was put on the mass manipulation suit project. No one else had any success whatsoever in making the stolen blueprints work until she came along, and her success is now for obvious reasons. When she overheard their nefarious plans, however, and was institutionalized, which put a hairline fracture in the bubble her psyche had created to protect her from the events of her past. The encounters she has had as a part of the Retribution team created a spider web of cracks along that fracture. The knowledge she gained about her true heritage, along with temporarily getting Princess as a new "make-believe friend" has blown a hole in the bubble protecting her. Now she must work to once again come back from the brink and find her new place in the world. She moved in with her parents, briefly, until a job offer from Amalgam Materials was the second chance she needed.

Altitude was created, designed and played by Katie Meadows. Current placeholder art is by Ken Hallaron and should be replaced by Ms. Meadows ASAP.

© Copyright 2014, 2024 - Katherine Meadows

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Last updated on 24 September 2023