ECLIPSE or B.A.D.A.S.S.
HALF-LIFE

NAME : Gilbert Harvey IDENTITY : Secret OPERATIONS : Houston, TX, USA POWER LEVEL : 11 PLAYER :
NPC, was Anthony Eppard
The reanimated corpse of John Doe

STRENGTH 5/2 STAMINA 0/-- AGILITY -1 DEXTERITY -1 FIGHTING 5 INTELLECT 5 AWARENESS 2 PRESENCE -1
Abilities Cost: 12
 Lifting STR 5/13 
1600 lbs. or
200 tons


 Flight SPD 3/6 
16 or 120 MPH

 Running SPD 6 
 120 MPH



DODGE (AGL) 8 (DC 18) PARRY (FGT) 8 (DC 18) FORTITUDE(STA) 4 TOUGHNESS(STA) 14 WILL (AWE) 4
Defense Cost: 12
Offense:

Unarmed
+9 Close, Damage 5 Unarmed, Overloaded +9 Close, Damage 13 Bionic Arm Weapons +14 Close, Damage 8, crit. 18-20 Blaster Cannon +8 Ranged, Damage 14 Explosives -- Triggered Shapeable Area, Damage 11 Rockets -- Ranged, Burst Area Damage 10

INITIATIVE +7

Acrobatics -- 1 -- Athletics 6/15 5\9 1 Close Combat 9 5/4 -- Melee Weapons 13 5/4/4 -- Deception 8 -1/6 3 Expertise
Mechanics 6 5 1 Soldier 7 5 2 Tactics 7 5 2 Insight 2 2 -- Intimidation 5 -1/4 2

Investigation -- 5 -- Perception 6 2/4 -- Persuasion 3 -1 4 Ranged Combat 3 -1/4 -- Blaster Cannon 8 -1/4/5 -- Throw 3/9 -1/4\6 -- Sleight of Hand -- -1 -- Stealth 4 -1 5 Technology 6 5 1 Treatment -- 5 -- Vehicles 6 -1/2 5
Skills Cost: 13
Notes:

Accurate Attack Assessment Benefit 2 (Cipher, Alt. ID="John Doe") Close Attack 1+3

Contacts Defensive Attack Eidetic Memory Equipment 1 Improved Aim

Improved Initiative 2 Power Attack Ranged Attack 2+2 Teamwork Uncanny Dodge
Advantages Cost: 14

Difference Between Mostly Dead...: Immunity 60 (Fortitude Effects and 30 Will Effects) ½ effect Revivatron Implants Enhanced Traits 10 (+3 Stamina, +2 Toughness, 12 Perception +4), Permanent (added in); Immortality 20, Necrology check required 8 (DC 17), May only be activated by someone else, May only revive to this zombie-like state, Body must be intact Walking Dead: Enhanced Trait 2 (+4 Intimidation) 2 Bionic Implants: Enhanced Trait 16 (+3 STR, +2 STA, +2 DEX, 38 Improved Initiative, Eidetic Memory), Impervious Toughness 5, Deception +6 (Vocal Mimicry), Senses 3 (Low-Light Vision, Ultra-Hearing), Targeting Sensors (+3 Close Combat: Melee, +3 Ranged Combat: Blaster, +3 Dodge & Parry, Close Attack 3) Optical Sensors: Array 5 AE Telescopic Sight: Senses 4 (Extended Vision 4) 4 AE Microscopic Sight: Senses 4 (Analytical Sight & Microscopic Vision 3) 1 Movement Systems Array 8 AE Backjets: Flight 3 6 AE Backjets w/Afterburner: Flight 6, Concentration 1 AE Ground Movement: Speed 6 1 Bionic Reinforcement: Protection 3 3 Deadened Pain Receptors: Protection 6 6 Enhanced Bionic Arm Array 33 AE Blaster Cannon: Ranged Damage 14, Variable Discriptor, 30 Accurate 1 AE Explosives & Melee Weapons 1 Explosives or Launchers: Shapeable Area Damage 11, Variable Discriptor, Trigger (24) Melee Weapons: STR-based Damage 3, Variable Discriptor, Improved Critical 2 (6) AE Overloaded Servos: Enhanced Traits (+8 Strength, +6 Ranged 1 Combat: Throw) AE Rocket Launcher: Ranged Damage 10, Area Burst 1
Powers Cost: 137

Blaster Implants: Variable 8 (40 pts), Only able to duplicate [48] powers used by original Blasters in their configurations, Powers unavailable due to severed connection
Unaccessable Powers Cost: 0
Devices Cost: 0
Total Cost: 188
Base Points: 176 ExP Spent: 12 Experience Points Total: 12 Total Points: 188
Equipment:

Body Armor: Protection 3 3 Magic Circuit Board B.A.D.A.S.S. Communicator 2
Complications:
Amnesia - John Doe doesn't remember who he is or where he originally comes from. Even though he has learned some of his history, it is all second-hand to him. He wants to regain his memory.... somehow.
Disability - John is a technologically animated corpse.
Enemy - In life, John was hunted by the US Government, as well as the Blasters. If either the government or Virus learn that he is back from the dead, they will be after him once more. Additionally, escaping from Necron hasn't made the villain happy either and he would like to reclaim his experiment.
Weakness - The electronics that allow John to move are vulnerable to electricity, as are his bionics. All electrical effects get +5 effect.

Background: The man known as John Doe used to be a mechanic in the US Army until he was recruited into Project: New Moon and given bionic implants with the capability to tap into the Boost technology used by the Blasters. The problems truly began, though, when New Moon was discovered and shut down. As John was trying to escape, he accessed the Boost, which gave him amnesia and severed his connection. He made his way to the DC Defenders where he actively worked to regain access to the Boost. He eventually succeeded, but it drew Hero's Death (now known as Virus) to him and was killed by the villain.

John's corpse found its way into Necron's possession, where the villain did more experiments on the body and eventually brought him back to life. But, instead of him being a brainless monster, he retains his free will and escaped, eventually meeting up with Balatar's group and joining them. Through his exploits with them, he learned bits of his own history and was able to reconnect with his wife and daughter.

John Doe was created and designed by Jim Caswell and transformed into Half-Life to be played by Anthony Eppard.

© Copyright 1992, 2024 - James E. Caswell, Anthony Eppard

Go to Half-Life as he was before dying.

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Last updated on 8 April 2024