Guardian and Shrike
SHRIKE

NAME : Christina "Kris" Parsons IDENTITY : Secret OPERATIONS : Los Angeles, CA, USA POWER LEVEL : 10 PLAYER : Jim Caswell
Shrike

STRENGTH 3 STAMINA 3 AGILITY 9 DEXTERITY 8 FIGHTING 13/11 INTELLECT 4 AWARENESS 4 PRESENCE 4
Abilities Cost: 96

Lifting STR 3 400 lbs. Running SPD 2 8 mph

* - without
Defensive Roll

DODGE (AGL) 13/11 (DC 23) PARRY (FGT) 13/11 (DC 23) FORTITUDE(STA) 7 TOUGHNESS(STA) 7/3* WILL (AWE) 10
Defense Cost: 12
Offense:

Unarmed
+15/13 Close, Damage 3 Staff +15/13 Close, Damage 5 Shriken +16/14 Ranged, Damage 4, Multiattack

INITIATIVE +13

Acrobatics 15 9 6 Athletics 10 9 1 Unarmed Combat 15 13/2 -- Deception 10/12 4/2 6 Expertise
Criminology 10 4 6 Streetwise 13 4 9 Tactics 6 4 2 Insight 10 4 6 Intimidation 10 4 6

Investigation 10 4 6 Perception 12 4 8 Persuasion 10/12 4 6 Ranged Combat 10 8/2 -- Shriken 16 8/2 6 Sleight of Hand 12 8 4 Stealth 12 9 3 Technology 8 4 4 Treatment 5 4 1 Vehicles 12 8 4
Skills Cost: 42
Notes:

Accurate Attack Agile Feint Attractive Benefit (Wealth 1, Athletics uses Agility) Chokehold Close Attack 2 Connected Contacts Defensive Attack Defensive Roll 4 Equipment 12 Favored Environment (within 30 ft. of Guardian fighting)

Evasion 2 Hide In Plain Sight Improved Aim Improved Critical 4 (Shriken) Improved Initiative Improved Trip Improvised Weapon Languages 3 (Spanish, Vietnamese, Japanese, Cantonese) Instant Up Move-By Action Power Attack Precise Attack 4

Quick Draw Ranged Attack 0/2 Redirect Seize Initiative Set-Up Takedown 1 Taunt Tactical Training (G&S) Team Code (G&S) Teamwork Tracking Uncanny Dodge Second Chance 3 (Ballistic Damage, Fire Damage, Electricity)
Advantages Cost: 60

Fast Runner: Speed 2, Quickness 1 3 Sharp Eyes: Senses 1 (Extended: Vision 1); Senses 4 (Penetrates 3 Concealment: Vision) Limited to things that aren't 100% hidden) You threw a knife at my face!: Deflect 11, Limited to ranged 2 attacks, Limited to physical objects, weighing less than 50 lbs. and moving at subsonic speeds, Reduced Range: close Rising to the Occasion: Enhanced Traits 8 (Fighting 2, Dodge 2, 8 Ranged Attack 2)
Powers Cost: 16

Kevlar-Nomex Uniform: Enhanced Advantages 3 (Second Chance 3 (Fire 3 Damage, Electricity, Ballistic Damage) Lenses in Cowl: Senses 1 (Low-Light Vision) 1 Line Gun Dynamic Array: Easily Removable 7 DAE Rope: Movement 4 (Swinging, Safe Fall, Wall-Crawling 2) 9 DAE Lasso: Extra Limb 2, projection; Elongation 5 (Extra limbs) 2
Devices Cost: 11
Total Cost: 233
Base Points: 160 ExP Spent: 73 Experience Points Total: 87 Total Points: 233
Equipment:

The Shrike Cycle; Contribution to the Lair 22 Utility Belt: Staff (STR-based Damage 2), Bolo (Snare 3), Suction 30 Pads, Flashlight, Binoculars, Mini-Tracers, Rebreather, Flash-bangs, Smoke, Sleep, Tear and Explosive Bombs, Multi-tool, Cutting Laser (Damage 7, Penetrating 6, Reach 3, Inaccurate 1), "Shriken" Throwing Knives (Ranged Damage 4, Multiattack) CoJ Communicator COJ-046 2 Contribution to CoJ Bases and CoJ Vehicles 6
Complications:
Responsibility - Kris is dedicated to continuing the "Guardian" Legacy.
Secret Identity - Kris goes to great lengths to keep her identity as Shrike a secret.
Family Issues - Kris came from a broken and abusive home before meeting Guardian, who Kris sees as a parental big sister. Her father was abusive until she ran away from home, and was recently murdered. Her estranged mother, who ran away before Kris did, leaving her daughter behind, has only recently resurfaced and is trying to re-establish a relationship with her daughter.
Street Level - When not working alongside the Champions of Justice, Shrike often operates at PL 9, rather than PL 10 (i.e. without the Rising to the Occasion power active)


SHRIKE CYCLE

HOMEBASE : Los Angeles, CA, USA SIZE : Medium OWNER : Shrike
The Shrike Cycle

SIZE 0 STRENGTH 1 TOUGHNESS 8 DEFENSE 2

Riding SPD 6 120 MPH

Features: Alarm, Hidden Compartments, Caltrops, Oil Slick, 5 Navigation System
Total Points: 17


Shrike swinging through the air Known Background: Due to the Guardian legacy, very little is actually known about Shrike, if she actually exists (though, by and large, people believe in her existence before they believe in Guardian). Speech analysts believe that she may have grown up in the mid-northern United States, quite probably the Detroit, Michigan area. Psychologists believe that she may have come from a broken and perhaps abusive home, which may have led to her relocation to California. Rumors among the underbelly of society say that she was wandering the streets when she encountered a crime in progress, taking it upon herself to get involved. Guardian was on the scene and was impressed enough with her actions to take her in and train her as a protégé. Why not call her a sidekick? Because getting her staff removed from your rectum is just as painful as her putting it there. Lucky was a sidekick, and she ain't no Lucky.

Personality: Where Guardian is cold and aloof, Shrike is warm, friendly and outgoing. She is playful in her crime fighting, often engaging in witty banter with friend and foe alike. Shrike's playfulness and flirtations add to an almost child-like veneer, leading people to think she's younger than she is; a trait she enjoys and takes full advantage of. She is not above letting people think she's underage and making members of the opposite sex believe they are either dirty old men (which is true) or that she's a lesbian (which is not). These traits tend to have her the more well-liked of the duo and makes for a stark contrast to the somber Guardian. In reality, she is more like her mentor than most people realize, using the bubbly personality to cover a very angry psyche underneath; an outlook that Guardian continues to counsel her to overcome.

Powers/Tactics: Shrike appears to have no super human powers; however, she is in peak physical condition with a touch extra in certain areas. She has the strength, agility, and reflexes of a medal winning Olympic athlete and comes by it easier and more naturally than one would expect. Guardian has taken her natural talent for fighting and enhanced it with training in numerous fighting disciplines. She carries a large array of non-lethal weaponry, and has access to more, but tends to prefer her battle staff most. If she needs a particular weapon, either she or Guardian can get it in short order. She has access to Guardian's large motor pool, but has a motorcycle that she calls her own. Her greatest weapons are her keen analytical mind, indomitable will, and her ability to throw others off their game through her personality. She prefers to surprise opponents and then exploit any or all weaknesses she has found. And she never gives up.

Shrike

Appearance: Shrike is a 5'3", 115 lb. blonde. The fact that she is smaller than Guardian aides in the illusion that she is younger than her actual age would allow. In order to differentiate herself from her mentor's predecessor's sidekick, she wears a blue (rather than crimson) uniform with black mask, cape and boots. She leaves her hair uncovered as a statement of individuality, distinguishing herself as someone different from Guardian. Her gloves and belt are mustard colored. There is an air of playfulness surrounding her.

Shrike was created, designed, and is played by Jim Caswell.

© Copyright 1994, 2024 - James E. Caswell

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Last updated on 4 July 2023