ECLIPSE
SENTINEL

NAME : Harvey Munroe IDENTITY : Secret OPERATIONS : Houston, TX, USA POWER LEVEL : 11 PLAYER : Ken Hallaron
Sentinel

STRENGTH 7 STAMINA 7 AGILITY 10 DEXTERITY 4 FIGHTING 11 INTELLECT 4 AWARENESS 8 PRESENCE 4
Abilities Cost: 74

 Lifting STR 7 
3 tons


Running SPD 4
30 MPH

Leaping 4
120 ft.


Impervious
 ignores up to 3/5 

Critical
Immunity

• - without Shield
* - without
Defensive Roll

DODGE (AGL) 12• (DC 22) PARRY (FGT) 12• (DC 22) FORTITUDE(STA) 9 TOUGHNESS(STA) 10*/7&* WILL (AWE) 13
Defense Cost: 3
Offense:

Unarmed
+15 Close, Damage 7 Shield Edge Strike +11 Close, Damage 11, Critical(16-20) Braodside Strike +14 Close, Move/Damage 9, Critical(16-20) Shield Throw 1 +12 Ranged, Damage 10, Ricochet 2, Critical(16-20) Shield Throw 2 -- Close, Damage 9, Area Shapable x1, Selective

INITIATIVE +18
Notes: Type/amount of protection from shield varies by Effect; below are Sentinel's defenses Protective Shield DODGE: 10 (DC 20) PARRY: 10 (DC 20) TOUGHNESS: 12 Damage ½ed Shield Edge Strike DODGE: 14 (DC 24) PARRY: 14 (DC 24) TOUGHNESS: 8/7* w/o Def. Roll Broadside Strike DODGE: 15 (DC 25) PARRY: 15 (DC 25) TOUGHNESS: 7 no Def. Roll Shield Throwing DODGE: 12 (DC 22) PARRY: 12 (DC 22) TOUGHNESS: 10/7* w/o Def. Roll

Accurate Attack Assessment Beginner's Luck Benefit 2 (U.S. Security Clearance [low], Athletics uses Agility) Connected Daze (Intimidation) Defensive Attack Defensive Roll 3 Equipment 2 Evasion 1 (+1) Extraordinary Effort Improved Defense Improved Initiative 1+1

Improved Smash Improved Team Attack 1 Inspire 5 Interpose Jack-of-all-trades Language (Russian) Luck 2 Leadership Lionheart Move-by Action Power Attack Quick Draw Ranged Attack 5 Tactical Training(Ecl) Takedown 2

Talented Amateur 2 Team Code (Eclipse) Teamwork Weapon Break Well-Informed
Second Chance 2 (Fire, Ballistics, Electricity)
Improved Critical 10 (16-20 Edge, 16-20 Throw, 18-20 Shield Face) Precise Attack 2 (ranged) Ultimate Effort (Toughness)
Advantages Cost: 49

Acrobatics 10 10 -- Athletics 10 10 -- Close Combat 12 11/1 -- Unarmed 16 11/1 4 Grab 13 11/1 1 Deception 4 4 -- Expertise
Tactics 10 4 6 Horseman 5 4 1 Military 5 4 1 Insight 8 8 --

Intimidation 10 4 6 Investigation 4 4 -- Perception 12 8/4 -- Persuasion 10 4 6 Ranged Combat 9 4/5 -- Throwing 10 4/5 1 Sleight of Hand 4 4 -- Stealth 10 10 -- Technology 4 4 -- Treatment 4 4 -- Vehicles 4 4 --
Skills Cost: 13

PHAST Benefits Enhanced Traits (STR 3, STA 2, AGL 3, DEX 2, FGT 3, INT 2, 42 AWE 3, Perception 4, Dodge 1, Parry 1, Fortitude 1, Improved Initiative 1) PHAST Movement Array 5 AE Running: Speed 4 4 AE Jumping: Leap 4 1 PHAST Metabolism: Immunity 2 (Aging, Sleep, Disease, Poison), ½ Effect 2 PHAST Thinker: Quickness 2 (Mental Tasks Only) 1 Training w/Mentalus Enhanced Will 4 4
Powers Cost: 54

Protective Uniform: Enhanced Advantages 3 (Second Chance 3 (Ballistic 3 Damage, Electricity, Fire Damage) Protective Helmet and Cup: Immunity 2 (Critical Hits) 2 Ditanium Shield: Array, Indestructable (+1), Easily Removable (-9) 25 16 AE Shield Throw: STR-based Damage 3, Accurate 1 (+2), Ricochet 2; 21 Damage 9 is Ranged (includes STR 6 damage), Improved Critical 4, Precise Attack 2 (ranged) AE Bouncing Shield Throw: STR-based Damage 3, Shapable Area 1, 1 Selective 9 (includes STR 6 damage) AE Edge Strike: Enhanced Traits (Evasion +1, Parry +2, Dodge +2, 1 Defensive Roll -2); Impervious Toughness 7; STR based Damage 4, Improved Critical 4; Ultimate Effort (Toughness) AE Broadface Strike: Enhanced Traits (Evasion +1, Parry +3, Dodge +3, 1 Evasion +1, Defensive Roll -3); Impervious Toughness 7; Close Damaging Move Object 9, Accurate, Limited to striking target, and moving it backwards, Improved Critical 4; Ultimate Effort (Toughness) AE Protective Shield: Immunity 85 (Toughness Effects, Knockback), 1 Sustained, Concentration, Distracting, not vs indirect area or surprise attacks, ½ effect, Check Required: Acrobatics DC 12; Enhanced Trait -2 (Def. Roll -3, Toughness 5, Dodge -2, Parry -2); Impervious Toughness 4; Deflect 10, Close, only vs Ranged Attacks, only vs Beam Attacks, Reflect, Redirection
Devices Cost: 21
Total Cost: 214
Base Points: 176 ExP Spent: 38 Experience Points Total: 44 Total Points: 214
Equipment:

Eclipse Communicator 1 Contributions to the Eclipse Observatory and Eclipse Flyer 7
Sentinel Complications:
Power Loss - With a particularly bad miss when throwing the shield (nat. 1-5), Sentinel will not be able to use the shield in any way until it is picked up and returned to him.
Power Complication - Some drugs have particularly potent effects on Harvey due to his altered metabolism.
Dis-illusioned Patriot - My country, right or... No, not wrong so much.
Watch Lists - As a parahuman with former government ties, Sentinel is watched by the Parahuman Security Bureau and a person of interest to Project: Titan.
Wait, it's my shield - On a good day, Harvey is bemused with just how protective James Black has become of the ditanium shield.
Relationships - Like many soldiers, Harvey is very tight with his team.
Guilt - Harvey feals great guilt over the fates of David York and Buck Longhorn.

Sentinel was created, designed and played by Ken Hallaron.

© Copyright 1988, 2024 - Kenneth G. Hallaron

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Last updated on 8 April 2024