Windy City Warriors
CAPTAIN MIRACLE (IV)

NAME : Patrick Cameron IDENTITY : Secret OPERATIONS : Chicago, IL, USA POWER LEVEL : 10 PLAYER :
non-player character
Captain Miracle

STRENGTH 13 STAMINA 13 AGILITY 1 DEXTERITY 1 FIGHTING 5 INTELLECT 3 AWARENESS 6 PRESENCE 5
Abilities Cost: 8

Lifting STR 17/22 3,000 tons or 100,000 tons Flight 9/18 1000 MPH or 500,000 MPH Running 9 1000 mph Impervious ignores up to 7 Regenerate every 2 rounds

DODGE (AGL) 5 (DC 15) PARRY (FGT) 5 (DC 15) FORTITUDE(STA) 13 TOUGHNESS(STA) 15 WILL (AWE) 7
Defense Cost: 0
Offense:

Unarmed
+7 Close, Damage 13 Grab +6 Close, Damage 13 Throwing +5 Ranged, Damage 13

INITIATIVE +9

All-Out Attack Benefit 2 (he's Captain Miracle) Connected Equipment 1 Power Attack

Assessment Attractive 1 Beginner's Luck Close Attack 1 Diehard Eidetic Memory Extraordinary Effort Fearless

Great Endurance Holding Back 1 Improved Initiative 2 Interpose Jack Of All Trades Move-By Action Ranged Attack 2 Startle
Advantages Cost: 6
Notes: Patrick had the shortest tenure of any of the Captains Miracle, and was the least athletic.

Acrobatics 3 2 1 Athletics 14 14 -- Close Combat 7 6/1 -- Unarmed 8 6/2 -- Deception 5/7 5/2 -- Expertise
post-WW2 History 5 3/2 -- Education 6 3 3 Insight 8 6 2 Intimidation 5 5 --

Investigation 3 3 -- Perception 10 6/2 2 Persuasion 5/7 5/2 -- Ranged Combat 2 0/2 -- Throwing 5 0/5 -- Sleight of Hand 0 0 -- Stealth 1 1 -- Technology 5 3 2 Treatment 5 3/2 -- Vehicles 0 0 --
Skills Cost: 5

I need a Miracle: Feature: Instant Change from Patrick to Miracle 1 I am Captain Miracle: Enhanced Traits 72 (Stamina +13, Fighting +5, 90 Intellect +2, Awareness +5, Presence +4, Dodge +4, Toughness +2, Expertise(post-WW2) +2, Will +1, Perception +2, Unarmed Combat +1, Treatment +2, Ranged Combat(throw) +3); Enhanced Advantages 18 The Miracle of the Mind: Comprehend 1 (Understand any Language) 2 The Miracle of Strength: +13 STR 26 The Miracle of Lifting: +4 STR, Lifting Only 4 The Miracle of Invulnerability: Immunity 2 (Aging, Life Support); 29 Impervious Toughness 13; Regeneration 5 (every 2 rounds) The Miracle of Motion Array 20 AE The Miracle of Flight: Flight 9 18 AE The Miracle of Hyper Flight: Flight 18, Distracting 1 AE The Miracle of Speed: Speed 9, Quickness 9 1 We Need A Miracle: Variable 1, Free Action 9 Miracle of Lifting: +5 STR, Lifting Only Man Is Not Meant To Know: Movement 1 (Dimensional Travel: as defined by Variable) Here's Your Miracle: Perception Selective Area Enhanced Advantage 1 (Favored Environment(Any Environment)), Variable Descriptor (any), Fades Translation Complete: Comprehend +2 (Read, Speak All) Faster Recovery: Regeneration +5 (every round) Withstanding Damage: Enhanced Traits -2 (Dodge -2, Parry -2, Toughness +2); Impervious Toughness 2 Champions-style Haymaker: STR-based Damage 4, Inaccurate 2, Activation: Move Action; Improved Critical 4 Faster Haymaker: STR-based Damage 6, Inaccurate 3; Imp. Crit. 2
Powers Cost: 181
Devices Cost: 0 Total Cost: 198
Base Points: 160 ExP Spent: 38 Experience Points Total: 0 Total Points: 198
Equipment:

Warrior Communicator 1 Contribution to Warrior Base 4
Complications:
Responsibility - Patrick inherited the Captain Miracle entity and responsibilities to do good from his father and uncle.
The Legion Pact - While definately the more experienced member of the team (while in hero form), former Legion of Champions heroes have taken an unspoken pact to allow the next generation to step up rather than take leadership upon themselves.
Secret Identity / Power Loss - Patrick Cameron has no powers, few advantages (*), STR 0, STA 0, FGT 0, INT 1, AWE 1 and PRE 1 in normal form.
Relationships - Patrick loves his wife and young son very much.

Captain Miracle4 was created and designed by Ken Hallaron. The character is deceased in the present campaign timeframe.

© Copyright 1994, 2024 - Kenneth G. Hallaron

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Last updated on 6 August 2023