Legion of Champions
CAPTAIN MIRACLE (II)

NAME : Ellery Cameron IDENTITY : Secret OPERATIONS : Chicago, IL, USA POWER LEVEL : 12 PLAYER :
non-player character
Captain Miracle

STRENGTH 14 STAMINA 15 AGILITY 2 DEXTERITY 2 FIGHTING 6 INTELLECT 3 AWARENESS 7 PRESENCE 5
Abilities Cost: 22

Lifting STR 18/23 6,000 tons or 200,000 tons Flight 9/14 1000 MPH or 32,000 MPH Running 9 1000 mph Impervious ignores up to 7 Regenerate every 2 rounds

DODGE (AGL) 7 (DC 17) PARRY (FGT) 7 (DC 17) FORTITUDE(STA) 15 TOUGHNESS(STA) 17 WILL (AWE) 8
Defense Cost: 2
Offense:

Unarmed
+10 Close, Damage 14 Grab +8 Close, Damage 14 Throwing +8 Ranged, Damage 14

INITIATIVE +10

Accurate Attack All-Out Attack Benefit 2 (he's Captain Miracle) Connected Equipment 1 Power Attack Takedown

Assessment Attractive 1 Beginner's Luck Close Attack 1 Diehard Eidetic Memory Extraordinary Effort Fearless

Great Endurance Holding Back 1 Improved Initiative 2 Interpose Jack Of All Trades Move-By Action Ranged Attack 2 Startle
Advantages Cost: 8
Notes:

Acrobatics 3 2 1 Athletics 14 14 -- Close Combat 7 6/1 -- Unarmed 10 6/2 2 Grab 8 6/1 1 Deception 5/7 5/2 -- Expertise
post-WW2 History 5 1/4 -- Reporter 5 1/2 2 Insight 10 7 3 Intimidation 10 5 5

Investigation 4 1/2 1 Perception 10 7/2 1 Persuasion 5/7 5/2 -- Ranged Combat 4 2/2 -- Throwing 8 2/5 1 Sleight of Hand 2 2 -- Stealth 2 2 -- Technology 5 1/2 2 Treatment 5 1/4 -- Vehicles 2 2 --
Skills Cost: 10

I need a Miracle: Feature: Instant Change from Ellery to Miracle 1 I am Captain Miracle: Enhanced Traits 72 (Stamina +13, Fighting +5, 90 Intellect +2, Awareness +5, Presence +4, Dodge +4, Toughness +2, Expertise(post-WW2) +2, Will +1, Perception +2, Unarmed Combat +1, Treatment +2, Ranged Combat(throw) +3); Enhanced Advantages 18 The Miracle of the Mind: Comprehend 1 (Understand any Language) 2 The Miracle of Strength: +13 STR 26 The Miracle of Lifting: +4 STR, Lifting Only 4 The Miracle of Invulnerability: Immunity 2 (Aging, Life Support); 29 Impervious Toughness 13; Regeneration 5 (every 2 rounds) The Miracle of Motion Array 19 AE The Miracle of Flight: Flight 9 18 AE The Miracle of Speed: Speed 9, Quickness 9 1 We Need A Miracle: Variable 1, Free Action 9 Miracle of Lifting: +5 STR, Lifting Only Man Is Not Meant To Know: Movement 1 (Dimensional Travel: as defined by Variable) Here's Your Miracle: Perception Selective Area Enhanced Advantage 1 (Favored Environment(Any Environment)), Variable Descriptor (any), Fades Translation Complete: Comprehend +2 (Read, Speak All) Hyper-Flight: Flight +5(14), Distracting Faster Recovery: Regeneration +5 (every round) Withstanding Damage: Enhanced Traits -2 (Dodge -2, Parry -2, Toughness +2); Impervious Toughness 2 Champions-style Haymaker: STR-based Damage 4, Inaccurate 2, Activation: Move Action; Improved Critical 4 Faster Haymaker: STR-based Damage 6, Inaccurate 3; Imp. Crit. 2
Powers Cost: 180
Devices Cost: 0 Total Cost: 222
Base Points: 192 ExP Spent: 30 Experience Points Total: 0 Total Points: 222
Equipment:

LoC Communicator 1 Contribution to LoC Base 4
Complications:
Responsibility - Ellery inherited the Captain Miracle entity and responsibilities to do good from his father.
Secret Identity / Power Loss - Ellery Cameron has no powers, few advantages (*), STR 1, STA 2, FGT 2, INT 1, AWE 2 and PRE 1 in normal form.
Relationships - Ellery loves his wife, son, brother, and sister very much.

Captain Miracle² was created and designed by Ken Hallaron. The character is deceased in the present campaign timeframe.

© Copyright 1994, 2024 - Kenneth G. Hallaron

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Last updated on 6 August 2023