Heroes of the RCU
CAPTAIN MIRACLE (I)

NAME : Henry Cameron IDENTITY : Secret OPERATIONS : Chicago, IL, USA POWER LEVEL : 11 PLAYER :
non-player character
Captain Miracle

STRENGTH 14 STAMINA 14 AGILITY 2 DEXTERITY 1 FIGHTING 6 INTELLECT 3 AWARENESS 6 PRESENCE 5
Abilities Cost: 16

Lifting STR 18/23 6,000 tons or 200,000 tons Flight 9/14 1000 MPH or 32,000 MPH Running 9 1000 mph Impervious ignores up to 7 Regenerate every 2 rounds

DODGE (AGL) 6 (DC 17) PARRY (FGT) 6 (DC 17) FORTITUDE(STA) 14 TOUGHNESS(STA) 16 WILL (AWE) 8
Defense Cost: 1
Offense:

Unarmed
+8 Close, Damage 14 Grab +7 Close, Damage 14 Throwing +6 Ranged, Damage 14

INITIATIVE +10

Accurate Attack All-Out Attack Benefit 1 (he's Captain Miracle) Connected Power Attack Takedown

Assessment Attractive 1 Beginner's Luck Close Attack 1 Diehard Eidetic Memory Extraordinary Effort Fearless

Great Endurance Holding Back 1 Improved Initiative 2 Interpose Jack Of All Trades Move-By Action Ranged Attack 2 Startle
Advantages Cost: 6
Notes: This early, the Captain's post-WW2 History could not exist.

Acrobatics 4 2 2 Athletics 15 14 1 Close Combat 7 6/1 -- Unarmed 8 6/2 -- Deception 6/8 5/2 1 Expertise
Navy Sailor 4 1/2 1 Insight 6 6 -- Intimidation 5 5 -- Investigation 3 1/2 --

Perception 9 6/2 1 Persuasion 5/7 5/2 -- Ranged Combat 3 1/2 -- Throwing 6 1/5 -- Sleight of Hand 1 1 -- Stealth 2 2 -- Technology 5 1/2 2 Treatment 5 1/4 -- Vehicles 1 1 --
Skills Cost: 5

I need a Miracle: Feature: Instant Change from Henry to Miracle 1 I am Captain Miracle: Enhanced Traits 71 (Stamina +13, Fighting +5, 89 Intellect +2, Awareness +5, Presence +4, Dodge +4, Toughness +2, Will +1, Perception +2, Close Combat(unarmed) +1, Treatment +2, Ranged Combat(throw) +3); Enhanced Advantages 18 The Miracle of the Mind: Comprehend 1 (Understand any Language) 2 The Miracle of Strength: +13 STR 26 The Miracle of Lifting: +4 STR, Lifting Only 4 The Miracle of Invulnerability: Immunity 2 (Aging, Life Support); 29 Impervious Toughness 13; Regeneration 5 (every 2 rounds) The Miracle of Motion Array 19 AE The Miracle of Flight: Flight 9 18 AE The Miracle of Speed: Speed 9, Quickness 9 1 We Need A Miracle: Variable 1, Free Action 9 Miracle of Lifting: +5 STR, Lifting Only Man Is Not Meant To Know: Movement 1 (Dimensional Travel: as defined by Variable) Here's Your Miracle: Perception Selective Area Enhanced Advantage 1 (Favored Environment(Any Environment)), Variable Descriptor (any), Fades Translation Complete: Comprehend +2 (Read, Speak All) Hyper-Flight: Flight +5(14), Distracting Faster Recovery: Regeneration +5 (every round) Withstanding Damage: Enhanced Traits -2 (Dodge -2, Parry -2, Toughness +2); Impervious Toughness 2 Champions-style Haymaker: STR-based Damage 4, Inaccurate 2, Activation: Move Action; Improved Critical 4 Faster Haymaker: STR-based Damage 6, Inaccurate 3; Imp. Crit. 2
Powers Cost: 179
Devices Cost: 0 Total Cost: 206
Base Points: 176 ExP Spent: 30 Experience Points Total: 0 Total Points: 206
Equipment:
Complications:
Doing Good - Henry is dedicated to doing good in the face of the greatest evils of man.
Secret Identity / Power Loss - Henry Cameron has no powers, few advantages (*), STR 1, STA 1, FGT 1, INT 1, AWE 1 and PRE 1 in normal form.
Relationships - Henry loves his wife, daughter, and sons - Ellery and Eldon - very much.

Captain Miracle¹ was created and designed by Ken Hallaron. The character is deceased in the present campaign timeframe.

© Copyright 1994, 2024 - Kenneth G. Hallaron

Back to the Allied Champions page

Back to the Earth-K page

Back to the Welcome to the RCU page

Last updated on 6 August 2023