villains of the RCU
GREEN THUNDER

NAME : Albert Jones IDENTITY : Not Secret OPERATIONS : mobile (North America) POWER LEVEL : 14 PLAYER :
non-player character
Thunder Twin Green

STRENGTH 15 STAMINA 15 AGILITY 2 DEXTERITY 0 FIGHTING 8 INTELLECT 0 AWARENESS 4 PRESENCE 2
Abilities Cost: 92

Lifting STR 19 12,500 tons Flying SPD 8 500 mph Impervious ignores up to 8

DODGE (AGL) 8 (DC 18) PARRY (FGT) 8 (DC 18) FORTITUDE(STA) 16 TOUGHNESS(STA) 18 WILL (AWE) 10
Defense Cost: 13
Offense:

Unarmed
+11 Close, Damage 15 Rip You A New One +9 Close, Damage 17, critcal 16-20 Cursed Blade +9 Close, Damage 17

INITIATIVE +10

Acrobatics 3 2 1 Athletics 15 15 -- Unarmed Combat 11 8/1 2 Deception 8 2 6 Expertise
Streetwise 5 0 5 Magic 9 0 9 Insight 4 4 -- Intimidation 12 2 10

Investigation -- 0 -- Perception 4 4 -- Persuasion 5 2 3 Ranged Combat 0 0 -- Sleight of Hand -- 0 -- Stealth 2 2 -- Technology 4 0 4 Treatment -- 2 -- Vehicles 4 0 4
Skills Cost: 22
Notes:

Accurate Attack Artificer Benefit 2 (VERY feared villain) Chokehold Close Attack 1 Connected Daze (Intimidation)

Diehard Equipment 2 Improved Critical 4 (Rip, 16-20) Improved Grab Improved Initiative 2 Instant Up Lionheart

Move-by Action Power Attack Ritualist Skill Mastery (Unarmed) Startle Takedown 2 Taunt Teamwork
Advantages Cost: 29

Psychic Bond: Senses 1 (communication Link w/Twin) 1 Flying Spell: Flight 8 16 Rip Into Targets: STR-based Damage 2, Inaccurate 1 Extra-Strong: Enhnaced Strength 4, lifting only 4 Invulnerabe: Impervious Toughness 15; Immunity 10 (Life Support); Protection 3 28 Sorcery: Variable 4 (20 pts.), DC 10 Magic Check required 27 Magical Teleport: Teleport 6, Accurate, Extended Only (60 miles in 2 turns) [18] Hellfire: Line Area Damage 14, Incurable, Unreliable (roll) [15] Increased Power: STR +1; Stamina +1; Fighting +1; Immunity 20 (remaining Fortitude Effects) ½ Effect; Dodge +1 [17] Flurry of Fists: -2 STR, Power-Lifting +2; +4 Unarmed; Improved Initiative +3, Multiattack on 13 STR; +2 Dodge; +2 Parry [20] [Unarmed +15, 13 Damage, Multiattack, Init. 22, Dodge & Parry 10] Chibi Thunder: Shrinking 4, continuous; +1 STR, +2 Perception; +2 Close Attack; Feature 1 (Head 2x normal size w/tiny body) [18] [Dodge:10 Parry:10 TOU:18; Unarmed +13 +15 Damage] Giant Thunder: Growth 4, continuous; Impervious Toughness +5; Improved Initiative +3; Fort. -2; Close Attack -2 [16] [Unarmed +9, 19 Damage; Lift: 400 ktons; D/P: 6; TOU: 22; Fort.: 18, Init. 22]
Powers Cost: 77

Protective Goggles: Immunity 5 (Visual Dazzles), Removable 2 Metal Plating on Trunks: Immunity 1 (Critical Hits), roll: 11-20 = vitals 1
Devices Cost: 3
Total Cost: 236
Base Points: 224 ExP Spent: 12 Experience Points Total: 18 Total Points: 236
Equipment:

Ritual Knife: STR-based Damage 2, Penetrating 2 4 other as needed 6
Complications:
Relationships - The Thunder Twins are extremely protective of each other.
Corsican Brothers - If one brother takes a blow that leaves him dazed or more (green, yellow, red) the other will take damage at half as many ranks vs Will.
Sadistic F@*ks - The Thunder Twins are arrogant, overconfident bullies who will do anything to physically and psychologically scar their victims.
Seller of Souls - The Followers of Germanicus have made pacts with a devil to gain power.
Enemies - The Thunder Twins are actively hunted by multiple groups due to their very violent crimes. They are wanted by local and federal law enforcement agencies.

The Thunder Twins were created and designed by Ken Hallaron. They are NPCs.

© Copyright 1989, 2020 - Kenneth G. Hallaron

Go to Albert's twin brother, Wilfred or Red Thunder

Back to the Thunder Twins page

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Last updated on 1 December 2019