Champions of Justice
COLONEL VICTORY
 NAME : Kenny Douglas  
 IDENTITY : Secret
 OPERATIONS : Atlanta, GA, USA 
 POWER LEVEL : 12
 PLAYER : non-player character
Colonel Victory

STRENGTH 12/8 STAMINA 10 AGILITY 6 DEXTERITY 2 FIGHTING 6 INTELLECT 3 AWARENESS 7 PRESENCE 4
Abilities Cost: 84

Lifting STR 14/22 400 tons or 100,000 tons Flight 7/13 250/16,000 MPH Running 7 250 MPH Impervious ignores up to 4/6

DODGE (AGL) 11± (DC 21) PARRY (FGT) 11± (DC 21) FORTITUDE(STA) 12 TOUGHNESS(STA) 13± WILL (AWE) 12
Defense Cost: 13
Offense:

Unarmed/Wrestling
+9/13 Close, Damage 12/8 Martial Blow +11/15 Close, Damage 11/9, crit. 18-20 Power Punch +9/13 Close, Damage 13/11, crit. 19-20 Thrown Objects +12 Ranged, Damage 12

INITIATIVE +10
Notes: Colonel Victory can shift to Toughness 15 w/Dodge & Parry 9 or Toughness 11 with Dodge and Parry 13. He favors Toughness 13 w/Dodge & Parry 11(shown).

Acrobatics 10 5 5 Athletics 12 12 -- Close Combat 6 6 -- Unarmed 9 6 3 Grab 9 6 3 Martial Blow 11 6/5 -- Deception 7/12 4/5 3 Expertise
Secret Service 4 3 1 Teaching 8 3 5 Insight 10 8 3

Intimidation 10 4 6 Investigation 4 3 1 Perception 10 7 3 Persuasion 10/15 4/5 6 Ranged Combat 4 2/2 -- Throwing 12 2/2 8 Sleight of Hand 4 2 2 Stealth 10 6 4 Technology 4 3 1 Treatment 4 3 1 Vehicles 4 2 2
Skills Cost: 28

Accurate Attack Agile Feint All-Out Attack Assessment Beginner's Luck Benefit 2 (CoJ, U.S. Security Clearance) Connected Contacts Defensive Attack Diehard Equipment 2

Extraordinary Effort Fascinate (Persuasion) Fast Grab Great Endurance Improved Critical 1 (Martial Skill Array) Improved Grab Improved Hold Improved Initiative 1 Interpose Inspire 5

Leadership Luck 2+4 Move-By Action Power Attack Ranged Attack 2 Set-Up 1 Startle Takedown 1 Talented Amateur 2 Teamwork Tracking Well Informed
Advantages Cost: 42

Patriot Games: Feature 2, works as Attractive 2, but based on target's 2 U.S.A. patriotism rather than being attracted Martial Skill Array 4 AE Martial Blow: Strength-based Damage 1, Accurate 1, Imp. Critical 1 3 AE Power Punch: Strength-based Damage 3 1 Psionic Strength Array 20 AE Super Strong: Enhanced Strength 8 (added in); Enhanced 18 Strength 2, limited to lifting AE Lifting Strength: : Enhanced Strength 18, limited to lifting 1 AE Martial Accuracy: Enhanced Traits 8 (STR +4, Close Attack +4); 1 Enhanced Strength 6, limited to lifting Bulletproof: Protection 1; Impervious Toughness 7 8 Tough: Immunity 6 (Environmental Heat, Cold, Vacuum, High Pressure; 3 All Suffocation), ½ effect Adaptive Defenses: Array 10 AE Splitting the Difference: Enhanced Dodge 2; Enhanced Parry 2; 8 Impervious Protection 2 AE Active Defenses: Enhanced Dodge 4; Enhanced Parry 4 1 AE Resilience: Impervious Protection 4 1 Victory Movement Array 16 AE Standard Flight: Flight 7 14 AE Athleticism: Speed 7, Jumping 7 1 AE Mach 20 Flight: Flight 13, Distracting 1 Cheering Section Array 19 AE You Can Do It: Enhanced Advantages 4 (Beginner's Luck, Diehard, 18 Great Endurance, Teamwork), Affects Only Others, Reaction, Perception Ranged, Subtle 2 AE With Any Luck: Luck Control 4, Subtle 2: Bestow, Negate Luck, 1 Force Re-roll, Spend on Others; Luck +4
Powers Cost: 82
Devices Cost: 0
Total Cost: 229
Base Points: 192 ExP Spent: 57 Experience Points Total: 58 Total Points: 249
Equipment:

CoJ Communicator COJ-030 2 Contribution to CoJ Bases and CoJ Vehicles 8
Complications:
Enemy - The Commodore often worked of the Georgia coast, and has frequently battled Col. Victory.
Racial Touchpoint - Colonel Victory is often viewed as a "Super Ni**er" or "Super Oreo" by people with extreme racial views.
Coming to Grips with Death -Kenny Douglas is trying to come to grips that he spent several months being dead.
Ignorance Is Bliss - The Colonel is unaware of his Cheering Section power.

Colonel Victory in flight Known Background: Colonel Victory began his career as a super hero several years ago. At the time, he had ties to the U.S. Military and secret service. For a variety or reasons, he didn’t like the appearance of him being a part of the system. After four years, he broke his official ties with the various agencies he’d worked with, cordially; he still works with the government informally. Six months later he became a Champion of Justice, once he proved he was no longer working for the government. He has served as member in good standing since. Throughout his career, Colonel Victory has operated out of the Southeast. He made his home in Atlanta, Georgia. He was killed by the demon Raziel.

Personality: Colonel Victory is a very patriotic man. Whatever else he is, he thinks of himself first and foremost as a citizen of the United States of America.
He also takes pride in being one of the most prominent black super heroes. Conversely, he is a political moderate, and firmly believes in the idea of the Great American Melting Pot. He believes heritage should not exclude one from modern culture. He is very fair, and always hopes for the best.

Powers/Tactics: Colonel Victory is a remarkably trained fighter who underwent various treatments that have unlocked his "psionic potential" giving him many proto-telekinetic abilities. Superhumanly strong, the upper limits of the weights he can lift is remarkable. He is extremely resistant to injury, and he can fly at incredible speeds. He has a good grasp of tactics, and his strength and combat training make him a devastating hand-to-hand combatant. Unknown to himself, when he concentrates on a person succeeding at any physical endeavor, he somehow increases their ability for a short time.

Appearance: Colonel Victory is a tall (6’2") black man, weighing 250 lb. and is built like a fullback. His uniform is primarily blue with red and white trim, naturally, made up of stars and stripes.
Colonel Victory

Colonel Victory was created and designed by Ken Hallaron. He is an NPC; though he has been played by John Bird and R. P. Miller.

© Copyright 1996, 2024 - Kenneth G. Hallaron

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Last updated on 29 April 2023