Champions of Justice
COLONEL VICTORY

NAME : Kenny Douglas IDENTITY : Secret OPERATIONS : Atlanta, GA, USA POWER LEVEL : 12 PLAYER :
non-player character
Colonel Victory

STRENGTH 11 STAMINA 10 AGILITY 8 DEXTERITY 0 FIGHTING 7 INTELLECT 4 AWARENESS 10 PRESENCE 3
Abilities Cost: 92

Lifting STR 14/21 400 tons or 50,000 tons Flight SPD 6/12 120/8000 MPH Running SPD 6 120 MPH Impervious ignores up to 5/7

DODGE (AGL) 10± (DC 20) PARRY (FGT) 10± (DC 20) FORTITUDE(STA) 10 TOUGHNESS(STA) 13± WILL (AWE) 12
Defense Cost: 3
Offense:

Unarmed/Wrestling
+10 Close, Damage 11, Imp. Crit. 18-20 Martial Blow +12 Close, Damage 12, Imp. Crit. 16-20 Devestator +8 Close, Damage 16, Imp. Crit. 18-20 Thrown Objects +12 Ranged, Damage 11

INITIATIVE +16
Notes: Colonel Victory can shift to Toughness 15 w/Dodge & Parry 8 or Toughness 11 with Dodge and Parry 12. He favors Toughness 12 w/Dodge & Parry 11.

Acrobatics 10 8 2 Athletics 11 11 -- Close Combat 7 7 -- Unarmed 10 7 3 Grab 10 7 3 Martial Blow 12 7/5 -- Deception 6 3 3 Expertise
Secret Service 5 4 1 Teaching 8 4 4 Insight 10 10 --

Intimidation 10 3 7 Investigation 4 4 -- Perception 10 10 -- Persuasion 10/15 3/5 7 Ranged Combat 1 0/1 -- Throwing 12 0/1 11 Sleight of Hand 2 0 2 Stealth 10 8 2 Technology 4 4 -- Treatment 4 4 -- Vehicles 3 0 3
Skills Cost: 24

Accurate Attack Agile Feint All-Out Attack Assessment Beginner's Luck Benefit 1 (CoJ) Chokehold Connected Diehard Equipment 3 Extraordinary Effort Fascinate (Persuasion)

Fast Grab Great Endurance Holding Back 1 Improved Critical 2 (Unarmed Melee) Improved Grab Improved Hold Improved Initiative 2 Interpose Inspire 3 Leadership Luck 1+4

Move-By Action Power Attack Ranged Attack 1 Second Chance (Unarmed) Set-Up 1 Startle Takedown 1 Talented Amateur 2 Teamwork Tracking Ultimate Effort (Demoralize) Well Informed
Advantages Cost: 43

Martial Skill Array 5 AE Martial Blow: Strength-based Damage 1, Accurate 1, Imp. Critical 2 4 AE Devestator: Strength-based Damage 5, Inaccurate 1 1 Psionic Strength Array 18 AE Super Strong: Enhanced Strength 7 (added in), +3 STR limited to 17 lifting AE Lifting Strength: : Enhanced Strength 17, limited to lifting 1 Bulletproof: Impervious Toughness 9, Protection 1 10 Tough: Immunity 6 (Environmental Heat, Cold, Vacuum, High Pressure; 3 All Suffocation), ½ effect Adaptive Defenses: Array 11 DAE Active Defenses: Enhanced Dodge 4; Enhanced Parry 4 9 DAE Resilience: Impervious Protection 4 2 Victory Movement Array 14 AE Standard Flight: Flight 6 12 AE Athleticism: Speed 6, Jumping 6 1 AE Mach 10 Flight: Flight 12, Distracting 1 Cheering Section Array 19 AE With Any Luck: Luck Control 4, Subtle 2: Bestow, Negate Luck, 18 Force Re-roll, Spend on Others; Luck +5 AE You Can Do It: Enhanced Advantages 4 (Beginner's Luck, Diehard, 1 Great Endurance, Teamwork), Affects Only Others, Reaction, Perception Ranged, Subtle 2
Powers Cost: 80
Devices Cost: 0
Total Cost: 242
Base Points: 192 ExP Spent: 50 Experience Points Total: 50 ExP Spent on PL Increase: 16 Total Points: 242
Equipment:

CoJ Communicator COJ-030 2 Contribution to CoJ Bases and CoJ Vehicles 8 DC Bubble Helmet 5
Complications:
Enemy - The Commodore often worked of the Georgia coast, and has frequently battled Col. Victory.
Racial Touchpoint - Colonel Victory is often viewed as a "Super Ni**er" or "Super Oreo" by people with extreme racial views.
Coming to Grips with Death -Kenny Douglas is trying to come to grips that he spent several months being dead.
Ignorance Is Bliss - The Colonel is unaware of his Cheering Section power.

Colonel Victory in flight Known Background: Colonel Victory began his career as a super hero several years ago. At the time, he had ties to the U.S. Military and secret service. For a variety or reasons, he didn’t like the appearance of him being a part of the system. After four years, he broke his official ties with the various agencies he’d worked with, cordially; he still works with the government informally. Six months later he became a Champion of Justice, once he proved he was no longer working for the government. He has served as member in good standing since. Throughout his career, Colonel Victory has operated out of the Southeast. He made his home in Atlanta, Georgia. He was killed by the demon Raziel; but he has mysteriously recovered.

Personality: Colonel Victory is a very patriotic man. Whatever else he is, he thinks of himself first and foremost as a citizen of the United States of America.
He also takes pride in being one of the most prominent black super heroes. Conversely, he is a political moderate, and firmly believes in the idea of the Great American Melting Pot. He believes heritage should not exclude one from modern culture. He is very fair, and always hopes for the best.

Powers/Tactics: Colonel Victory is a remarkably trained fighter who underwent various treatments that have unlocked his "psionic potential" giving him many proto-telekinetic abilities. Superhumanly strong, the upper limits of the weights he can lift is remarkable. He is extremely resistant to injury, and he can fly at incredible speeds. He has a good grasp of tactics, and his strength and combat training make him a devastating hand-to-hand combatant. His overall effectiveness, since his resurrection, is not what it was before. Unknown to himself, when he concentrates on a person succeeding at any physical endeavor, he somehow increases their ability for a short time.

Appearance: Colonel Victory is a tall (6’2") black man, weighing 250 lb. and is built like a fullback. His uniform is primarily blue with red and white trim, naturally, made up of stars and stripes.
Colonel Victory

Colonel Victory was created and designed by Ken Hallaron. He is an NPC; though he has been played by John Bird and R. P. Miller.

© Copyright 1996, 2024 - Kenneth G. Hallaron

Go to Colonel Victory at the time of his death

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Last updated on 29 June 2023