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Complications: Relationships - John has a wife, Lori Snodgrass Johnson, and son, David. Enemy at Work - John has worked for MahnTech ever since the larger company bought out Bronson Labs. Power Complication - The loudness of John's powers are destroying his hearing. All his hearing checks are at a -2. | |
Known Background: Shockwave began his career in New York City, as a member of the short-lived team, the Big Apple Knights. After only a few months, though, he apparently left that team, and appeared in Seattle. There he joined with Powerball and Firefly, and was a part of the loose-knit team Firepower. After Powerball joined the Champions of Justice, an organization that Shockwave had worked with before, it was only a matter of time before Shockwave joined as well. His tenure with the primary team was rough. His eagerness to engage in violence bothered some of his teammates. But he has maintained some of his ties, and after several recent cases where he has gotten involved he has decided to become active enough with them to join the Champions' Auxillary Roster.
Powers/Tactics: Shockwave's vibration blasts work best at short ranges, and combined with his tremendous strength, makes him favour fighting at close range. A high speed combat flyer, he's quick to change opponents as the need arises. His vibrating fists are hard to avoid when he punches, and he can conecentrate his vibration emissions into focussed blasts or broad cones. |
Shockwave was created, designed and originally played by Neil Lindgren. Other players have been Andrew Grzywa, Ken Asche, Rob Stone, and Todd Hobbs. He is usually an NPC.
© Copyright 1987, 2024 - Neil R. Lindgren, Kenneth G. Hallaron.
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Last updated on 30 July 2023