Champions of Justice
SHOCKWAVE

NAME : John Johnson IDENTITY : Secret OPERATIONS : Seattle, WA, USA POWER LEVEL : 11 PLAYER :
NPC, was Neil Lindgren
Shockwave

STRENGTH 10 STAMINA 10 AGILITY 2 DEXTERITY 0 FIGHTING 6 INTELLECT 7 AWARENESS 4 PRESENCE 2
Abilities Cost: 84

Lifting STR 11 50 tons Flight SPD 9 1000 mph Impervious ignores up to 8

DODGE (AGL) 7 (DC 17) PARRY (FGT) 7 (DC 17) FORTITUDE(STA) 10 TOUGHNESS(STA) 15 WILL (AWE) 10
Defense Cost: 11
Offense:

Unarmed
+6 Close, Damage 10 Vibrofist +8 Close, Damage 14, crit. 16-20 Vibration Blast +11 Ranged, Damage 11, Multiattack Big Vibration Blast +6 Ranged, Damage 16, crit. 17-20

INITIATIVE +6

Accurate Attack All-Out Attack Assessment Benefit 2 (CoJ, Wealth 1) Connected Defensive Attack Equipment 3 Extraordinary Effort Great Endurance Improved Initiative 1

Improved Smash Improvised Tools Improvisation 1 Interpose Inventor Luck 1 Move-By Action Power Attack Ranged Combat 6 Second Chance (Vibration)

Skill Mastery (Unarmed, High-Tech Weapons, Vibration Blasts) Takedown 1 Teamwork
Improved Critical 4 (Vibrofist, 16-20) Improved Critical 3 (Big Vibro-Blast)
Advantages Cost: 33
Notes:

Acrobatics 4 2 2 Athletics 10 10 -- Unarmed Combat 6 6 -- Deception 5 2 3 Expertise
Engineering 12 7 5 High-Tech
Weapons 12 7 5 Buracracies 8 7 1 Insight 5 5 -- Intimidation 8 2 6

Investigation 8 7 1 Perception 9 5 4 Persuasion 6 2 4 Ranged Combat 6 0/6 -- Blast Array 10 0/6 4 Vibration Blst 11 0/10 1 Sleight of Hand -- 0 -- Stealth 2 2 -- Technology 12 7 5 Treatment 8 7 1 Vehicles -- 0 --
Skills Cost: 21

Vibration Protection Field: Protection 5, Impervious Toughness 15 20 Extra Lifting: Enhanced Strength 1, lifting only 1 Vibratory Flight: Flight 9, Aquatic 19 Vibration Attack Array 39 AE Vibration Blast: Ranged Damage 11, Multiattack 33 AE Big Vibration Blast: Ranged Damage 16, Inaccurate 2, Improved 1 Critical 3 AE Spherical Blast: Burst Area x2 (60' radius) Damage 11 1 AE Conical Blast: Cone Area x2 (120') Damage 11 1 AE Missile Deflection: Deflect 7, Extended range 1 1 AE Vibrofist: Strength based Damage 4, Accurate 2, Improved 1 Critical 4 AE Vibration Wall: Create 11, Moveable 1 AE Vibroplatform: Move Object 11, Area Cone 3, Limited Directions 1
Powers Cost: 80
Devices Cost: 0
Total Cost: 229
Base Points: 176 ExP Spent: 53 Experience Points Total: 56 Total Points: 229
Equipment:

CoJ Communicator COJ-027 2 Contribution to CoJ Bases and CoJ Vehicles 8 DC Bubble Helmet 5
Complications:
Relationships - John has a wife, Lori Snodgrass Johnson, and son, David.
Enemy at Work - John has worked for MahnTech ever since the larger company bought out Bronson Labs.
Power Complication - The loudness of John's powers are destroying his hearing. All his hearing checks are at a -2.
Known Background: Shockwave began his career in New York City, as a member of the short-lived team, the Big Apple Knights. After only a few months, though, he apparently left that team, and appeared in Seattle. There he joined with Powerball and Firefly, and was a part of the loose-knit team Firepower. After Powerball joined the Champions of Justice, an organization that Shockwave had worked with before, it was only a matter of time before Shockwave joined as well. His tenure with the primary team was rough. His eagerness to engage in violence bothered some of his teammates. But he has maintained some of his ties, and after several recent cases where he has gotten involved he has decided to become active enough with them to join the Champions' Auxillary Roster.

Shockwave John Johnson has been a scientist and engineer ever since he finished graduate school in New York City. He went to work for Bronson Laboratories and married his sweetheart, Lori Snodgrass. They had just started a family when John was in the accident that gave him his powers; an experimental vibration cannon exploded during a test. Before his son David was two, he accepted a transfer to Bronson's Seattle branch. He worked for Bronson until Bronson Labs was bought out by MahnTech. He was concerned for his job at that point, and put in a lot of hours to make a good impression and avoid getting laid-off by the new regime; the other reason why Shockwave cut back his time with the Champions. He is now an empoyee in good standing.

Personality: Shockwave is friendly and approachable, but has a temper. He is quick to resort to violence to solve problems. He is serious about keeping Seattle safe, and is its foremost protector. He sometimes feels as if he hasn't received his due because he isn't as strong or as fast as some of his teammates. He gets frustrated because sometimes he does not hear things due to the loud nature of his powers. At home, though, he loves his wife and children, and is a good father. He dislikes the name (Lyndon) his parents gave him, and had his name legally changed to John while he was in college. He puts up with the mild teasing his name receives. He considers Powerball (Scott Montoya) to be one of his closest friends.

Shockwave
Appearance: Shockwave is 6’3", with brown hair and an athletic build. He has grey at his temples as a result of age and having a child in middle school. His costume is red with black boots, gloves, and cape.

Powers/Tactics: Shockwave's vibration blasts work best at short ranges, and combined with his tremendous strength, makes him favour fighting at close range. A high speed combat flyer, he's quick to change opponents as the need arises. His vibrating fists are hard to avoid when he punches, and he can conecentrate his vibration emissions into focussed blasts or broad cones.

Shockwave was created, designed and originally played by Neil Lindgren. Other players have been Andrew Grzywa, Ken Asche, Rob Stone, and Todd Hobbs. He is usually an NPC.

© Copyright 1987, 2024 - Neil R. Lindgren, Kenneth G. Hallaron.

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Last updated on 30 July 2023