Radio Ranch
THE SERAPH

NAME : Harold Angel IDENTITY : Not Secret OPERATIONS : Horton Valley, WI, USA POWER LEVEL : 10 PLAYER :
NPC, was Ken Hallaron
Harold Angel

STRENGTH 8 STAMINA 8 AGILITY 10 DEXTERITY 0 FIGHTING 11 INTELLECT 0 AWARENESS 4 PRESENCE 0
Abilities Cost: 82

Lifting STR 8 6 tons Flight SPD 7 250 MPH

DODGE (AGL) 12 (DC 22) PARRY (FGT) 12 (DC 22) FORTITUDE(STA) 10 TOUGHNESS(STA) 8 WILL (AWE) 10
Defense Cost: 10
Offense:

Unarmed
+12 Close, Damage 8 Flaming Sword +11 Close, Damage 9, Pen. 9, Crit. 18-20

INITIATIVE +10

Accurate Attack Agile Feint All-Out Attack Assessment Attractive 2 Benefit 1 (Athletics based on Agility)

Beginner's Luck Connected Defensive Attack Diehard Equipment 1 Evasion 2 Favored Environment (Airborne)

Language 1 (English) Lionheart Luck 5 Move-By Action Power Attack Takedown Uncanny Dodge
Advantages Cost: 26
Notes:

Acrobatics 12 10 2 Athletics 12 10 2 Close Combat 11 11 -- Unarmed 12 11 1 Deception 0/5 0/5 -- Insight 4 4 -- Intimidation 4 0 4 Investigation -- 0 --

Perception 10 4 6 Persuasion 5/10 5/5 5 Ranged Combat 2 0 -- Sleight of Hand -- 0 -- Stealth 10 10 -- Technology 2 0 2 Treatment 2 0 2 Vehicles -- 0 --
Skills Cost: 12

Lifted Up On Eagle's Wings: Flight 6, Wings 6 Der Tagian Body: Immunity (Life Support, Aging); Immortality 4 19 Sharp Eyes: Senses 3 (Vision is Extended 2, Direction Sense) 3 Detect Own Kind: Senses 7 (Awareness of Der Tagian & Der Nachtian 7 Energy, Extended 6 (-1 per 2000 miles) Blessed Gifts Array 16 AE Flaming Sword: Strength-based Damage 1, Penetrating 9, 12 Improved Critical 2 AE Soul Searching: Variable 2, Move Action, Very Limited Powers 1 (Senses, Specifically Detect & Extended), Can home in on anything or anyone AE Blessed Healing 1: Healing 10, Temporary, Persistant, 1 Stabilize AE Blessed Healing 2: Healing 5, Restorative, Persistant, 1 Stabelize, Tiring AE Not Dead Yet: Healing 12, Resurrection, Tiring 1 Limited: Ressurection Only
Powers Cost: 51
Devices Cost: 0
Total Cost: 181
Base Points: 160 ExP Spent: 21 Experience Points Total: 29 Total Points: 181
Equipment:

CoJ Allied Team Communicator COJ-711 2
Complications:
Amnesia - Seraph doesn't remember who he is or where he originally comes from. He knows that he doesn't much like what he is or who he was, but doesn't remember the details. As such, he has the innocence of a child, with many of the similar emotional and psychological limitations that accompany it.
Vulnerability - Attacks with magical discriptors get +5 to the effect against Seraph.

Seraph was created, designed and played by Ken Hallaron.

© Copyright 1988, 2024 - Kenneth G. Hallaron

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Last updated on 4 July 2023