Radio Ranch
GLENN FERGUSON HERO PRIME

NAME : Glenn Ferguson IDENTITY : Public OPERATIONS : Horton Valley, WI, USA POWER LEVEL : 11 PLAYER : Ken Hallaron
Glenn Ferguson, the Hero

STRENGTH 2 STAMINA 4 AGILITY 3 DEXTERITY 5 FIGHTING 7 INTELLECT 10 AWARENESS 9 PRESENCE 3
Abilities Cost: 86

Lifting STR 2 200 lbs. Flight SPD 7 250 mph Impervious ignores up to 2

* - without
Defensive Roll

DODGE (AGL) 15 (DC 25) PARRY (FGT) 15 (DC 25) FORTITUDE(STA) 10 TOUGHNESS(STA) 7/4* WILL (AWE) 10
Defense Cost: 27
Offense:

Unarmed
+11 Close, Damage 2 Martial Strike +15 Close, Damage 4 Blaster Vision +10 Ranged, Damage 12 Pyro Vision -- Perception, Damage 7, Penetrating 4

INITIATIVE +14

Accurate Attack All-Out Attack Assessment Connected Contacts Defensive Attack Defensive Roll 3 Eidetic Memory

Equipment 1 Evasion 2 Extraordinary Effort Fascinate (Expertise) Improved Defense Improved Initiative 1 Improvisation 5 Jack-Of-All-Trades

Power Attack Ranged Attack 2 Precise Attack 2 (Ranged Concealed & Covered) Speed of Thought Teamwork Uncanny Dodge Well-Informed
Advantages Cost: 33
Notes:

Acrobatics 4 3 1 Athletics 10 2 8 Unarmed Combat 10 6 4 Deception 5 3 2 Expertise
Literature 15 10 5 Science 15 10 5 History 15 10 5 Instructor 12 10 2 General Knldg. 15 10 5 Insight 12 9 3

Intimidation 5 3 2 Investigation 10 10 -- Perception 10 9 6 Persuasion 5 3 2 Ranged Combat 7 5/2 -- Hero Vision 10 5/2 3 Sleight of Hand 6 5 1 Stealth 8 3 5 Technology 12 10 2 Treatment 10 10 -- Vehicles 6 5 1
Skills Cost: 31

Perineum Tattoo and Nanochip ID: Feature 1 1 Martial Strike: STR-based Damage 2, Accurate 2 4 Heroic Flying: Flight 7 14 Hero Vision Array 31 AE Blaster Vision Offense: Ranged Damage 12, variable descriptor 25 AE Blaster Vision Defense: Deflect 15 1 AE Blaster Vision Conical: Damage 11, Cone, variable descriptor 1 AE Pyro Vision: Perception Ranged Damage 7, Penetrating 4 1 AE Tractor Vision: Perception Move Object 8 1 AE Cryo Vision: Create 11, Stationary, Innate, Permanent 1 AE Gamma Vision: Senses 24 (Counters All Concealment, Counters 1 Illusion, Distance Sense, Extended Vision 5, Infravision, Microscopic Vision 4, Penetrates Concealment, Tracking 2, Ultravision) Speed Reading: Sense 2 (Rapid on Vision) 2 Just How Smart: Comprehend 3 (Read, Speak, Understand all Languages), 5 Quirk: only those languages he's studied for at least 48 hours (includes, at least, German, French, Spanish and Latin)
Powers Cost: 57

Protective Uniform: Impervious Toughness 3 (ignores 2) 3
Devices Cost: 3
Total Cost: 237
Base Points: 176 ExP Spent: 61 Experience Points Total: 73 Total Points: 237
Equipment:

CoJ Ranch Staff Communicator COJ-405 2
Complications:
The Hero - Glenn is dedicated to helping people, protecting the innocents. More the former than the latter these days.
My Brother, My Enemy - Glenn has at least one, probably more, evil clone(s) running around out there. He still feels a sense of responsibility about them.
Crusader Karma Burnout - Glenn's months as a captive, being cloned aud nauseum, the first clone going undetected, being declared dead, having Fantastic Man marry his former fiancée, etc. have left Glenn neurotic. The fact that his oldest colleagues understand this the least is yet another neurosis.
Power Limititation - Gamma Vision is unable to penetrate very dense materials or arrays of mirrors. See the Hero Family page for details.
Police Record - The Villain, the evil clone, is wanted by local and federal law enforcement agencies. Inprecise police work can lead to Glenn having problems.

Known Background: Glenn Ferguson was a bright young man from Maryland who decided to attend Kensington College in Delaware. As an undergraduate he started working under, and befriended, a parapsychology graduate student named Brent Lockwood. Together, they worked on experiments that involved developing humanity's psionic potential. After Glenn had graduated and began working on his Masters of Library Science, Brent took their research and was ready to reveal it to the scientific community. Instead, it got him attacked by someone that wanted the research. Mortally wounded, he escaped and located his friend and aide. Together, they used their theories on Glenn, and with his dying breath, Brent told Glenn to "be a hero and destroy their research."

Glenn Ferguson

Glenn took Brent's words to heart, and besides destroying the research, Glenn masked himself and used his new occularly focussed psionic abilities to bring his friend's murderer to justice. Whether it was an absence of originality, or a nod to his friend's last words, Glenn identified himself simply as the Hero.

The Hero was a founding and stalwart member of the Crusaders. However, being a psychologically healthy adult, he was often overlooked. This made it easy for Dr. Clayton Vangor, once he captured Glenn, to send in a clone of the Hero into the Crusaders. The problems from the then-still-beta altered mental duplication process went unnoticed. However, Vangor's original plan for the Crusaders went unrealised as the Hero clone was killed in the Crusaders-Havok incident before it could be realised. Vangor then began his next experiment, and created the Villain; a clone of the Hero with his sense or morality reversed. This caused Glenn to redouble his efforts, after months of captivity, at escaping. He helped the then-New Crusaders defeat and destroy the Villain, but not before the Villain exposed the civilian names of several of the orginal Crusaders. The Hero then served with the New Crusaders for a time. He discovered that the Villain has attained a kind of immortality, as there were multiple Villains created and more in hidden in stasis, waiting to be unleashed.

When the Champions of Justice discovered one of these Villain lairs, they also discovered five more clones of Glenn, four in various stages of post-adolecence, and one still biologically a teenager. Moreover, the mental engram duplication was only partially complete, and the morality inversion had yet to be implemented. Glenn was contacted, and he has taken custody of his infant-teenage duplicates. This led him to his current teaching post at the Radio Ranch. He disappointed Tom (Mr. Behemoth) Wayne when he opted to not be involved with Tom's new Crusader Force project. He did allow some of the more adventerous clones to be involved, until the traumatic suicide of Missile Man made him rethink that decision.

Personality: Glenn Ferguson is a very broken man. He chalks this up to karmic payback for having been an emotionally mature Crusader. He's spent months in captivity, had his friends fail to notice that he had been replaced by a duplicate, been declared dead, had someone he thought of as a close friend woo and marry his former fiancée, had his sense of idividuality destroyed, and has an unknown number of evil twins lurking around the world. And some of his oldest collegues act surprised that he's in therapy.

He happily has thrown himself into teaching and into raising his, admittedly atypical, family. He is willing to help out in an emergency, but being "the Hero" has cost him dearly, and he does not resume the role easily. With some of his boys now using the name "the Hero", he has willingly started to accept the codename "Hero Prime" just to avoid confusion.

Powers/Tactics: Lockwood's process that he underwent expanded Glenn's mind. He went from being a bright student to becoming absolutly brilliant. While he's stayed focussed on literature, science, and history, there are few subjects he couldn't master with just a small modicum of effort. Moreover, the process turned him into a powerful psionic. Except for his psionic ability to fly, these abilities are focussed around his eyes. He can see great distances and through solid matter (Gamma Vision). He can telekinetically move objects (tractor vision) or blast them with telekinetic force (blaster vision). He's even learned to psychokinetically affect matter on an atomic or subatomic level, essentially emitting heat or generating cold. His great knowledge of physics grants him even more options he's only partially explored. Lacking any defensive powers, he has become very adept at making himself a difficult target. While far from world class, he has become a reasonably skilled melee fighter over the years.

Appearance: Glenn Ferguson is 5'10" and weighs around 180 lbs. His dark hair is greying at the temples and lines surround his dark eyes. He has aged prematurely, and looks to be in his early fifties. His now rarely-worn uniform is green and gold with a green cape. His identity has not been a secret for a long time, but he'll still sometimes include his mask.

The Hero, now Hero Prime, was created, designed and played by Ken Hallaron and Andy Fox.

© Copyright 1984, 2024 - Kenneth G. Hallaron, Andrew C. Fox

Back to the Hero Family page

Back to the Radio Ranch page

Back to the Champions of Justice associated teams page

Back to the Crusaders page

Back to the Welcome to the RCU page

Last updated on 4 July 2023