villains of the RCU
JORMAZ

NAME : Cin'min Jor-Mahz IDENTITY : Not Secret OPERATIONS : Phihigh Ridge, Mysteria POWER LEVEL : 12 PLAYER :
non-player character
Jormaz

STRENGTH 6 STAMINA -- AGILITY 2 DEXTERITY 0 FIGHTING 7 INTELLECT 4 AWARENESS 5 PRESENCE -2
Abilities Cost: 34
 Lifting STR 6 
3200 lbs.

 TK STR 8 
6 tons


 Flight SPD 8 
500 mph


Impervious
 ignores up to 4 

Regenerate
every 2 rounds


DODGE (AGL) 11 (DC 21) PARRY (FGT) 11 (DC 21) FORTITUDE(STA) -- TOUGHNESS(STA) 13 WILL (AWE) 12
Defense Cost: 20
Offense:

Unarmed
+11 Close, Damage 6 Hurricane Winds -- Burst, Move Object 8 Typhoon Blast -- Cone, Damage 12

INITIATIVE +6

Accurate Attack All-Out Attack Artificer Assessment Benefit (Original Seven)

Daze (Intimidation) Defensive Attack Fearless Improved Initiative Languages 2 (English, Sternzunge)

Leadership Move-By Action Power Attack Ritualist Takedown
Advantages Cost: 16 Notes:

Acrobatics -- 2 -- Athletics 6 6 -- Unarmed Combat 11 7 4 Deception 0 -2 2 Expertise
Magic 9 4 5 Insight 6 5 1 Intimidation 12 -2/12 2 Investigation 5 4 1

Perception 7 5 2 Persuasion 1 -2 3 Ranged Combat 0 0 -- Spellcasting 13 0 13 Sleight of Hand -- 0 -- Stealth 9 2 7 Technology -- 4 -- Treatment -- 4 -- Vehicles -- 0 --
Skills Cost: 20

Spellcasting Array 28 AE Typhoon Blast: Cone Area Damage 12 24 AE Rainstorm: Environment 4, Impede Movement 2, -5 Visibility, 1 Selective AE Hurricane Winds: Burst Area Move Object 8 1 AE Detection & Displancement Spells: Senses 2 (Detect 1 Magic Potential, Ranged, Dimentional 3), Movement 3 (Dimensional 3, Affects Others Only, Perception Range) AE Magic Pool: Variable 3 (15 pts), Move Action 1 Magical Protection: Protection 8, Impervious Toughness 8 16 Windriding: Flight 8 16 Undead: Enhanced Trait 6 (+12 Intimidation), Immortality 3 53 (Return after 4 days), Immunity 30 (FORT Effects, includes Life Support), Protection 6, Regeneration 5 (every 2 rounds)
Powers Cost: 112
Devices Cost: 0 Total Cost: 202 Base Points: 192 ExP Spent: 10 Experience Points Total: 0 Total Points: 202 Equipment:
Complications:
Stanger in A Strange Land - Cin'min Jor-Mahz was a mage on his home planet of Samjax before being brought to Earth and entering a pact with Delfan.
Loyalty - The Lich are cursed to unquestioningly serve Dominion by the spell that turned them into Lich and freed them from their imprisonment in Dulling Mire.
Monstrous - The Lich are undead creatures that still bear the wounds that killed them.
Wanted - Jormaz is wanted by the Champions of Mysteria.

Jormaz was created and designed by Jim Caswell. He is an NPC.

© Copyright 1995, 2024 - James E. Caswell

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Last updated on 16 May 2023