Crusader Force
THE WHIP

NAME : George Alan Brown IDENTITY : Secret OPERATIONS : Williamsburg, NJ, USA POWER LEVEL : 10 PLAYER :
NPC or Andy Fox - GMPC
The Whip

STRENGTH 3 STAMINA 5 AGILITY 4 DEXTERITY 1 FIGHTING 9 INTELLECT 7 AWARENESS 5 PRESENCE 2
Abilities Cost: 72
 Lifting STR 3 
400 lbs.

Running 3
16 mph


Impervious
ignores up to 3



* - without
Defensive Roll

DODGE (AGL) 12 (DC 22) PARRY (FGT) 12 (DC 22) FORTITUDE(STA) 6 TOUGHNESS(STA) 8/5* WILL (AWE) 8
Defense Cost: 15
Offense:

Unarmed
+16 Close, Damage 3 Heavy Whip +14 Close, Damage 6, reach 3, crit. 16-20 Grab +15 Close, Damage 3 Grab w/whip +17 Close, Damage 3

INITIATIVE +8

Accurate Attack All-Out Attack Close Attack 5 Connected Defensive Attack Defensive Roll 3 Equipment 3 Improved Critical 4 (Whip 16-20)

Improved Defense Improved Disarm Improved Initiative 1 Languages 3 [English] (German, Greek, Arabic, Hebrew, Latin, Turkish, Mandarin, Coptic) Move-By Action Power Attack

Precise Attack 2(close, concealed & cover) Quickdraw Teamwork Well-Informed Chokehold Fast Grab Improved Grab Improved Trip
Advantages Cost: 33
Notes:

Acrobatics 5 4 1 Athletics 8 4 4 Close Combat 14 9/5 -- Unarmed 16 9/5 2 Grab 15/17 9/5/2 1 Deception 4 2 2 Expertise
Archaeology 10 7 3 The Levant 8 7 1 Curating 10 7 3 Reading Dead
Languages 8 7 1

Insight 5 5 -- Intimidation 5 2 3 Investigation 8 7 1 Perception 10 5 5 Persuasion 5 2 3 Ranged Combat 1 1 -- Pistols 8 1 7 Sleight of Hand 4 1 3 Stealth 8 4 4 Technology 8 7 1 Treatment 9 7/1 1 Vehicles 8 2/1 6
Skills Cost: 26

Movement Array 4 AE Running: Speed 3 3 AE Swimming: Swimming 3 1 Crusader Force Training: +1 Treatment, +1 Vehicles, Teamwork 2
Powers Cost: 6

Heavy Whip: Array, easily removable (-4) 8 AE Steel Lash: Strength-based Damage 3, Reach 3; Enhanced 11 Advantages 4 (Improved Grab, Improved Trip, Fast Grab, Chokehold); Enhanced Skill 1 (+2 Grab) AE Movement Aid: Movement 1 (Swinging); Enhanced Athletics +6 1 Only w/Climbing; +2 Speed, only while Swinging Uniform: Impervious Toughness 5 (ignores 3) 5
Devices Cost: 13
Total Cost: 165
Base Points: 160 ExP Spent: 5 Experience Points Total: 20 Total Points: 165
Equipment:

Crusader Force Communicator 1 Savant Phone, Heavy Pistol (damage 4) 10
Complications:
"It Belongs in a Museum" - George believes many great treasures of the past belong in public museums, not private collections.
Reinvigorated Adventurer - After his time with the Crusaders, George had no real desire to be a costumed crime-fighter for a time. But he's been getting the itch back.

The Whip was created and designed by Matt Hallaron and Ken Hallaron. He has been used by Andy Fox as a GMPC; when he's not an NPC.

© Copyright 1980, 2024 - Matthew T. Hallaron, Kenneth G. Hallaron

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Last updated on 4 July 2023