Villains of the RCU
MAGNET MAN

NAME : Gaynor Limetree IDENTITY : Not Secret OPERATIONS : Williamsburg, NJ, USA POWER LEVEL : 11 PLAYER :
non-player character
Magnet Man

STRENGTH 2 STAMINA 5 AGILITY 1 DEXTERITY 2 FIGHTING 5 INTELLECT 8 AWARENESS 7 PRESENCE 2
Abilities Cost: 64

Lifting STR 2 200 lbs. Flight SPD 6/10 120/2000 mph

DODGE (AGL) 7 (DC 17) PARRY (FGT) 7 (DC 17) FORTITUDE(STA) 7 TOUGHNESS(STA) 15/8 WILL (AWE) 10
Defense Cost: 13
Offense:

Unarmed +2 Close, Damage 2 Magnetic Blast +9 Ranged, Damage 13 Magnetic Relocation +14 Ranged, Damaging Move Object 8 Magnetic Control +9 Ranged, Move Object 13, Damage vs Metal

INITIATIVE +12

Accurate Attack Assessment Connected Fascinate (General Knowledge)

Favored Foe: Glenn Ferguson(s) Improved Initiative 1 Languages 3 (Spanish, German, French, Latin)

Move-by Action Power Attack Speed of Thought Taunt Well-informed
Advantages Cost: 14
Notes:

Acrobatics 5 1 4 Athletics 2 2 -- Close Combat 5 5 -- Deception 8/16 2/8 6 Expertise
Gen. Knowledge 10 8 2 History 9 8 1 Literature 9 8 1 Science 10 8 2 Insight 7 7 -- Intimidation 2 2 --

Investigation 9 8 1 Perception 8 7 1 Persuasion 4 2 2 Ranged Combat 2 2 -- Magnet Attacks 9 2 7 Magnet Relocate 3 2 1 Sleight of Hand 2 2 -- Stealth 8 1 7 Technology 10 8 2 Treatment 9 8 1 Vehicles 2 2 --
Skills Cost: 19

Magnetic Attacks Array 28 AE Magnetic Blast: Ranged Damage 13 26 AE Magnetic Control: Move Object 13, Damaging, Only vs. 1 Ferrous Objects AE Magnetic Relocation: Move Object 8, Accurate 2, Damaging 1 Magnetic Defenses Array 27 AE Magnetic Force Field: Protection 10; Impervious 25 Toughness 15, Sustained AE Magnetic Push Away: Deflect 14, Reflect; Lesser Force 1 Field: Protection 3, Sustained AE Magnetic Shift Flight Boost: Flight 4, Stacks with Magnetic 1 Flight; Insubstantial 3 (Energy) Magnetic Movement Array 13 AE Magnetic Flight: Flight 12 AE Magnetic Slide Speed 6; Movement 3 (Sure-footed 1, 1 Wall-crawling 2) Disguise: Enhanced Trait 4 (Deception +8), only for Impersonation 2
Powers Cost: 70
Devices Cost: 0
Total Cost: 180
Base Points: 176 ExP Spent: 4 Experience Points Total: 0 Total Points: 180
Equipment:
Complications:
Enemy - Where most Williamsburgian villains tended to fall into either the "Foes of Fantastic Man" camp or the "Crusader Enemies" camp, Magnet Man fought the Hero solo on multiple occasions.
Matching Wits - Gaynor is a real egghead, and likes engaging other thinking types.
Thrills & Greed - Gaynor has fun pillaging.
Arrest Warrant - Magnet Man is wanted by local law enforcement agencies.

Magnet Man was created and designed by Jenn Lindgren. He is an NPC.

© Copyright 1989, 2024 - Jennifer A. Lindgren, Kenneth G. Hallaron

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Last updated on 23 May 2023