Locksmith
THE LOCKSMITH

NAME : "Locke Smythe" IDENTITY : Secret OPERATIONS : mobile POWER LEVEL : 15 PLAYER :
non-player character
Locksmith

STRENGTH 2 STAMINA 2 AGILITY 3 DEXTERITY 6 FIGHTING 7 INTELLECT 13 AWARENESS 8 PRESENCE 2
Abilities Cost: 86
 Lifting STR 2 
200 lbs.





* - without
Defensive Roll

DODGE (AGL) 7/11 (DC 17) PARRY (FGT) 7/11 (DC 17) FORTITUDE(STA) 5 TOUGHNESS(STA) 19/16* WILL (AWE) 15
Defense Cost: 14
Offense:

Unarmed
+9 Close, Damage 2 Blaster +18 Ranged, Damage 9, multiattack Ring Pain Ray +18 Ranged, Affliction 12

INITIATIVE +10

Accurate Attack Assessment Benefit 2 (Cipher, Wealth 1) Close Attack 2 Defensive Roll 3

Equipment 8 Fascinate 2 (Deception, Science) Improved Defense Inventor Jack-of-All-Trades

Power Attack Quick Draw Ranged Attack 2 Speed of Thought Taunt Well-Informed
Advantages Cost: 29 Notes:

Acrobatics 5 3 2 Athletics 3 2 1 Unarmed Combat 8 8 -- Deception 15 2 13 Expertise
Science 20 13 7 Disguise 14 13 1 Insight 8 8 -- Intimidation 10 2 8

Investigation 13 13 -- Perception 8 8 -- Persuasion 8 2 6 Ranged Combat 8 6/2 -- Sleight of Hand 6 6 -- Stealth 10 3 7 Technology 20 13 7 Treatment 13 13 -- Vehicles 10 6 4
Skills Cost: 28

Fast Mind: Quickness 4, Limited (Mental Tasks Only) 2 Mysterious Treatments: Immunity 2 (Aging, Disease) 2 Polyglot: Comprehend 3 (Read, Speak & Understand all languages, 5 Limited to Terran languages he can study for at least a day
Powers Cost: 9

Absorption Field and Inertia Dampener Device in Belt: Impervious 22 Protection 14, Removable Lockbox Tools: Variable 12 (60 pts.), Slow, Removable 58 Computer Assist Combat Goggles Enhanced Dodge +4, Parry +4 [8] Blaster Ranged Damage 9, Multiattack, Accurate 5 [32] Psionic Scrambler Immunity 30 (Will Effects) ½ Effect [15] Key Ring Pain Ray Ranged Affliction 12, Accurate 5 [27] Disguise Kit: Morph 2, Subtle 1, Activation 2, Limited to 4 people roughly the same size as Locksmith, Limited to disguises he's already taken the time to prepare
Devices Cost: 84 Total Cost: 250 Base Points: 240 ExP Spent: 10 Experience Points Total: 4 Total Points: 250 Equipment:

Commlink 1 Flash Goggles 1 Various equipment 38
Complications:
Mad Scientist - Locksmith believes that all of life's mysteries can be solved through science.
Quirk - He has an innrational attraction to Lock / Key themed crimes.
Vengeful - Locksmith wants revenge on his various old and new enemies alike (the traitorous Keymaster, the LoC and the CoJ at the top of the list).
Arrest Warrant - Locksmith is wanted by local and federal law enforcement agencies.

The Locksmith was created and designed by Ken Hallaron. He is an NPC.

© Copyright 1992, 2024 - Kenneth G. Hallaron

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Last updated on 10 May 2023