villains of the RCU
THE UNABORTED The Fetal Vampires

NAME : n/a IDENTITY : Not Secret OPERATIONS : Chicago, IL, USA POWER LEVEL : 7 PLAYER :
non-player character
The Fetal Vampires

STRENGTH -1 STAMINA -- AGILITY -4 DEXTERITY -4 FIGHTING 2 INTELLECT -5 AWARENESS -1 PRESENCE -3
Abilities Cost: -38
 Lifting STR -1 
25 lbs.


 Leaping LVL 2 
30 ft


Impervious
 ignores up to 3 


DODGE (AGL) 6 (DC 16) PARRY (FGT) 6 (DC 16) FORTITUDE(STA) -- TOUGHNESS(STA) 8 WILL (AWE) -1
Defense Cost: 6
Offense:

Unarmed
+10 Close, Damage -1 Eventually Breaking Through +10 Close, Damage 1

INITIATIVE -4

Acrobatics -- -4 -- Athletics -1 -1 -- Unarmed Combat 10 2/8 -- Deception -3 -3 -- Expertise -- -5 -- Insight -1 -1 -- Intimidation 9 -3/12 -- Investigation -- -5 --

Perception -1 -1 -- Persuasion -3 -3 -- Ranged Combat -4 -4 -- Sleight of Hand -- -4 -- Stealth 4 -4/8 -- Technology -- -5 -- Treatment -- -5 -- Vehicles -- -4 --
Skills Cost: 0 Notes:

Close Attack 8

Daze (Intimidation)

Fascinate (Intimidation)
Advantages Cost: 10

Baby Sized: Shrinking 8, -2 size ranks, Innate, Permanent 17 Undead Aborted Baby 22 Horrible: Enhanced Trait 8 (+16 INTIM) 8 Revulsion: Progressive Perception Area Affliction 2, Resisted 14 by FORT, Permanent, Extra Condition (Queezy & Impaired, Stomach Heaving & Disabled, Retching & Impaired) Can't Turn Over Yet: Movement 1 (Slithering) 3 Jumping alt.: Leaping 2 Spider-Climb: Movement 2 (Wall-Crawling 2) 4 Unaborted Invulnerability: Immortality 8 (Return after 4 hour, must 51 be be staked/beheaded to counteract), Protection 8, Impervious Toughness 5, Immunity 30 (Fortitude Effects) Eventually Breaking Through: Damage 1 1 Vampire Sucking: Weaken 4, Affects STA, Resisted by FORT, Grab- 2 based, Limited to 1 rank per round Join the Swarm: Summon 1, Heroic, Feedback, Limited: At least 8 1 Fetal Vampires are needed, Individual Fetal Vampire effectively vanishes into the summoned being Vampire Senses: Senses 1 (Infravision) 1
Powers Cost: 102
Devices Cost: 0 Total Cost: 80 Base Points: 112 ExP Spent: -32 Experience Points Total: 1 Total Points: 80 Equipment:
Complications:
Addiction - Much like humans are "addicted" to food and water, so it is for vampires needing blood.
Lineage Defect - Unlike most other lines of vampires, these do not have the ability to heal wounds quickly after feeding.
Monstrous - Unable to walk, Fetal Vampires are ambulatory aborted babies. When they "vamp out," they have no canine teeth to extend, but their forheads enlarge and become muscular.
Unloved - Fetal Vampires have the typical vampire coldness for humanity compounded by having an infant's emotions. They have even been abandoned by their sire, as she has no clue that she is turning them.
Vulnerability - Besides burning in sunlight, attacks with solar energy and blessed objects get +5 effect against Harbinger-decendant vampires.
Weakness - If staked through the heart (via a successful called or critical shot or obtaining a "yellow" level damage) with a sharp wooden object, Harbinger-decendant vampires will instantly die and burst into ash. Some believe this makes them the weakest of the clans.


THE UNABORTED Swarm

LOCATION : Chicago, IL, USA POWER LEVEL : 9 MASTER : The Unaborted
The Fetal Vampires

STRENGTH 1 STAMINA -- AGILITY -4 DEXTERITY -4 FIGHTING 7 INTELLECT -5 AWARENESS -1 PRESENCE -3
Abilities Cost: -38
 Lifting STR 1 
100 lbs.


 Leaping LVL 2 
30 ft


Impervious
 ignores up to 3 


DODGE (AGL) 10 (DC 20) PARRY (FGT) 10 (DC 20) FORTITUDE(STA) -- TOUGHNESS(STA) 12 WILL (AWE) 7
Defense Cost: 15
Offense:

Unarmed
+13 Close, Damage 1, multi. Eventually Breaking Through +13 Close, Damage 4

INITIATIVE +4

Acrobatics -- -4 -- Athletics 1 1 -- Unarmed Combat
Grab 16 7/6 3 Deception -3 -3 -- Expertise -- -5 -- Insight -1 -1 -- Intimidation 15 -3/18 -- Investigation -- -5 --

Perception -1 -1 -- Persuasion -3 -3 -- Ranged Combat -4 -4 -- Sleight of Hand -- -4 -- Stealth 4 -4/8 -- Technology -- -5 -- Treatment -- -5 -- Vehicles -- -4 --
Skills Cost: 2

Close Attack 6 Daze (Intimidation)

Fascinate (Intimidation)

Improved Grab Improved Initiative 2
Advantages Cost: 10 Notes:

More Dead Babies: Growth 4, +1 size rank, Permanent, Increasing 2 Size Only, Limited: ranks are determined by number of fetal vampires Undead Aborted Baby 22 Horrible: Enhanced Trait 8 (+16 INTIM) 8 Revulsion: Progressive Perception Area Affliction 2, Resisted 14 by FORT, Permanent, Extra Condition (Queezy & Impaired, Stomach Heaving & Disabled, Retching & Impaired) Can't Turn Over Yet: Movement 1 (Slithering) 3 Jumping alt.: Leaping 2 Spider-Climb: Movement 2 (Wall-Crawling 2) 4 Unaborted Invulnerability: Immortality 8 (Return after 4 hour, must 51 be be staked/beheaded to counteract), Protection 8, Impervious Toughness 5, Immunity 30 (Fortitude Effects) Eventually Breaking Through: Damage 1 1 Vampire Sucking: Weaken 4, Affects STA, Resisted by FORT, Grab- 2 based, Limited to 1 rank per round Join the Swarm: Summon 2, Heroic, Feedback, Limited: At least 8 2 Fetal Vampires are needed, Individual Fetal Vampire effectively vanishes into the summoned being Lots of Eyes: Senses 2 (Vision Radius) 2 Many Many Hands: Multiattack on STR, Extra Limbs 5 (Improved Grab) 6 Mob Mentality: Enhanced TRait 8 (+8 Will) 8 Swarm: Immunity 80 (Toughness Effects, Not vs Area Attacks, 27 ½ Effects) Writhing Mass: Enhanced Trait 16 (+5 FGT, +6 Dodge) 16 Vampire Senses: Senses 1 (Infravision) 1
Powers Cost: 155
Devices Cost: 0 Total Cost: 144
Complications:
Addiction - Much like humans are "addicted" to food and water, so it is for vampires needing blood.
Lineage Defect - Unlike most other lines of vampires, these do not have the ability to heal wounds quickly after feeding.
Monstrous - Unable to walk, Fetal Vampires are ambulatory aborted babies. When they "vamp out," they have no canine teeth to extend, but their forheads enlarge and become muscular.
Unloved - Fetal Vampires have the typical vampire coldness for humanity compounded by having an infant's emotions. They have even been abandoned by their sire, as she has no clue that she is turning them.
Vulnerability - Besides burning in sunlight, attacks with solar energy and blessed objects get +5 effect against Harbinger-decendant vampires.
Weakness - If staked through the heart (via a successful called or critical shot or obtaining a "yellow" level damage) with a sharp wooden object, Harbinger-decendant vampires will instantly die and burst into ash. Some believe this makes them the weakest of the clans.

The Unaborted were created and designed by Ken Hallaron. They are NPCs.

© Copyright 2017, 2024 - Kenneth G. Hallaron

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Last updated on 30 May 2023