Council of Light


MAGE KNIGHTS

NAME : varies IDENTITY : Secret OPERATIONS : mobile POWER LEVEL : 6 PLAYER :
non-player character
A Mage Knight

STRENGTH 0 STAMINA 1 AGILITY 2 DEXTERITY 2 FIGHTING 3 INTELLECT 1 AWARENESS 1 PRESENCE 1
Abilities Cost: 22
 Lifting STR 0 
50 lbs.





DODGE (AGL) 4/6 (DC 16) PARRY (FGT) 4/6 (DC 16) FORTITUDE(STA) 5 TOUGHNESS(STA) 6 WILL (AWE) 5
Defense Cost: 11
Offense:

Unarmed
+3 Close, Damage 0 Bright Edge +9 Close, Damage 3 Sword +9 Close, Damage 3, Imp. Crit. 18-20 Sunlance +6 Ranged, Damage 6 Sunburst -- Burst, Affliction 6

INITIATIVE +2

Acrobatics -- 2 -- Athletics 4 0 4 Unarmed Combat
Sword 9 3 6 Deception 3 1 2 Expertise
Arcane 5 1 4 Insight 2 1 1 Intimidation 3 1 2 Investigation 3 1 2

Perception 3 1 2 Persuasion 3 1 2 Ranged Combat
Sunlance 6 2/4 -- Sleight of Hand 3 2 1 Stealth 4 2 2 Technology -- 1 -- Treatment -- 1 -- Vehicles -- 2 --
Skills Cost: 14 Notes:

Equipment 1 Improved Critical 2 (Sword, 18-20)

Improvisation Languages 3 (Latin, +2 other)

Lionheart Ritualist
Advantages Cost: 6

Attuned: Senses 1 (Arcane Awareness) 1 Heaven's Armor: Protection 5 5 Heaven's Grace: +2 Dodge, Leaping 2, Speed 1 4 Sunlance: Ranged Damage 6 14 Sunburst alt.: Burst Area Affliction 6, Resisted by Dodge (Impaired, Disabled, Unaware) Sunshield alt.: Deflect 6, Reflect
Powers Cost: 24

Battlekasters: Removable 10 Bright Edge: STR-based Damage 3, Accurate 3 6 Dimensional Sheath: Feature 1 (Limited to Sword) 1 Enhanced Traits: +2 Parry, Improvisation, Ranged Attack 4 5
Devices Cost: 10 Total Cost: 87 Base Points: 96 ExP Spent: -9 Experience Points Total: 0 Total Points: 87 Equipment:

Sword: STR-based Damage 3, Improved Critical 2 5
Complications:
Avoiding Persecution - The Consilium de Lumine is a secret organization who goes out of their way to stay out of the public consciousness.
This Is The Way - The Consilium de Lumine mages hold to a strict code of what magic is and is not allowed. Mage Knights hold to that code.
Enemy - The mage knights are sworn to protect mankind from those that would weild magic for evil purposes, including, but not limited to, the Followers of Germanicus.

The Mage Knights were created and designed by Tony "Shadowbourne" Peters. They are NPCs.

© Copyright 2016, 2024 - Robert A. Peters

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Last updated on 10 February 2024