The Crusaders
HUNTSMAN

NAME : Michael Simms IDENTITY : Secret OPERATIONS : Denver, CO, USA POWER LEVEL : 11 PLAYER : Jim Caswell
The Hooded Fox

STRENGTH 3 STAMINA 4 AGILITY 1 DEXTERITY 4 FIGHTING 3 INTELLECT 4 AWARENESS 1 PRESENCE 4
Abilities Cost: 48
 Lifting STR 3 
400 lbs.


 Swinging SPD 4 
30 MPH




* - without
Defensive Roll

DODGE (AGL) 11/6 (DC 21) PARRY (FGT) 11/6 (DC 21) FORTITUDE(STA) 4 TOUGHNESS(STA) 11/8* WILL (AWE) 1
Defense Cost: 8
Offense:

Unarmed
+5 Close, Damage 3 Force Blast +12 Ranged, Damage 10 Force Manipulation +12 Ranged, Move Object 7 Force Burst -- Ranged, Damage 10

INITIATIVE +5

Accurate Attack Assessment Beginner's Luck Benefit (Teacher) Connected Defensive Roll 3 Equipment 1

Evasion Fascinate (Teaching) Favored Environment (Classroom) Favored Foe (Students) Improved Disarm Improved Initiative

Languages 3 (French, Gaelic, German, Spanish) Leadership Move-By Action Takedown Teamwork Well-Informed
Advantages Cost: 23 Notes:

Acrobatics 4 1 3 Athletics 4 3 1 Unarmed Combat 5 3 2 Deception 4 4 -- Expertise
Teaching 8 4 4 History 8 4 4 Theater 6 4 2 Physical Ed. 5 4 1 Marathon Running 5 4 1 Insight 5 1 4

Intimidation 4 4 -- Investigation -- 4 -- Perception 2 1 1 Persuasion 7 4 3 Ranged Combat
Force Emitters 12 4 8 Sleight of Hand -- 4 -- Stealth 5 1 4 Technology 6 4 2 Treatment -- 4 -- Vehicles -- 4 --
Skills Cost: 20
Powers Cost: 0

Force Projection Harness Prototype Beta: Removable 33 Force Field: Enhanced Trait 10 (+5 Dodge & Parry) 10 Force Lines: Flight 4, Must have something to attach force- 6 line to Main Force Emitters Array 25 Force Manipulation: Move Object 7, Damaging 21 Force Blast: Ranged Damage 10 1 Force Burst: Burst Area Ranged Damage 10 1 Force Fields: Create 10 1 Force Reflector: Deflect 10, Reflect 1 Heavy Spectra Harness Cover: Protection 4, Removable 3 Visor Sensors: Senses 5 (Extended Vision 3, Low-Light Vision, 6 Radio), Feature 1 (Corrective Lense)
Devices Cost: 42 Total Cost: 141 Base Points: 176 ExP Spent: -35 Experience Points Total: 3 Total Points: 141 Equipment:

as needed 5
Complications:
Justice - Michael sees the crime around him and has decided the city needs a hero.
Relationship - Michael's best friend is his cousin, who lives in England. He is still in semi-regular contact with his college roommate.
Stigmatism - Michael needs corrective lenses to see clearly.

Known Background: Michael grew up a first generation American, his father having come over from Britain in his twenties. Despite growing up on two different continents, Michael became close friends and pen pals with his cousin in England. The two boys shared a passion for history and classic literature, especially the heroes of yore like King Arthur, Robin Hood and the Musketeers. Their friendship continued into adulthood with the two men being closer than brothers and with more in common than they could ever know.

In college, Michael met the second most influential person in his life: Tom Wilson. The two men were assigned as roommates during freshman year and they managed to hit it off, becoming close friends. Even after graduation, Michael kept in touch with Tom and knew him well enough to recognize his handiwork when Emerald Knight came on the scene. By that time Simms was working as a high school history teacher and coach in Denver. When gang activity started to rise in the area, he called Tom to get advice, but told the hero he wanted to handle it himself. In response, Emerald Knight sent one of his prototype harnesses to use as protection. Michael's efforts were so successful in curbing the rise that he decided to join the Crusaders when they regrouped. He soon found, however, that being a superhero was harder than they made it look on TV and retired from the business.

Personality: Michael is a giving individual who believes that everyone should be treated equally. He has no tolerance for bullying, racism or any form of discrimination. As such, he tends to become defensive and protective if he witnesses such a situation going down. He sees villainy as a form of terrorism, and terrorism as a form of bullying; it triggers his sense of chivalry and virtue. He has a strong desire to uphold the heroic ideal.

Powers/Tactics: Huntsman had seen footage of Emerald Knight on news footage and tried to emulate his fighting style. As such, he tried to use the force projectors in defensive maneuvers to protect his teammates and to subdue their foes in as peaceful means as possible. Whereas it comes so naturally for Emerald Knight, Huntsman had to work hard to uphold the pacifistic ideal, occasionally just wanting to pop a bad guy upside the head.

Appearance: Michael Simms stands 5'10" and weighs 185 pounds with the build you would expect from an athletic coach who usually exercises with the students. His brown hair is kept short but not militaristic. He also keeps a natural mustache well-trimmed. His gray eyes are usually shielded by prescription glasses. The Huntsman battle suit is a prototype of Emerald Knight's force projection harness without the outer armor. Instead, he has crafted a karategi-style outer covering with hood made out of brown Spectra fiber weave. Black gloves, boot and belt rounded out the design. Even though he is not a practitioner of the martial arts, Michael thought the karate outfit design "looked cool."

Huntsman was created, designed and played by Jim Caswell. The character is retired in the present campaign timeframe.

© Copyright 1993, 2024 - James E. Caswell

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Last updated on 4 July 2023