Champions of Justice
WHEEL OF FORTUNE

NAME : John Ernest IDENTITY : Secret OPERATIONS : Milwaukee, WI, USA POWER LEVEL : 11 PLAYER :
NPC, was Eric Mc Donald
Wheel of Fortune

STRENGTH 4 STAMINA 4 AGILITY 8 DEXTERITY 2 FIGHTING 9 INTELLECT 7 AWARENESS 3 PRESENCE 2
Abilities Cost: 78

Lifting STR 4 800 lbs. Impervious ignores up to 3

* - without
Defensive Roll

DODGE (AGL) 12 (DC 22) PARRY (FGT) 12 (DC 22) FORTITUDE(STA) 6 TOUGHNESS(STA) 6/4* WILL (AWE) 8
Defense Cost: 14
Offense:

Unarmed
+14 Close, Damage 4, multiattack Throw +6 Ranged, Damage 4

INITIATIVE +12

Acrobatics 10 8 2 Athletics 10 8 2 Unarmed Combat 16 11 5 Deception 10 2 8 Expertise
Security Systems 15 7 8 Mechanics 8 7 1 US Cities 8 7 1 Insight 8 3 5 Intimidation 8 2 6

Investigation 8 7 1 Perception 8 3 5 Persuasion 10 2 8 Ranged Combat 4 2/2 -- Throwing 6 2/2 2 Sleight of Hand 5 2 3 Stealth 10 8 2 Technology 8 7 1 Treatment 8 7 1 Vehicles 5 2 3
Skills Cost: 32
Notes:

Accurate Attack All-Out Attack Assessment Benefit 2 (CoJ, Athletics uses Agility) Connected Contacts Defensive Attack Defensive Roll 1 Equipment 5

Evasion 1 Extraordinary Effort Fast Grab Grabbing Finesse Hide-In-Plain-Sight Improved Defense Improved Grab Improved Hold Improved Initiative 1 Instant Up

Inventor Power Attack Precise Attack 2 (Cover, Close & Ranged) Ranged Attack 2 Skill Mastery (Security Systems) Teamwork Ultimate Effort (Security Systems)
Advantages Cost: 33

Fortune Pool: Variable 11, 55 pts. to manipulate, Powers only change 44 when asleep or unconsciousness, No control over what powers will be Martial Arts skill: Multiattack on 4 Strength 4
Powers Cost: 48

Protective Uniform: Protection 1; Impervious Toughness 5 6 Reels of Fortune Dynamic Array 11 DAE Rope: Movement 4 (Swinging, Safe Fall, Wall-Crawling 2) 9 DAE Lasso: Elongation 5 (Quirk: Extra Limbs only), Extra Limb 2 2
Devices Cost: 17
Total Cost: 222
Base Points: 176 ExP Spent: 46 Experience Points Total: 47 Total Points: 222
Equipment:

CoJ Communicator COJ-012 2 Fortune Cycle 12 Contribution to CoJ Bases and CoJ Vehicles 6 DC Bubble Helmet 5
Complications:
Relationships - John is in love with his partner and fiancée, Louise Munson. His also takes care of his business partner, Mike Ide.
Social Limitations - John's abilities are odd enough that he sometimes gets made fun of for it. He does not like it and will often be offended by it. When he's slighted, he is slow to forgive.
Vulnerability - Poisons and Gas attacks get a +5 effect against Wheel of Fortune.


FORTUNE CYCLE

HOMEBASE : Milwaukee, WI, USA SIZE : Medium OWNER : Wheel of Fortune
The Fortune Cycle

SIZE 0 STRENGTH 1 TOUGHNESS 8 DEFENSE 0

Riding SPD 6 120 MPH

Features: Alarm, Navigation System 2
Total Points: 12

Wheel of Fortune was created and designed and is played by Eric Mc Donald.

© Copyright 1988, 2024 - Eric S. Mc Donald

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Last updated on 2 May 2023

SAMPLE POOL POWERS

Action Figure Shrinking 12, Continuous, Normal Strength; Improved Critical 4 on Unarmed; +4 Close Attack; Dodge -1; Parry -1; Defensive Roll -1; +4 Throwing 17 Dodge & Parry (DC 27), Toughness 5/4* Unarmed +18 Close Damage 4 (crit. 16-20); Throw +10 Ranged Damage 4


Another Brick in the Wheel +6 Strength; +6 Stamina; -4 Dodge; - 2 Parry; CC: Unarmed -2; +3 Intimidation; Defensive Roll -1; +3 Throwing; Protection 3; +7 STR only for lifting; Leaping 10; Impervious Toughness +8; Immunity 10 (Life Support) 10 STR, 10 STA, 8 Dodge & Parry (DC 18), Toughness 14, lifting 3200 tons Unarmed Punch +12 Close Damage 10; Throw +12 Ranged Damage 10


Aquatic Powers +4 Strength; +4 Stamina; +2 Perception; Swimming 9; +4 STR only for lifting; Leaping 4; Impervious Toughness +2; Underwater Punch: STR Damage +2, Inaccurate Movement 1 (Environmental Adaption: underwater); Immunity 3 (Environmental Cold & High Pressure, Suffocation); Immunity 20 (Bludgeoning Damage) ½ effect 8 STR, 8 STA, 12 Dodge & Parry (DC 22), Toughness 10/8*, lifting 100 tons Unarmed Punch +14 Close Damage 8; Underwater Punch +12 Close Damage 10


Big Wheel Keeps on Turning Growth 4, no STR/STA bonus, Continuous; Growth 8, Continuous; Leaping 8; + 1 Throw; +1 Parry; +1 Dodge; +5 Intimidation; -5 Fortitude; Protection 2; Defensive Roll -1; CC: Unarmed -4; +6 STR only for lifting; Impervious +10 12 STR, 12 STA, 7 Dodge & Parry (DC 17), Toughness 15, lifting 6000 tons Unarmed Punch +10 Close Damage 12; Throw +10 Ranged Damage 12


Cyclone Season +4 Ranged Attack; Improvisation 4; Flight 6; Improved Traits (+3 Dodge, +3 Parry, +1 Defensive Roll), sustained AE Weather Array: Variable 5, free action, Environment power only AE Lightning: Ranged Damage 12, Accurate 1 AE Tornado: Cylinder Area Damage 8 AE Wind Control: Damaging Move Object 6, Accurate 4, Improved Critical 3 15 Dodge & Parry (DC 25), Toughness 7/4*; Lightning +10 Ranged Damage 12 Wind Control +16, Ranged Move/Damage 6 (17-20)


Flying Blaster Ranged Damage 12, Accurate 3, Improved Critical 4; Protection +4, Sustained Flight 8 12 Dodge & Parry (DC 22), Tough 10/8*; Blast +10 Ranged Damage 12, (crit. 16-20)


Mentatic Powers Protection 4, sustained; +7 Will; Improved Initiative 2; Mental Array: AE: Comprehend 2 (Understand and Understood by All), Mental Area Communication 3, Mind Reading 10; AE: Perception Cumulative Affliction 10 vs Will (Dazed, Compelled, Controlled); AE: Perception Area Damage 10 vs Will, selective; 15 Will, 12 Dodge & Parry (DC 22), Toughness 10/8*; Initiative 20


Speedster Improved Initiative 3; +2 Parry; +1 Fighting; +3 Dodge; +1 Defensive Roll Regeneration 2; Quickness 7; Speed 12; STR-based Damage +1; Cylinder Area Damage 10 15 Dodge & Parry (DC 25), Toughness 7/4*; Initiative 24 Speed Punch +17 Close Damage 5


Stretchiness Elongation 7; Immunity 60 (All Physical) &189 effect; STR-based Damage +2; Speed 4; +2 Fighting; +2 Dodge; +4 Throw; CC: Unarmed +2; +2 Defensive Roll; Improved Initiative 1 14 Dodge & Parry (DC 24), Toughness 8/4*; Initiative 16 Slingshot Punch +16 Close Damage 6; Throw +10 Ranged Damage 4


Teleport Trickster Flight 2; Improved Initiative 1; Teleportation Array: AE: Teleport 14, Extended Only, Accurate, Change Direction & Velocity; Increased Mass 4 AE: Teleport 14, Accurate, Change Direction & Velocity; Increased Mass 4 AE: Teleport 9 linked to +4 Dodge, +5 Fighting, Improved Initiative +7 12/16 Dodge & Parry (DC 22/26), Toughness 6/4*; Initiative 16/40 Unarmed +18 Close Damage 4