Champions of Justice
TURBO

NAME : Dr. Richard "Rick" Lynx, PhD IDENTITY : Secret OPERATIONS : Boston, MA, USA POWER LEVEL : 12 PLAYER : Jim Caswell
Turbo

STRENGTH 4 STAMINA 4 AGILITY 8 DEXTERITY 8 FIGHTING 6 INTELLECT 8 AWARENESS 1/8 PRESENCE 3
Abilities Cost: 84
 Lifting STR 4 
800 lbs.


 Running SPD 20 
2,000,000 MPH
1,000 MPS


Regenerate
every 2 rounds


* - without
Defensive Roll

DODGE (AGL) 17 (DC 27) PARRY (FGT) 17 (DC 27) FORTITUDE(STA) 9 TOUGHNESS(STA) 7/4* WILL (AWE) 15
Defense Cost: 12
Offense:

Multipunch
+16 Close, Damage 8, Multiattack, Pen. 8, Crit. 16-20 Whirlwind -- Close, Burst Area, Grab, Move Object 12 Vacuum -- Close, Burst Area, Affliction 8 Reltvtstc Blow +6 Close, Damage 18 Hit Everybody -- Close, Damage 7, Selective, Any Area x2 Hit Everyone -- Close, Damage 9, Selective, Any Area

INITIATIVE +44

Acrobatics 8 8 -- Athletics 10 8 2 Unarmed Combat 16 6/10 -- Deception 8 3 5 Expertise
Biochemestry 9 8 1 World Geography 10 8 2 Insight 1/8 1/8 -- Intimidation 4 3 1 Investigation 8 8 --

Perception 3/10 1/8 2 Persuasion 6 3 3 Ranged Combat 8 8 -- Throw 8 8 -- Sleight of Hand 16 8 8 Stealth 8 8 -- Technology 10 8 2 Treatment 10 8 2 Vehicles 8 8 --
Skills Cost: 14
Notes:

Assessment Benefit 2 (Athletics uses Agility, COJ, Alternate ID: Terminal Velocity) Connected Defense Attack Diehard Equipment 4 Extraordinary Effort Grabbing Finesse Fascinate (on TV) Great Endurance Hide in Plain Sight

Improved Defense Improved Disarm Improved Trip Improvised Tools Jack-of-All-Trades Leadership Precise Attack (Close Cover) Power Attack Second Chance (Velocity Impacts) Teamwork Uncanny Dodge Well-Informed

Agile Feint All-Out Attack Close Attack 10 Defensive Roll 3 Evasion 2 Follow-Up Strike Instant Up Improved Initiative 9 Move-By Action Quick Draw Seize Initiative Set-Up Skill Mastery (Sleight of Hand) Takedown 2
Advantages Cost: 28

Starfish Healing: Regeneration 5 (every other turn) 5 Hypermetabolism: Immunity Disease, Poison, Sleep 3 Speed Aura: Immunity 1 (Speed Effects), Usable on Self and Others, 3 Subtle Speed Lightning: Feature 1, only and always when within 30' of 2nd 0 chaos speedster, and both using powers or Speed 13+ Speedy Mind Array 14 AE Getting His Attention: Enhanced Awareness 7, activation: move 13 AE His Mind Races: Enhanced Will 7, limited Defensive only 1 Has the time to be a Cunning Linguist: Comprehend 6 (Read, Speak, 5 and Understand All), quirk: only modern Terran languages that Turbo could conceivably be exposed to, i.e. most) Super Speed Defenses: Enhanced Traits 20 (Dodge +9, Parry +11) 20 Super Speed Advantages Enhanced Advantages 35(In Italics on List) 35 Super Speed Motion: Quickness 20; Speed 20; Movement 3 (Water 43 walking 1, Wall-crawling 2), only while moving Super Speed Stunts Array 30 AE Hitting Everybody In Range STR-Based Damage 3, Selective 7, 24 Any Area x2 7 AE Hitting Everyone Harder In Smaller Range STR-Based Damage 5, 1 Selective 9, Any Area 9 AE Whirlwind: Cylinder Area Move Object 12, Close 1 AE Vibration: Insubstatial 4 1 AE Vacuum: Cylinder Area Cumulative Affliction 8, Concentration 1 (Resisted by Fortitude: Dazed, Stunned Incapacitate) AE Multipunch: STR-based Damage 4, Multiattack, Penetrating 8, 1 Multiattack on STR 4, Improved Critical 4 AE Other Speed Tricks: Variable 3 (15 pts.), free action, Limited 1 to speed related powers, stacks with Super Speed Tricks Bullet-like Throw: +8 STR, only for Throwing; Enhanced Ranged Combat: Throw +8; Improved Critical 4 (Throw) Relativistic Punch: STR-based Damage 14, Inaccurate 5; Improved Critical 4 (Relativistic Punch) Incoming!: Deflect 17, reduced range(close), Reach 5 ft, Quirk: Energy Attacks require some kind of extra object Super Speed Tricks: Variable 2 (10 pts.), free action, Limited 16 to speed related powers (Variable 5: 25 points together) Air Cushion: Cylinder Area Safe Fall, Affects Others Faster Than the Eye Can Follow: Concealment 10, Only while moving After Images: Illusion 10, Limited: Subject is only himself, sight and hearing Accelerated Healing: Regeneration +5, persistant (every round; every other round vs Incurable) Even Faster: Speed +5; Quickness +5 (32,000 MPS) Sustained Twister!: Cylinder Damaging Area Move Object 12, Close, Concentration, Distracting, Increased Duration: Continuous Selective Twister: Cylinder Damaging Area Move Object 12, Close, Concentration, Distracting, Selective (note: both use 24 pts., uses combined Variables)
Powers Cost: 174
Devices Cost: 0
Total Cost: 312
Base Points: 192 ExP Spent: 120 Experience Points Total: 151 Total Points: 312
Equipment:

Flash Goggles: +5 vs Visual Dazzle attacks 1 CoJ Communicator COJ-011 2 Contribution to CoJ Bases and CoJ Vehicles 12 DC Bubble Helmet 5
Turbo standing still Complications:
Vulnerability - Due to his accelerated metabolism, Acid has an increased effectiveness on Turbo. Acid attacks get +2 to the effect.
Rivals - Turbo is the fastest man alive. There are many speedsters (or other fast parahumans) in the world who would love to beat him so as to claim that title for themselves, or at least try to match him or show him up.
Needler - Turbo, from his own perspective, has time on his hands. As such, he can be very playful at times. However, this playfulness sometimes manifests as needling and annoying people.
Overthinking with a Wandering Mind - That same time on his hands gives Turbo time to consider lots of possibilities. This sometimes leads to overthinking or even his mind wandering while he waits for the world to catch up.
Relationships - Rick is very dedicated to his wife Sarah and his mentor, Dr. Bob Hogan. He is also very tight with members of the CoJ team, especially Dwight Jones.

Known Background: Turbo first ran onto the scene in Boston, Massachusetts about a decade ago. During his second case against parahuman criminals, he encountered the part-time Champion of Justice Riptide. This, in turn, led him to get involved in the case that caused the Champions to reform, their first encounter with Kristoffer. He has remained with the team ever since, though at one point personal difficulties started affecting his performance. After Roulette was injured due to Turbo's misjudgement, he got his act together. Today he has accepted his role as perhaps the ultimate utility player. During the past year he has been serving on the Champions' Executive Board.

Personality: Turbo comes across as a likeable, though sometimes slightly spacey, super hero. Despite his long career as a hero, he still comes across as one of the guys. As such, he comes across well in television interviews. He sometimes has a problem in that his speed causes him to become distracted faster than most people. At one point, multiple stresses in his personal life, and an unwarrented inferiority complex led to him becoming more violent. In recent years, however, he has worked through his issues and has learned to appreciate creative uses of his powers.

Turbo's true first uniform
Turbo still moving Powers/Tactics: Turbo's power is speed. When he began his career he could "only" run at 300 m.p.h., but over time, his speed grew and grew. Today he can run fast enough to cross an ocean in seconds, never breaking surface tension. It is believed that, short of a few energy beings, he is the fastest being on Earth. His top speed is unknown. Capable of using his speed to cause tremendous damage when needed, he has learned that his greatest talent lies in removing potentially large numbers of innocents out of harm's way and in taking down small armies of human criminals quickly and precisely, and with a minimum of force.

Appearance: Turbo is 5’8" with a runner's build: muscular yet lean. His uniform is dark blue and silver. Though he briefly wore a crash helmet early in his career, he soon opted for a pair of one-way goggles to protect his identity, leaving his brown hair exposed.

Turbo in his first uniform, w/goggles

Turbo was created and designed by Neil Lindgren. He is played by Jim Caswell.

© Copyright 1988, 2024 - Neil R. Lindgren, James E. Caswell

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Turbo on the move

Last updated on 30 July 2023