Radio Ranch
NEON

NAME : Grüñkè "Sam Jr." Jademan IDENTITY : Public OPERATIONS : Horton Valley, WI, USA POWER LEVEL : 9 PLAYER :
NPC, was Ken Hallaron
Grüñkè Jademan, Son of the Neon Knight

STRENGTH 4 STAMINA 5 AGILITY 4 DEXTERITY 0 FIGHTING 4 INTELLECT 3 AWARENESS 4 PRESENCE 3
Abilities Cost: 54
 Lifting STR 4 
800 lbs.


Flight SPD 4/17
 30 MPH/250,000 MPH 


Impervious
 ignores up to 4 


DODGE (AGL) 6 (DC 16) PARRY (FGT) 6 (DC 16) FORTITUDE(STA) 5 TOUGHNESS(STA) 12 WILL (AWE) 8
Defense Cost: 8
Offense:

Unarmed
+5 Close, Damage 4 Coherent Light Blast +7 Ranged, Damage 11, Imp. Crit. 16-20 Pulsed Light Blasts +11 Ranged, Damage 7, Multiattack, Crit. 17-20 Neon Dazzle -- Perception Area, Affliction 9 Coherent Light Cone -- Area Cone, Damage 9, Selective Coherent Light Burst -- Area Cone 2, Damage 9

INITIATIVE +4

Accurate Attack Beginner's Luck Benefit 2 (Wealth 2) Cool (Persuasion)

Equipment 1 Fascinate (Persuasion) Move-by Action Power Attack

Taunt Improved Critical 7 (Coherent Blast 4, Pulsed Light Blast 3)
Advantages Cost: 10
Notes:

Acrobatics -- 4 -- Athletics 4 4 -- Unarmed Combat 5 4 1 Deception 8 3 5 Expertise
Art 5 3 2 Money Management 4 3 1 Streetwise 4 3 1 Insight 4 4 -- Intimidation 4 3 1

Investigation -- 3 -- Perception 9 4 5 Persuasion 8 3 5 Ranged Combat 4 0 -- Light Control 7 0 7 Sleight of Hand -- 0 -- Stealth 9 4 5 Technology 4 3 1 Treatment 4 3 1 Vehicles -- 0 --
Skills Cost: 17

Force Field: Impervious Protection 7, Subtle, Sustained 15 Ride the Light: Flight 4 8 Light Control Array 33 AE Pulsed Light Blasts: Ranged Damage 7, Multiattack, 27 Extended Range 1, Improved Critical 3, Accurate 2 AE Coherent Light Blast: Ranged Damage 11, Extended Range 1, 1 Improved Critical 4 AE Holograms: Illusion 9, Sight, independent, Area 9 (1000 cft.) 1 AE Neon Dazzle: Perception Area Affliction 9, Close, Sight only, 1 impaired, disabled, blind), Cumulative AE Coherent Light Burst: Burst Area 2 Damage 9 1 AE Coherent Light Cone: Cone Area 1 Damage 9, Selective 1 AE Light Flight: Flight +13, Stacks w/Ride the Light 1
Powers Cost: 56
Devices Cost: 0
Total Cost: 145
Base Points: 144 ExP Spent: 1 Experience Points Total: 9 Total Points: 145
Equipment:

3-D Glasses (as Flare Goggles) 1 Savantphone 2 CoJ Student Communicator COJ-5?? 2
Complications:
Age - Although legally emancipated from his mother, Sam is only 15 years old and there is much he can't legally do... yet. Likewise, he is still a teenager with all of the physical, social, and emotional limitations that accompany it. He will occationally make bad judgements.
What's In A Name? - If your given name was "Grüñkè" you'd want to be called something else too.
Wealth - Sam's trust fund, set up by his father, is the target of his father's ex-wives.
Relationships - The person Sam trusts most is his lawyer, Javier Barajas. He loves his mother (Sam Sr.'s second and fourth wife), but she's a hot mess of addictions. His father's third wife hates him and blames him for her being left.

Known Background: When Sam Jademan left Loretta Kowalski Jademan, his second wife, for Julie Raymond, no one was really surprised. Sam had proven he wasn't the best husband when he left his first wife for Loretta. Neither Sam nor Loretta knew at the time that their son had been conceived just s few weeks prior. Loretta didn't tell Sam after she found out, either. Grüñkè was nearly a year old when Sam discovered his existence. And in trying to be a part of Grüñkè's life actually led to Sam and Loretta remarrying. Which is why Grüñkè was in his father's art studio when the accident that gave them their powers occurred. Grüñkè's powers, as well as Loretta's substance abuse problems were why Sam retained custody of Grüñkè when he married Meredith Barnes. However, Meredith never wanted to be a mother, so when she was widowed, she sent Grüñkè back to live with Loretta.

Grüñkè grew up having to deal with his mother's substance abuse problems, his father's various ex-wives fighting over his father's estate, and having to cope with being a parahuman. Honestly, he's a mess. First, he decided he wanted to be "Sam Junior" rather than "Grüñkè". Then, as a young teenager, he secured the services of Jones and Knight, a Boston law firm that specialises in parahuman law. His lawyer, Javier Barajas, helped Sam Jr. sue for legal emancipation. Today, Sam is finally making his own decisions, although he's not yet old enough to drive. And those decisions involve moving to Las Vegas and deciding to use his super powers for the cause of good, if not necassarily for law and order. After Julie came after him there, he decided to take up an offer to go to a private school to finish his education and learn how to better control his powers.

Neon was created, designed and played by Ken Hallaron. He could not have been created without Ted Gordon.

© Copyright 2013, 2024 - Kenneth G. Hallaron

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Last updated on 26 August 2023