The Pilots: Variable 6 (30 pts.), Slow, Limited (Can only be used 30
to represent different people)
The Designer: Intellect 3, Fighting 2, Stamina 1, Technology +5(8),
Will +1(4), Dodge +3, Parry +1, Acrobatics +2, Treatment +2(5),
Exp: Science +5(8), Close Combat: Unarmed: +2, Ranged Combat:
Blaster: +4; Advantages: Inventor, Power Attack, Well-Informed
[D/P:8 Tou:10; HtH:+10 Dam.8; Blaster +9 Dam.9]
The Detective: Strength 1(9), Stamina 1, Fighting 2, Awareness 2,
Intellect 1, Dodge +2, Treatment +1(2), Investigation +4(5),
Exp: Streetwise +4(5), Perception +2(4), Technology +1(2),
Ranged Combat: Guns: +1, Ranged Combat: Blaster: +1;
Advantages: Benefit, Status: Cop, Damage Roll 1, Connected,
Language (Spanish), Ranged Attack 3
[D/P:7 Tou:11/10*; HtH:+8 Dam.9; Blaster +9 Dam.9]
The Dojo Gal: Strength 1(9), Stamina 1, Agility 1, Fighting 2,
Dodge +1, Exp: Streetwise +1, Treatment +3, Acrobatics +1(2),
Exp: Martial Arts: +5, Ranged Combat: Blaster: +3;
Martial Strike: HtH Damage 2, Inaccurate;
Advantages: Accurate Attack, Assessment, Close Attack 1,
Defensive Attack, Defensive Roll 1, Extraordinary Effort,
Great Endurance, Improved Defense, Improved Disarm, Improved
Initiative 1, Language(Japanese), Power Attack
[D/P:7 Tou:11/10*; HtH:+9 Dam.9; Blaster +8 Dam.9, Init.:4]
The Weight Lifter: Strength 3(11), Stamina 3, Presence 2, Will +3(6),
Agility 1, Fighting 1, Exp: Accounting +5, Treatment +2,
Technology +2, Ranged Combat: Blaster: +1; Advantages: Ranged
Attack 2 [D/P:6 Tou:12; HtH:+7 Dam.11; Blaster +8 Dam.9]
The Grizzled Vet: Strength -1(7), Stamina -1, Fighting 3, Dodge +3,
Intellect 1, Awareness 1, Fortitude 1(3), Exp:Handguns +2,
Will +2(6), Intimidation +2, Treatment +2; Advantages: Close
Attack 2, Connected, Defensive Roll 2, Evasion 1, Improved
Aim, Improved Initiative, Language(Vietnamese), Move-by
Action, Power Attack, Ranged Attack 4
[D/P:8 Tou:10/8*; HtH:+11 Dam.7; Blaster +9 Dam.9, Init.:4]
The Gymnast: Strength 2(10), Stamina 1, Agility 2, Fighting 2,
Will +2(5), Fortitude +2(5), Dodge +1, Parry +1, Treatment +3,
Acrobatics +8(10), Athletics +3(13), Rnged Cmbt: Blaster: +2;
Advantages: Improved Initiative 1, Ranged Attack 1
[D/P:8 Tou:10; HtH:+8 Dam.10; Blaster +8 Dam.9, Init.:4]
The Paramedic: Strength 2(10), Stamina 2, Intellect 2, Fighting 2,
Awareness 1, Dodge +2, Treatment +6(8), Exp:Streetwise 1(3),
Persuasion +3, Intimidation 3, Rnged Cmbt: Blaster: +3;
Advantages: Beginner's Luck, Connected
[D/P:7 Tou:11; HtH:+8 Dam.10; Blaster +8 Dam.9]
The Reformed Hooker: Strength -1(7), Stamina 1, Agility 1, Dodge +1,
Intellect -1, Dexterity 1, Fighting 2, Presence 1, Vehicles +2(3),
Exp: Streetwise +5(4), Persuasuion +3(4), Deception +3(4),
Close Combat: Unarmed: +2, Ranged Combat: Blaster: +3,
Investigation +4(3), Treatment +2(1); Advantages: Attractive,
Beginner's Luck, Chokehold, Close Attack 1, Connected,
Defensive Roll 1, Languages 2(Spanish, Vietnamese), Taunt
[D/P:7 Tou:11/10*; HtH:+11 Dam.9; Blaster +9 Dam.9]
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