Crusader Force
MISTER MIGHT

NAME : Craig Dixon IDENTITY : Secret OPERATIONS : Minneapolis, MN, USA POWER LEVEL : 11 PLAYER : Ken Hallaron
Mister Might

STRENGTH 17 STAMINA 12 AGILITY 3 DEXTERITY 0 FIGHTING 2 INTELLECT 3 AWARENESS 8 PRESENCE 3
Abilities Cost: 96

Lifting STR 22
100,000 tons


Flight 9
1000 mph

Running 7
250 mph


Impervious
 ignores up to 8 

Regenerate
 every 1.2 rounds 

Critical
Immunity

DODGE (AGL) 5 (DC 15) PARRY (FGT) 5 (DC 15) FORTITUDE(STA) 12 TOUGHNESS(STA) 17 WILL (AWE) 8
Defense Cost: 5
Offense:

Unarmed/Grab +5 Close, Damage 17 (Crit. 16-20) Pulled Punch +9 Close, Damage 13 (Crit. 16-20) Clap -- Close Area Burst, Damage 10 (or 7) Throw +3 Ranged, Damage 17

INITIATIVE +11

Acrobatics 4 3 1 Athletics 18 17 1 Close Cambat 0 0 -- Unarmed 3 0 3 Pulled Punch 7 3\4 -- Grab 3 0 3 Deception 8 3 5 Expertise
Streetwise 4 3 1 Super Beings 4 3 1 Copy Editing 4 3 1 Auto Mechanics 4 3 1

Insight 8 8 -- Intimidation 10 3 7 Investigation 4 3 1 Perception 10 8 2 Persuasion 4 3 1 Ranged Combat 0 0 -- Throwing 3 0 3 Sleight of Hand -- 0 -- Stealth 4 3 1 Technology 4 3 1 Treatment 4 3/1 -- Vehicles 4 0/1 3
Skills Cost: 18

Accurate Attack All-Out Attack Beginner's Luck Equipment 1 Improved Critical 4 (Unarmed Melee)

Improved Defense Impoved Initiative 2 Improvisation 1 Interpose Lionheart Luck 5

Move-By Action Power Attack Talented Amateur 4 Teamwork Taunt Well-Informed
Advantages Cost: 27
Notes:

Invulnerability Immunity 12 (Aging, Life Support, Sleep) ½ Effect; 36 Impervious Toughness 15, Regeneration 8 (2,3,4,5,7,8,9,10); Protection 5; Immunity 2 (Critical Hits) Natural Effects: Leaping 7, Speed 7 14 Strong Muscles Alternate Effects of Strength Damage 3 AE Pulled Punch Damage 13, Accurate 2 1 AE Clap: Close Area Burst Damage 10, Unreliable(roll) on 1 top 3 ranks AE Mighty Breath: Close Line Area Move Object 9, Damaging, 1 Limited to moving things in a straight line along path of Line Area directly away or towards, Activation: Move Action, Quirk 2: May only be used once while using Immunity to Suffocation, and said Immunity stops working at round's end Extra-Lifting: Enhanced Strength 5, only for lifting 5 Crusader Force Training: +1 Treatment, +1 Vehicles, Teamwork 2
Powers Cost: 59

Jet Belt: Flight 9, Removable(-4), Alternate of Natural Effects 1 Goggles: Immunity 5 (Sensory Effects), sight only, ½ Effect; 3 Senses 1 (Night Vision), Removable (-1)
Devices Cost: 4
Total Cost: 210
Base Points: 176 ExP Spent: 34 Experience Points Total: 51 ExP Spent on PL Increase: 16 Total Points: 210
Equipment:

Savantphone, Cape, Crusader Force Communicator 3 CoJ Allied Team Communicator COJ-714 2
Complications:
Recognition - Since great power comes with great responsibility, Craig feels its his destiny to be "a cape."
Satisfied Customer - Crag purchased his jet belt from C.R.E.S.T.
Secret Shame - Craig is very embarassed that his mother was a super villain, Miss Muscles.
Relationships - Craig is unaware that he has a half-brother in Vancouver who is a lawyer... and a cape. He has recently learned, however, that In-Forcer is his half-sister.

Known Background: Craig grew up in foster homes. He was born while his mother, the silver-age super-villainess Miss Muscles, was in prison. When his inherited powers started manifesting at puberty, he had the sense to keep them a secret. He was embarassed enough already. He also decided that when he got old enough he was going to not follow in his mother's footsteps; with his strength and resiliance he was going to become a super hero. Thus began the genesis of Mr. Might. At some point, he managed to purchase a rocket belt from Creative Research Engineering Science and Technology (CREST). And he made himself a costume. What he doesn't have is experience. He isn't a particularly skilled fighter. Still, in an era when a lot of older teams were closing up shop, Craig heard about Tom Wayne starting Crusader Force in the Twin Cities, so he moved to Minnesota. Craig has decided to not live in the Crusader Fortress. He wants to maintain a dual identity. He's found a small apartment in Ventura Village in Minneapolis. He's furnished it from a rent-to-own place. All in all though, Craig is happy with where he is in his life, and is looking forward to making a name for himself as Mister Might.

Powers/Tactics: Mister Might is incredibly strong and nigh invulnerable. As such his main tactics are to slug it out with his opponents, or else to grab them and squeeze.

Appearance: Mister Might stands about 6'1", and is a very muscular 240 lbs. Craig has dark hair and brown eyes.

Mister Might was created, designed and played by Ken Hallaron.

© Copyright 2013, 2024 - Kenneth G. Hallaron

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Last updated on 5 July 2023