Soldiers of Fortune
MAGNETRON

NAME : Terrance Donner IDENTITY : Not Secret OPERATIONS : mobile (USA) POWER LEVEL : 11 PLAYER :
non-player character
Magnetron

STRENGTH 3/8 STAMINA 4 AGILITY 6 DEXTERITY 2 FIGHTING 6 INTELLECT 3 AWARENESS 5 PRESENCE 2
Abilities Cost: 62
 Lifting STR 8 
6 tons


Flight SPD 7
250 mph


Impervious
 ignores up to 4 



DODGE (AGL) 6/9 (DC 19) PARRY (FGT) 6/9 (DC 19) FORTITUDE(STA) 8 TOUGHNESS(STA) 13 WILL (AWE) 5
Defense Cost: 4
Offense:

Unarmed
+14 Close, Damage 8 Magnetic Rip +11 Ranged, Damage 11, crit. 19-20 (16-20 vs metal) Blood Tug +14 Ranged, Damage 8, vs Fortitude Magnetic Manipulation +11 Ranged, Move Object 11, crit. 17-20, vs metal Magnowrap +14 Ranged, Snare 8

INITIATIVE +14

Assessment Connected Move-By Action Power Attack

Precise Attack 4 Ranged Attack 5 Well-Informed

Close Attack 4 Improved Critical (various) Improved Initiative 2 Ranged Attack +4
Advantages Cost: 14
Notes:

Acrobatics 8 6 2 Athletics 8 8 -- Close Combat 10 6/4 -- Unarmed 14 6/4 4 Deception 2 2 -- Expertise
Tactics 5 3 2 Insight 5 5 -- Intimidation 5 2 3 Investigation -- 3 --

Perception 5 5 -- Persuasion 2 2 -- Ranged Combat 11 2/9 -- Firearms 14 2/9 3 Lesser Magnets 14 2/11 1 Sleight of Hand -- 7 -- Stealth 6 6 -- Technology 8 3 5 Treatment 4 3 1 Vehicles 5 2 3
Skills Cost: 12
Powers Cost: 0

Boot Turbines: Flight 7, Removable (-3) 11 Magnetic Manipulators Array: Removable (-6) 21 AE Magnowrap: Snare 8, Accurate 1 23 AE Blood Tug: Ranged Damage 7, Resisted by FORT, Accurate 1 1 AE Metal Manipulation: Move Object 11, Damaging, Limited: Ferrous 1 Metals, Improved Critical 3 AE Magnetic Rip: Ranged Damage 11, Improved Critical 1, also 1 Improved Critical 3 only vs ferrous metals Magnetron Mark II Armor 63 Air Tight Seals: Immunity 2 (Suffocation) 2 Armour: Protection 9, Impervious Toughness 9 18 Combat Computer: Enhanced Trait 16 (+3 Dodge, +3 Parry, Close 16 Attack 4, Improved Initiative 2. Ranged Attack 4) Exoskeleton: Enhanced STR 5 10 Radio System: Radio Communication 3 12 Sealed Armor: Immunity 10 (All Environmental Conditions, Sensory 5 Afflictions) ½ Effect
Devices Cost: 96
Total Cost: 188
Base Points: 176 ExP Spent: 12 Experience Points Total: 7 Total Points: 188
Equipment:
Complications:
Vengeful - Terrance hates James Black and wants to see him dead... again.
Power Loss - While the Boot Tubines and Magnetic Manipulators could, in theory, be used on their own, Terrance is essentially rendered defenseless if he is without the Magnetron Suit.
Boobytrapped No More - The Magnetron Mach II armor was rigged to explode by A.N.T. with a remote control trigger. The explosives and trigger are now disabled.
Arrest Warrant - Magnetron is wanted by local and federal law enforcement agencies.

Magnetron was created and designed by Doug Zeitlin. He is an NPC.

© Copyright 1991, 2024 - Douglas S. Zeitlin, James E. Caswell

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Last updated on 30 July 2023