Champions of Justice
COLONEL VICTORY

NAME : Kimberly Douglas IDENTITY : Secret OPERATIONS : Atlanta, GA, USA [Earth-F] POWER LEVEL : 12 PLAYER :
non-player character
Colonel Victory

STRENGTH 11 STAMINA 11 AGILITY 8 DEXTERITY 0 FIGHTING 7 INTELLECT 4 AWARENESS 10 PRESENCE 3
Abilities Cost: 90

Lifting STR 12/21 100 tons or 50,000 tons Flight 6/12 120/8000 MPH Running 6 120 MPH Impervious ignores up to 4/6

DODGE (AGL) 10± (DC 20) PARRY (FGT) 10± (DC 20) FORTITUDE(STA) 11 TOUGHNESS(STA) 13± WILL (AWE) 12
Defense Cost: 3
Offense:

Unarmed/Wrestling
+10 Close, Damage 11, crit. 18-20 Martial Blow +12 Close, Damage 12, crit. 17-20 Power Punch +10 Close, Damage 14, crit. 18-20 Thrown Objects +13 Ranged, Damage 10

INITIATIVE +12
Notes: Colonel Victory can shift to Toughness 15 w/Dodge & Parry 8 or Toughness 11 with Dodge and Parry 12. She favors Toughness 13 w/Dodge & Parry 10 (shown).

Acrobatics 10 8 2 Athletics 10 10 -- Close Combat 7 7 -- Unarmed 10 7 3 Grab 10 7 3 Martial Blow 12 7/5 -- Deception 7/12 3/5 4 Expertise
Secret Service 5 4 1 Teaching 8 4 4 Insight 10 10 --

Intimidation 10 3 7 Investigation 4 4 -- Perception 10 10 -- Persuasion 10/15 3/5 7 Ranged Combat 1 0/1 -- Throwing 13 0/1 12 Sleight of Hand 2 0 2 Stealth 10 8 2 Technology 4 4 -- Treatment 4 4 -- Vehicles 3 0 3
Skills Cost: 25

Accurate Attack Agile Feint All-Out Attack Assessment Beginner's Luck Benefit 1 (CoJ) Chokehold Connected Diehard Equipment 2 Extraordinary Effort Fascinate (Persuasion)

Fast Grab Great Endurance Holding Back 1 Improved Critical 2 (Unarmed Melee) Improved Grab Improved Hold Improved Initiative 1 Interpose Inspire 3 Leadership Luck 1+5

Move-By Action Power Attack Ranged Attack 1 Second Chance (Unarmed) Set-Up 1 Startle Takedown 1 Talented Amateur 2 Teamwork Tracking Ultimate Effort (Demoralize) Well Informed
Advantages Cost: 41

Patriot Games: Feature 2, works as Attractive 2, but based on target's 2 U.S.A. patriotism rather than being attracted Martial Skill Array 4 AE Martial Blow: Strength-based Damage 1, Accurate 1, Imp. Critical 1 3 AE Power Punch: Strength-based Damage 3 1 Psionic Strength Array 20 AE Super Strong: Enhanced Strength 9 (added in), +1 STR limited to 19 lifting AE Lifting Strength: : Enhanced Strength 19, limited to lifting 1 Bulletproof: Impervious Toughness 7 7 Tough: Immunity 6 (Environmental Heat, Cold, Vacuum, High Pressure; 3 All Suffocation), ½ effect Adaptive Defenses: Array 10 AE Splitting the Difference: Enhanced Dodge 2; Enhanced Parry 2; 8 Impervious Protection 2 AE Active Defenses: Enhanced Dodge 4; Enhanced Parry 4 1 AE Resilience: Impervious Protection 4 1 Victory Movement Array 14 AE Standard Flight: Flight 6 12 AE Athleticism: Speed 6, Jumping 6 1 AE Mach 10 Flight: Flight 12, Distracting 1 Cheering Section Array 20 AE With Any Luck: Luck Control 4, Subtle 2: Bestow, Negate Luck, 19 Force Re-roll, Spend on Others; Luck +5 AE You Can Do It: Enhanced Advantages 4 (Beginner's Luck, Diehard, 1 Great Endurance, Teamwork), Affects Only Others, Reaction, Perception Ranged, Subtle 2
Powers Cost: 80
Devices Cost: 0
Total Cost: 239
Base Points: 192 ExP Spent: 47 Experience Points Total: 0 Total Points: 239
Equipment:

CoJ Communicator 2 Contribution to CoJ Bases and CoJ Vehicles 8
Complications:
Enemy - The Commodore often worked off the Georgia coast, and has frequently battled Colonel Victory.
Racial Touchpoint - Colonel Victory is often viewed as a "Super Ni**er" or "Super Oreo" by people with extreme racial views.
Coming to Grips with Death - Kimberly Douglas is trying to come to grips that she spent several months being dead.
Ignorance Is Bliss - The Colonel is unaware of her Cheering Section power.

Colonel Victory was created and designed by Ken Hallaron. This version is an NPC.

© Copyright 2021, 2024 - Kenneth G. Hallaron, James E. Caswell

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Last updated on 5 June 2023