Know The Way Array 32
DAE Things Know The Way: Perception Move Object 7, Precise, Subtle 24
DAE Size Matters Not: Perception Move Object 11, Distracting, Subtle 2
DAE That's the Wrong Way: Deflect 19 2
DAE Powerful Influence: Mind Control 11, Sense-dependent: must be 2
able to be heard, Distracting
DAE Follow the Way: Enhanced Traits 22 (Agility 4, Fighting 4, Defensive 2
Roll 2)
Search Your Feelings: Senses 11 (Special: Accurate, Acute, Awareness, 11
Danger Sense, Ranged, Radius 1, Penetrates Concealment)
Star Knight Muscle Control Array 7
AE Jumping: Leaping 3; Movement 1 (Safe Fall), near vertical surface 4
AE Runing: Speed 4 1
AE Boosted Lifting: Enhanced STR 4, lifting only 1
AE While I Stood on My Head: Enhanced Acrobatics 8 1
DIRSAT Translation Matrix: Comprehend 3, Read and Understand All 5
Languages, You're Understood, Quirk (Takes a while for the
written word)
Empathic Link with DIRSAT: Senses 1 (Mental Communication Link) 1
Regeneration: Immortality 14, Return after 4 minutes, Limited 5
(See Notes), Side Effect 2, always (Body and personality
changes, His body will change height, weight, hair and eye
colour, facial structure, teeth, etc. His personality will
change somewhat as well. Certain personality traits will
stay the same of course, but many things may change)
Time Sense: Senses 2 (Detect Fixed & Unfixed Points in Time, Ranged) 2
Various Oddball Abilities: Variable 2 (10 pts.), Variable Descriptor, 14
broad group, Limited (GM approval needed for any use of this
and the GM may decide it's use), Notes (The occasionally
seen telepathic abilities are a part of this, as are the
oddball physical abilities that usually don't seem to be in
play, like strength to dig out a buried TARDIS on Skaro or
the incredible targeting abilities. This also covers the
secondary Regeneration affects (healing injuries within 17
hours of regeneration; the energy bursts; Romana's ability
to reshape herself several times trying bodies out; Mel/
River's "concentrating on a dress size")
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