Star Knights
STAR KNIGHT DAYVANMAT

NAME : Dayvanmat IDENTITY : Not Secret OPERATIONS : mobile (outer space) or the Time Stream POWER LEVEL : 11 PLAYER :
non-player character
Dayvanmat of the Stellar Brotherhood

STRENGTH 3 STAMINA 5 AGILITY 4/8 DEXTERITY 5 FIGHTING 8/12 INTELLECT 8 AWARENESS 7 PRESENCE 3
Abilities Cost: 86

Lifting STR 7 3 tons Running 4 30 MPH Leaping 3 60 ft

* - without
Defensive Roll

DODGE (AGL) 10/14 (DC 24) PARRY (FGT) 10/14 (DC 24) FORTITUDE(STA) 9 TOUGHNESS(STA) 8/5* WILL (AWE) 12
Defense Cost: 17
Offense:

Unarmed
+11 Close, Damage 3 Energy Blade +12 Close, Damage 10, Penetrating 9, ctit. 16-20

INITIATIVE +8

Acrobatics 6/14 4/8 2 Athletics 8 3 5 Unarmed Combat 11 8/3 -- Energy Blade 12 8/3 1 Deception 5 3 2 Expertise
Space & Time 14 8 6 Space Community 13 8 5 Insight 10 7 3 Intimidation 4 3 1

Investigation 10 8 2 Perception 8 7 1 Persuasion 6 3 3 Ranged Combat 5 5 -- Sleight of Hand 9 5 4 Stealth 6 4 2 Technology 12 8 4 Treatment 10 8 2 Vehicles 11 5 6
Skills Cost: 25
Notes: Dayvanmat's DIRSAT is shrunk and disguised as the bottom half of his Plasma Blade.

Accurate Attack All-Out Attack Animal Empathy Assessment Benefit 1 (Star Knight) Close Attack 3 Defensive Attack Defensive Roll 3 Equipment 30

Evasion 1 Extraordinary Effort Great Endurance Hide In Plain Sight Improved Critical 4 (Blade of Offense, 16-20) Improved Initiative 1 Improvised Tools Luck 2

Move-By Action Precise Attack (Close Cover) Quick Draw Seize Initiative Takedown 1 Teamwork Trance Uncanny Dodge
Advantages Cost: 58

Know The Way Array 32 DAE Things Know The Way: Perception Move Object 7, Precise, Subtle 24 DAE Size Matters Not: Perception Move Object 11, Distracting, Subtle 2 DAE That's the Wrong Way: Deflect 19 2 DAE Powerful Influence: Mind Control 11, Sense-dependent: must be 2 able to be heard, Distracting DAE Follow the Way: Enhanced Traits 22 (Agility 4, Fighting 4, Defensive 2 Roll 2) Search Your Feelings: Senses 11 (Special: Accurate, Acute, Awareness, 11 Danger Sense, Ranged, Radius 1, Penetrates Concealment) Star Knight Muscle Control Array 7 AE Jumping: Leaping 3; Movement 1 (Safe Fall), near vertical surface 4 AE Runing: Speed 4 1 AE Boosted Lifting: Enhanced STR 4, lifting only 1 AE While I Stood on My Head: Enhanced Acrobatics 8 1 DIRSAT Translation Matrix: Comprehend 3, Read and Understand All 5 Languages, You're Understood, Quirk (Takes a while for the written word) Empathic Link with DIRSAT: Senses 1 (Mental Communication Link) 1 Regeneration: Immortality 14, Return after 4 minutes, Limited 5 (See Notes), Side Effect 2, always (Body and personality changes, His body will change height, weight, hair and eye colour, facial structure, teeth, etc. His personality will change somewhat as well. Certain personality traits will stay the same of course, but many things may change) Time Sense: Senses 2 (Detect Fixed & Unfixed Points in Time, Ranged) 2 Various Oddball Abilities: Variable 2 (10 pts.), Variable Descriptor, 14 broad group, Limited (GM approval needed for any use of this and the GM may decide it's use), Notes (The occasionally seen telepathic abilities are a part of this, as are the oddball physical abilities that usually don't seem to be in play, like strength to dig out a buried TARDIS on Skaro or the incredible targeting abilities. This also covers the secondary Regeneration affects (healing injuries within 17 hours of regeneration; the energy bursts; Romana's ability to reshape herself several times trying bodies out; Mel/ River's "concentrating on a dress size")
Powers Cost: 94

Energy Sword: Easily Removable (-12) 17 Swinging About: Enhanced Advantages (+4 Dodge/Parry) 8 Plasma Blade Array 21 AE Blade on Offense: STR-based Damage 7, Penetrating 9, 20 Improved Crtitcal 4 (16-20) AE Blade on Defense: Immunity 20 (all ranged attacks) 1
Devices Cost: 17
Total Cost: 280
Base Points: 176 ExP Spent: 104 Experience Points Total: 0 Total Points: 280
Equipment:

Stellar Brotherhood commlink 1 Contribution to Stellar Brotherhood vehicles & bases 15 The DIRSAT 101
Complications:
Responsibility #1 - As a member of the Stellar Brotherhood, Dayvanmat is sworn to uphold, across the galaxy, what is right through strict adherent of the Way.
Responsibility #2 - On the other hand, Dayvanmat's people have a noninterference policy. These two responibilities can clash against one another.
Responsibility #3 - He is also bound by fixed points in time. His ability to sense which things can and can't be changed in time sometimes hinders his ability to act.

DIRSAT

HOMEBASE : inapplicable SIZE : Colossal OWNER : Dayvanmat
Dayvanmat's DIRSAT

SIZE 0 STRENGTH 18 TOUGHNESS 18 DEFENSE 0

Flight 13 16,000 mph

Features: Navigation System 1 Bigger on the Inside: Enhanced Trait 8 (Defense 8), Note: The exterior 8 of the DIRSAT is only Medium, hence the Defense is 0 Chameleon Circuit Array 10 Cloaking Tech: Invisibility 4 (Total concealment from all visual) 8 Form Shift: Morph 2, +20 Deception checks to disguise, Narrow 1 group, Limited (Only affects the outside of the DIRSAT), Uncontrolled Handle Sized: Shrinking 4 (5" tall) 1 Changing the Desktop: Morph 2, +20 Deception checks to disguise, 6 Narrow group, Limited (Only Effects the inside of the DIRSAT, Can only do this occasionally at best) The DIRSAT's Alive: Enhanced Trait 47 (Awareness 12, Intellect 11, 48 Expertise 13), Senses 1 (Communication Link with Svenaklio and Anatharasila) Time Rotor Array 17 AE Anywhere in Time or Space: Movement 7 (Space Travel 3, other 14 galaxies, Time Travel 3, any time, Wallcrawling 1) AE Flying Cube: Flight 13, Distracting 1 AE Planetary Hops: Teleport 14, Accurate, Extended (16000 miles 1 in 2 move actions), Distracting, Unreliable AE Short Hops: Teleport 7, Accurate, Distracting, Unreliable 1
Total Points: 101

Dayvanmat was created and designed by Jim Caswell. He is an NPC.

© Copyright 2022, 2024 - James E. Caswell

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Last updated on 31 May 2023