villains of the RCU
NUPIRE The Nuclear Vampire

NAME : Payton Wainewright IDENTITY : Not Secret OPERATIONS : Fernald, OH, USA POWER LEVEL : 12 PLAYER :
non-player character
The Nuclear Vampire

STRENGTH 8 STAMINA -- AGILITY 6 DEXTERITY 2 FIGHTING 6 INTELLECT -1 AWARENESS 1 PRESENCE 2
Abilities Cost: 38
 Lifting STR 8 
6 tons


 Flight SPD 6/12 
120-8000 mph

 Running SPD 6 
120 mph

 Leaping LVL 6 
500 ft


Impervious
 ignores up to 4 



* - without
Defensive Roll

DODGE (AGL) 12 (DC 22) PARRY (FGT) 12 (DC 22) FORTITUDE(STA) -- TOUGHNESS(STA) 12/8* WILL (AWE) 6
Defense Cost: 17
Offense:

Unarmed
+15 Close, Damage 8 Sinking In +9 Close, Damage 12, Weaken 3, grab-based Sucking You Dry +15 Close, Weaken 10, grab-based Radiation Punch +9 Close, Damage 15 Radiation Blast +10 Ranged, Damage 14

INITIATIVE +14

Acrobatics 8 6 2 Athletics 9 8 1 Unarmed Combat 15 6/3 6 Grab 15 6/3 6 Deception 8 2 6 Expertise -- -1 -- Insight 1 1 -- Intimidation 4 2 2 Investigation -- -1 --

Perception 5 1 4 Persuasion 6 2 4 Ranged Combat
Eye Blasts 10 2 8 Sleight of Hand 3 2 1 Stealth 8 6 2 Technology -- -1 -- Treatment -- -1 -- Vehicles 3 2 1
Skills Cost: 22 Notes:

Beginner's Luck Close Attack 3 Defensive Roll 4 Diehard Fascinate (Persuasion)

Fast Grab Hide in Plain Sight Improved Grab Improved Hold

Improved Initiative 2 Instant Up Power Attack Startle Tracking
Advantages Cost: 20

Radiation Eye Blasts: Ranged Damage 14 29 Radiation Punch alt.: STR-based Damage 7 Spider-Climb: Movement 1 (Wall-Crawling 1) 2 Undead Invulnerability: Immortality 8 (Return after 4 hour, Body 63 turns to radioactive ash, then reconstitutes later), Protection 8, Impervious Toughness 8, Immunity 30 (Fortitude Effects) Vampire Bite Array 4 AE Sinking In: STR-based Damage 4 (Grab-based, Limited to no 3 more than 3 levels of damage [yellow]), Weaken 3 (Affects STA, Resisted by FORT, linked to STR-based Damage, grab-based, limited to 2 ranks per round) AE Sucking You Dry: Weaken 10, Affects STA, Resisted by FORT, 1 Grab-based, Limited to 2 ranks per round, Must have successful Sinking In first or target already has an open wound Vampire Movement: Speed 6 9 Jumping alt.: Leaping 6 Uncharacteristic Flight alt.: Flight 6 (Must be fully vamped) Distracting Flight alt.: Flight 12 (Concentration, Must be fully vamped) Vampire Senses: Senses 1 (Infravision) 1
Powers Cost: 108
Devices Cost: 0 Total Cost: 205 Base Points: 192 ExP Spent: 13 Experience Points Total: 1 Total Points: 205 Equipment:
Complications:
Addiction - Much like humans are "addicted" to food and water, so it is for vampires needing blood.
Impotent - Thanks to his exposure to radiation, Nupire is unable to create more vampires.
Insanity - While Payton started out stupid, as was illustrated by him agreeing to work with the Iron Vamp in the radiation experiment, thanks to the nuclear effects on his brain, Nupire is downright psychotic, resulting in having difficulties determining what is real and what is not and behavior that is inappropriate for the situation.
Lack of Vulnerability - Like his progenator, Nupire doesn't have a weakness to solar radiation thanks to his exposure to nuclear substances. He also doesn't take the additional damage from wooden stakes, though he will suffer +5 Damage if struck with weapons made of boron.
Lineage Defect - Unlike most other lines of vampires, these do not have the ability to heal wounds quickly after feeding.
Monstrous - While Harbinger-decendant vampires are monsters, they usually hide it well until they transform. When they "vamp out," their canine teeth extend by a half inch and their forheads enlarge and become muscular. Additionally, Nupire begins to glow when transformed.

Nupire was created and designed by Jim Caswell. He is an NPC.

© Copyright 2018, 2024 - James E. Caswell

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Last updated on 12 December 2023