the Aberrants
MUTANT MASTERMIND

NAME : Charles Winguard IDENTITY : Not Secret OPERATIONS : mobile POWER LEVEL : 11 PLAYER :
non-player character
Mutant Mastermind

STRENGTH 4/12 STAMINA 6/8 AGILITY 4 DEXTERITY 6 FIGHTING 6 INTELLECT 4 AWARENESS 4 PRESENCE 3
Abilities Cost: 74
 Lifting STR 12 
100 tons


 Flight SPD 10 
2000 mph


Impervious
 ignores up to 4/7 


DODGE (AGL) 5+/- (DC 15) PARRY (FGT) 5+/- (DC 15) FORTITUDE(STA) 6/8 TOUGHNESS(STA) 8+/- WILL (AWE) 10
Defense Cost: 8
Offense:

Unarmed
+6 Close, Damage 4 Unarmed in Steel +10 Close, Damage 12 Blaster Vision -- Perception, Damage 11 Cold Blast +11 Ranged, Damage 11 Frozen Tunnel -- Line, Damage 11 Telekinisis +6 Ranged, Move Object 11 Mental Blast -- Perception, Damage 11

INITIATIVE +8

Accurate Attack All-Out Attack Chokehold Contacts Daze (Intimidation) Diehard

Equipment 9 Improved Grab Improved Hold Improved Initiative Language (Spanish)

Leadership Lionheart Power Attack Takedown Teamwork Well-Informed
Advantages Cost: 25 Notes: Blaster Form Dodge 12 Parry 12 TOUGH 10 Ice Form Dodge 9 Parry 9 TOUGH 13 Psionic Form Dodge 6 Parry 6 TOUGH 8 Steel Form Dodge 5 Parry 5 TOUGH 17

Acrobatics -- 4 -- Athletics 12 4/8 -- Unarmed Combat 6/10 6/4 -- Deception 8 3 5 Expertise
Streetwise 6 4 2 Insight 4 4 -- Intimidation 8/9 3/1 5 Investigation -- 4 -- Perception 6 4 2

Persuasion 6 3 3 Ranged Combat
Cold Blast 11 0/5 6 Psionics 11 0/5 6 Sleight of Hand -- 6 -- Stealth 5/3 4/-2 1 Technology 6 4 2 Treatment -- 4 -- Vehicles -- 6 --
Skills Cost: 10

Mutations Galore Array 50 AE Blaster Mutant: Enhanced Trait 12 (+6 Dodge & Parry), 47 Protection 2, Blaster Vision (Perception Ranged Damage 11) AE Ice Mutant: Enhanced Trait 9 (+3 Dodge & Parry, +5 Ranged 1 Combat, +1 Intimidation) Cold Blast: Ranged Damage 11 Frozen Tunnel alt.: Line Area Damage 11 Ice Bonds alt.: Ranged Cumulative Affliction 7, Resisted by Dodge, Overcome by Damage or Slight of Hand, Extra Condition, Limited Degree (Hindered & Vulnerable, Defenseless & Immobilized) Elevated Ice Slide: Flight 4, Limited by Altitude Ice Sheath: Protection 5 AE Psionic Mutant: 1 Mental Blast: Perception Ranged Damage 11, Resisted by Will TK Flight alt.: Flight 10 Telekinisis alt.: Move Object 11, Damaging Telepathy alt.: Mind Reading 10 AE Steel-Like Mutant: Enhanced Trait 2 (+4 Close Combat) 1 Heavy: Growth 2, +2 Mass ranks Steel-like Skin: Protection 7, Impervious Toughness 7 Super-Strength: +6 STR Toughened Skin: Protection 2, Impervious Toughness 7 9
Powers Cost: 59
Devices Cost: 0 Total Cost: 176 Base Points: 176 ExP Spent: 0 Experience Points Total: 0 Total Points: 176 Equipment:

bases and vehicles as needed 44 Commlink 1
Complications:
Greedy - Mutant Mastermind is in it for the money.
Egotist - Charles is always right. Even when he doesn't understand the conversation or even the subject, he is always right.
Meglomaniac - Charles will not tolerate anyone disagreeing with him. If they dare to do so, they will be met with abrupt and extreme punishment.
Secret - Charles is not a mutant naturally, despite his claims. He was once a member of White Dwarf's gang, and got his powers from the boss' friend. He has since moved on to bigger and better things, but he keeps his days as a under-powered thug to himself.
Arrest Warrant - Mutant Mastermind is wanted by local and federal law enforcement agencies.

Mutant Mastermind was created and designed by Jim Caswell. He is an NPC.

© Copyright 2020, 2024 - James E. Caswell

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Last updated on 13 May 2023