Kristoffer Mordred's Son
BLACK PALADIN

NAME : Giles de Morphant / John Schwartz IDENTITY : Not Secret OPERATIONS : mobile POWER LEVEL : 12 PLAYER :
non-player character
Black Paladin

STRENGTH 3 STAMINA 4 AGILITY 6 DEXTERITY 1 FIGHTING 9 INTELLECT 1 AWARENESS 2 PRESENCE 2
Abilities Cost: 56
 Lifting STR 3 
400 lbs.


 Teleport LVL 5 
900 feet


Impervious
 ignores up to 6 

Regenerate
every 5 rounds


DODGE (AGL) 9 (DC 19) PARRY (FGT) 9 (DC 19) FORTITUDE(STA) 8 TOUGHNESS(STA) 15 WILL (AWE) 8
Defense Cost: 13
Offense:

Unarmed
+12 Close, Damage 3 Bludgeouning Mace +12 Close, Damage 12, crit. 16-20 Thrown Mace +13 Close, Damage 11

INITIATIVE +26

Accurate Attack All-Out Attack Artificer Assessment Improved Defense Improved Disarm Improved Initiative 5

Improved Smash Interpose Language 1 (English) [Old French] Move-By Action Power Attack

Quick Draw Ritualist Weapon Bind Weapon Break Improved Critical 4 (Bludgeoning Mace, 16-20) Uncanny Dodge
Advantages Cost: 20 Notes:

Acrobatics -- 6 -- Athletics 5 4 1 Close Combat 9 9 -- Unarmed 12 9 3 Magic Mace 12 9 3 Deception 10 2 8 Expertise
Black Magic 5 1 4 Chivalry Code 10 1 9 Insight 2 2 -- Intimidation 15 2/4 9

Investigation -- 1 -- Perception 5 2 3 Persuasion 8 2 6 Ranged Combat 1 1 -- Magic Mace 13 1/4 8 Sleight of Hand -- 1 -- Stealth 8 6 2 Technology -- 1 -- Treatment -- 1 -- Vehicles -- 1 --
Skills Cost: 28

Danger Sense: Senses 2 (Sight & Hearing Danger Sense), Uncanny 3 Dodge Only A Flesh Wound: Immortality 4 (return after 2 days), Immunity 2 12 (Aging, Disease), Regeneration 2 (Every 5 rounds)
Powers Cost: 15

Evil Magic Armour: Removable 41 Armour Plating: Protection 11, Impervious Toughness 11 22 Evil-Looking Armour: Enhanced Trait 2 (+4 Intimidation) 2 No, Over Here!: Teleport 5 carrying 800 lbs., Accurate, Change 27 Direction & Velocity, 30 miles in 2 move actions, Increaded Mass 4, Subtle Magic Mace: Easily Removable (-7) 15 AE Thrown Mace: Ranged (11) STR-based Damage 8, Accurate 2 21 AE Bludgeoning Mace: STR-based Damage 9, Improved Critical 4 1
Devices Cost: 56 Total Cost: 188 Base Points: 192 ExP Spent: -4 Experience Points Total: 2 Total Points: 188 Equipment:
Complications:
Man Out of Time - Black Paladin's soul is from the days of King Arthur and is therefore unaccustomed to modern society.
Hatred of Christianity - Being embued with black magic and standing against all that is right in the world, Black Paladin hates the grace of God on earth.
Arrest Warrant - Black Paladin is wanted by local, federal and global law enforcement agencies.

Background: Long centuries ago, in the time of good King Arthur, one of the greatest enemies of Camelot and the Knights of the Round Table was the House of de Morphant, a family of French knights so black-hearted and cruel that people said "Quand il pleut, le monde pleure pour les mfaits de Morphant"("When it rains, the world is weeping for the De Morphant’s deeds"). The most wicked of all the scions of de Morphant was Giles, known far and wide as the Black Paladin, Knight of the Crow, for his dark armor and even darker soul. Many of Arthur’s best and strongest came against the Black Paladin, only to have their bloody heads returned to the king. With his deadly mace, his terrible sword, and enchanted suit of armor that allowed him to vanish and reappear somewhere else, the Black Paladin was virtually unstoppable.

When King Arthur received news that Giles de Morphant’s dark cult was marching on a French abbey, intent to sack, rape, and pillage, he sent his greatest knight, Sir Lancelot at the head of a column of noble knights to put an end to the Black Paladin once and for all. The clash between Lancelot and de Morphant was fierce. Mighty blows were given and received by both knights. After a day of fighting, the two parted, beaten, exhausted and bloody, but the Black Paladin had the better of the battle. His men routed Lancelot’s knights, and though badly injured himself, dealt Lancelot so great a wound, an apparent coup de la mort, that surely his foe was certain to die. Exultant despite his pain, he left his adversary, and proceeded to the abbey. Finding that Lancelot has delayed him enough for the nuns to escape, he flew into a rage and ordered the building put to the torch.

The terrified nuns fled to Lancelot’s encampment, where their prayers, and the tender ministrations of one of their number, Elaine, healed Lancelot’s wound. By the time the Black Paladin and his army returned, Lancelot was at the ready. This time, de Morphant’s power and black magic did not avail him. Lancelot triumphed, leaving the Black Paladin face down in the trodded muck of the battlefield.

After the battle had passed, his lover, the witch Chantal, possessed of powerful sorcery, came to him. Giles de Morphant would not die that fateful day. Through sheer evil and malice, he clung to life. Yet, while his black soul lingered, his body was too far gone, with wounds too dire for even her magicks to bring him well and conscious. She worked up a spell to slowly heal and preserve him, readying him, until "he who is as your brother shalt awaken thee." She then placed him in his secret sepulchre, long prepared against just such a day, and in anguish, despairing over her failure to return him to her as Elaine’s faith had Lancelot, took her own life.

Fast forward to but a near decade from the present. John Schwartz , an American archaeology professor from Marquette University, was backpacking across France when he discovered something in a dark, tiny patch of forest…a tomb! Had he bothered to speak to the local people, he would have learned he was in La Forêt du Chevalier Noir, the Forest of the Black Knight, and that they shunned it as cursed ground and a place of great evil.

Eager to know more about his find, John sought the coffin, apparently untouched for centuries, and struggled with the stone lid. To the man’s surprise, inside was what appeared to be himself as a perfectly preserved corpse! Reading aloud, the professor tried to translate the inscription on the inside of coffin. With a start, the corpse’s eyes opened! Before Schwartz could react, Giles de Morphant’s powerful right hand was about his throat. Somehow the enchantment that had caused the Black Paladin to sleep for centuries had also prepared him for his new life in this new world. He could speak modern English fluently, and was aware of many of the changes that had taken place in society.

The next several hours were a painful haze for the archaeologist, as the Black Paladin tortured him mercilessly. After having learned enough to impersonate the man, de Morphant callously slew John Schwartz and walked out into this bright, new world. There were new knights to battle, knights armored in gaudy, skin-tight cloth, with powers that exceeded even his departed lover’s wizardry. These knights would soon learn that the Black Paladin was the deadliest of foes…

Personality: The Black Paladin is fiendishness personified. No deed is too evil for him, no sin too black. He has no respect for human life, the beauty of women, the piety of holy men, or anything else other than himself. He particularly enjoys tormenting his foes, whether it be with the rack and pincers, or the simple knowledge of their own defeat and death at his hands. Gloating comes naturally to him, and he rarely hesitates to explain his schemes to his soon-to-be-dead foes.

Black Paladin is a cold and implacable foe. With military precision, he spies out an enemy’s ways and strengths, then strikes them at their moment of greatest vulnerability. Another favorite tactic is attacking in a public place, where there are plenty of innocents to menace or use as hostages.

Remembering the Christian purity of Arthur’s knights, the Black Paladin reserves a seething hatred for Christianity and anyone associated with it. Many of his crimes have involved the desecration of churches, the violation of nuns, and the destruction and looting of Christian charities and institutions.

The Black Paladin’s manner still clings to the pretense of nobility and honor, though far removed of any mercy, honesty, or faithfulness. That said, he does not speak with "thees" and "thous" or any other Middle Age clichs, but with a cultured vocabulary and very formal syntax. He speaks courteously (even if his words drip with malice).

Appearance: The Black Paladin wears finely-crafted black plate armor and matching helm, with a blood-red surcoat and cape. Eater of Shadows is usually in a scabbard at his left hip. In his right hand he typically carries Crusher of Hope, and in his left has a shield with his device, a crow sinister, emblazoned upon it.

Giles de Morphant (or "John Schwartz", whose identity he has usurped) appears as a tall, well-muscled, dark-haired man in his mid-thirties with dark eyes and a short, well-trimmed black beard. Even in his civilian identity, he has a certain malevolent air that is off-putting to many.

Black Paladin was adapted by Ken Hallaron, based on the character from the 4th Edition Champions "Classic Enemies" sourcebook. He is an NPC.

© Copyright 1990, 2024 - Hero Systems, Kenneth G. Hallaron

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Last updated on 2 June 2023