villains of the RCU
WEREWOLVES

NAME : varies IDENTITY : Secret OPERATIONS : mobile POWER LEVEL : 8 PLAYER :
non-player character
There Wolf, There Castle

STRENGTH 2/6 STAMINA 2/6 AGILITY 1/4 DEXTERITY 2 FIGHTING 1/9 INTELLECT 1 AWARENESS 2 PRESENCE 1
Abilities Cost: 24
 Lifting STR 6 
3200 lbs.


 Running SPD 3 
16 mph


Regenerate
every 2 rounds
(not silver)


DODGE (AGL) 1/9 (DC 19) PARRY (FGT) 1/9 (DC 19) FORTITUDE(STA) 2/6 TOUGHNESS(STA) 2/7 WILL (AWE) 2
Defense Cost: 0
Offense:

Unarmed
+9 Close, Damage 6 Claws & Teeth +9 Close, Damage 7

INITIATIVE +8

Animal Empathy Daze (Intimidation) Evasion Power Attack

Favored Environment (Wilderness) Tracking Diehard

Improved Initiative Instant Up Move-By Action Uncanny Dodge
Advantages Cost: 6 Notes:

Acrobatics --/6 5/1 -- Athletics 2/6 2/4 -- Close Combat 1/9 1/8 -- Deception 1 1 -- Expertise
varies 4 1 3 Insight 2 2 -- Intimidation 1 1 -- Investigation -- 1 --

Perception 3 2 1 Persuasion 1 1 -- Ranged Combat 2 2 -- Sleight of Hand -- 2 -- Stealth 1/8 5/3 -- Technology -- 1 -- Treatment -- 1 -- Vehicles -- 2 --
Skills Cost: 2

Werewolf Form: Claws & Teeth (STR-based Damage 1, Pen. 5), 83 Enhanced Trait 51 (+4 STR, +4 STA, +4 AGL, +8 FGT, +5 Dodge, +1 TOU, +1 Acrobatics, +3 Stealth, Diehard, Improved Initiative 1, Instant Up, Move-By Action, Uncanny Dodge), Leaping 2, Morph 1, Regeneration 5 (Every 2 rounds, Not vs wounds caused by silver), Speed 3, Senses 5 (Acute Ofactory, Danger Sense Hearing, Low-Light Vision, Tracking Ofactory, Ultra-Hearing), The Curse: Progressive Affliction 7, Resisted by Will, Incurable, 8 Progressive, Limited Degree (3rd Degree only: Transformed), Linked to Claws & Teeth; Limited: Only activates when target has received "Red" (or 2nd "Yellow") damage done by attack.
Powers Cost: 91
Devices Cost: 0 Total Cost: 123 Base Points: 128 ExP Spent: -5 Experience Points Total: 5 Total Points: 123 Equipment:
Complications:
The Beast Within - Characters that get the curse who have a Will of 7 or less have no control over the transformation. They change into their werewolf form on the three nights of the full moon, get a -4 to their INT, become beastial in nature and retain no memory of what occures while transformed. Those with a 7 Will or higher are able to maintain control during the change and can trigger it at will.
Vulnerability - Therianthropes take +5 damage from any weapons that are made of silver. Attacks with sonic or smell-based descriptors get +2 to hit and +2 to effect.

Werewolves were created and designed by Jim Caswell. They are NPCs.

© Copyright 1996, 2024 - James E. Caswell

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Last updated on 30 May 2023