villains of the RCU
VAMPIRES Childe of the Harbinger

NAME : varies IDENTITY : Not Secret OPERATIONS : mobile (Europe) POWER LEVEL : 9 PLAYER :
non-player character
A Harbinger Vampire

STRENGTH 6 STAMINA -- AGILITY 4 DEXTERITY 2 FIGHTING 7 INTELLECT 0 AWARENESS 4 PRESENCE 2
Abilities Cost: 40
 Lifting STR 6 
3200 lbs.


Running SPD 4
30 mph

Leaping LVL 4
120 ft


Impervious
 ignores up to 3 


DODGE (AGL) 10 (DC 20) PARRY (FGT) 10 (DC 20) FORTITUDE(STA) -- TOUGHNESS(STA) 8 WILL (AWE) 5
Defense Cost: 10
Offense:

Unarmed
+7 Close, Damage 6 Sinking In +7 Close, Damage 11, Weaken 3, grab-based Sucking You Dry +7 Close, Weaken 8, grab-based

INITIATIVE +8

Attractive Defensive Attack Diehard Fascinate (Persuasion)

Hide in Plain Sight Improved Hold Improved Initiative

Instant Up Power Attack Prone Fighting Tracking
Advantages Cost: 11 Notes:

Acrobatics 6 4 2 Athletics 8 6 2 Unarmed Grab 12 9 5 Deception 6/8 2/2 4 Expertise
Streetwise 3 0 3 Insight 4 4 -- Intimidation 4 2 2 Investigation -- 0 --

Perception 4 4 -- Persuasion 8/10 2/2 6 Ranged Combat 2 2 -- Sleight of Hand 4 2 2 Stealth 8 4 4 Technology 1 0 1 Treatment -- 0 -- Vehicles 3 2 1
Skills Cost: 16

Spider-Walking: Movement 1 (Wall-Crawling 1) 2 Undead Invulnerability: Immortality 8 (Return after 4 hours, Not 25 when staked or beheaded), Protection 8, Impervious Toughness 5 Vampire Movement: Speed 2 3 Jumping alt.: Leaping 2 Vampire Resilience: Immunity 30 (Fortitude Effects) 30 Vampire Bite Array 5 AE Sinking In: STR-based Damage 5 (Grab-based, Limited to no 3 more than 3 levels of damage [yellow]), Weaken 3 (Affects STA, Resisted by FORT, linked to STR-based Damage, grab-based, limited to 2 ranks per round) AE Sucking You Dry: Weaken 8, Affects STA, Resisted by FORT, 1 Grab-based, Limited to 2 ranks per round, Must have successful Sinking In first or target already has an open wound AE Siring: Feature 3 (May choose to turn a character with the 1 dying condition via Vampire Bite into a new vampire) Vampire Senses: Senses 1 (Infravision) 1
Powers Cost: 68
Devices Cost: 0 Total Cost: 145 Base Points: 144 ExP Spent: 1 Experience Points Total: 4 Total Points: 145 Equipment:
Complications:
Addiction - Much like humans are "addicted" to food and water, so it is for vampires needing blood.
Lineage Defect - Unlike most other lines of vampires, these do not have the ability to heal wounds quickly after feeding.
Monstrous - While Harbinger-decendant vampires are monsters, they usually hide it well until they transform. When they "vamp out," their canine teeth extend by a half inch and their forheads enlarge and become muscular.
Vulnerability - Besides burning in sunlight, attacks with solar energy and blessed objects get +5 effect against Harbinger-decendant vampires.
Weakness - If staked through the heart (via a successful called or critical shot or obtaining a "yellow" level damage) with a sharp wooden object, Harbinger-decendant vampires will instantly die and burst into ash. Some believe this makes them the weakest of the clans.

The vampires of Harbinger's line were created and designed by Jim Caswell and Jason Hobbs. Art by taken from Vampire: The Masquerade. They are NPCs.

© Copyright 2003, 2024 - James E. Caswell, Jason D.C. Hobbs

Go to the Vampire page

Back to the Earth-K page

Back to the Welcome to the RCU page

Last updated on 12 December 2023