LVSF Consultants
STALWART

NAME : Frank Drebbin IDENTITY : Secret OPERATIONS : Las Vegas, NV, USA POWER LEVEL : 10 PLAYER : Jason Hobbs
Stalwart

STRENGTH 3/8 STAMINA 3/7 AGILITY 3 DEXTERITY 2 FIGHTING 6 INTELLECT 2 AWARENESS 4 PRESENCE 4
Abilities Cost: 54
 Lifting STR 3/8 
400 lbs.
up to 6 tons
 

Running SPD 2
8 mph


Impervious
ignores up to 3



DODGE (AGL) 8 (DC 18) PARRY (FGT) 8 (DC 18) FORTITUDE(STA) 4/8 TOUGHNESS(STA) 3/12 WILL (AWE) 10
Defense Cost: 14
Offense:

Club-like Fists +10 Close, Damage 9 Club-like Fists(lead) +9 Close, Damage 11 Club-like Fists(steel) +10 Close, Damage 10 Club-like Fists(wood) +11 Close, Damage 9

INITIATIVE +7
Notes: Wood: Dodge/Parry : 9, Toughness 11; lift 25 tons Lead: Dodge/Parry : 6, Toughness 14; lift 25 tons Steel: Dodge/Parry : 7, Toughness 13; lift 100 tons

Benefit (Cipher) Close Attack 3 Defense Attack Equipment 1

Impoved Initiative 1 Favored Foe (Made Men) Improvised Weapon 1 Interpose

Leadership Takedown Uncanny Dodge Diehard
Advantages Cost: 13

Acrobatics 5 3 2 Athletics 5 3 2 Close Combat 9 6/3 -- Unarmed 10 6/3 1 Deception 8 4 4 Expertise
The 1960's 10 2 8 Vintage Vegas 10 2 8 Insight 7 4 3 Intimidation 8 4 4

Investigation 7 2 5 Perception 8 4 4 Persuasion 7 4 3 Ranged Combat 2 2 -- Pistols 5 2 3 Sleight of Hand -- 2 -- Stealth 8 3 5 Technology -- 3 -- Treatment 6 2 4 Vehicles 3 2 1
Skills Cost: 29

Standard Transformed State (most metals, wood & stone), Activation 39 (Move action: touching substance), Quirk: Must have a sample substance to touch Enhanced Strength 5, Permanent; Enhanced Stamina 4, Permanent; Protection 5; Impervious Toughness 7 (ignore 4); Immunity (Life Support, Aging) Quirk: Only and Always in Transformed State; Enhanced Advantages (Diehard) Transformed State Extras: Variable 2 (10 pts.), change as free 14 action, limited to properties of materials touched Lead/other Heavy Metals: Density Growth 2, Parry -1, Fighting -1, Dodge -2, Immunity 10 (Radiation) ½ Effect, Impervious Tough. 6 Rubber: Elongation 3, Leaping 2, Immunity 10 (Electricty) ½ Effect Steel: Density Growth 1, Parry -1, Dodge -1, Fortitude +1, Enhanced STR +3 lifting only, Impervious Toughness 6 Water: Concealment 4, All senses, partial; Insubstantial 1 (Liquid), Elongation 1 Wood: Dodge +1, Parry +1, Toughness -1, Close Combat +1, Accurate Attack, Power Attack, Power-Lifting 1 Club-like Fists: STR-based Damage 1 1 Fast: Speed 2 2
Powers Cost: 56
Devices Cost: 0
Total Cost: 166
Base Points: 160 ExP Spent: 6 Experience Points Total: 16 Total Points: 166
Equipment:

Commlink 1
Complications:
Accidental Change - Back in the '60s, Stalwart was exposed to an unknown form of radiation that trapped him in his transmuted form, unable to change back. If he encounters this radiation again, it stands to reason that it will happen again... and did.
Vulnerability - Because of his absorption powers, Stalwart has a nasty time of it when exposed to hard radiation. If he is hit with hard radiation attacks, they get +3 to the effect.
Man Out of Time - Due to being stuck in suspended animation, Frank is unaccustomed to the ways of present day. He lives by a different code with different values.
Relationships - Frank misses his old life, family and friends. As such, he holds on to whatever pieces of the past he can manage to find. He is happy to have met his brother's son, who was named after him.
Enemy - Frank has been trapped transmortified twice now by Alchemo. If he ever gets free again, he'll make sure the guy doesn't get a third try.

Stalwart was created, designed and played by Jason Hobbs.

© Copyright 2004, 2024 - Jason D.C. Hobbs

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Last updated on 1 May 2023