Standard Transformed State (most metals, wood & stone), Activation 39
(Move action: touching substance), Quirk: Must have a
sample substance to touch
Enhanced Strength 5, Permanent; Enhanced Stamina 4, Permanent;
Protection 5; Impervious Toughness 7 (ignore 4);
Immunity (Life Support, Aging) Quirk: Only and Always in
Transformed State; Enhanced Advantages (Diehard)
Transformed State Extras: Variable 2 (10 pts.), change as free 14
action, limited to properties of materials touched
Lead/other Heavy Metals: Density Growth 2, Parry -1, Fighting -1,
Dodge -2, Immunity 10 (Radiation) ½ Effect, Impervious Tough. 6
Rubber: Elongation 3, Leaping 2, Immunity 10 (Electricty) ½ Effect
Steel: Density Growth 1, Parry -1, Dodge -1, Fortitude +1,
Enhanced STR +3 lifting only, Impervious Toughness 6
Water: Concealment 4, All senses, partial; Insubstantial 1 (Liquid),
Elongation 1
Wood: Dodge +1, Parry +1, Toughness -1, Close Combat +1, Accurate
Attack, Power Attack, Power-Lifting 1
Club-like Fists: STR-based Damage 1 1
Fast: Speed 2 2
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