Heroes of the RCU
FORTEDONNA

NAME : Bella Giacomini IDENTITY : Not Secret OPERATIONS : Florence, Tuscany, Italy POWER LEVEL : 10* PLAYER :
non-player character
Strongwoman, The Drunkard

STRENGTH 2/20 STAMINA 3/14 AGILITY 5/1 DEXTERITY 2/-1 FIGHTING 9/-3 INTELLECT 2/-1 AWARENESS 2/-1 PRESENCE 3
Abilities Cost: 30

Lifting STR 2/20 200 lbs. to 25,000 tons Leaping LVL 1/9 15 Feet up to ½ mile Impervious ignores up to 5 Critical Immunity (vitals)

* - without
Defensive Roll

DODGE (AGL) 13/5 (DC 15) PARRY (FGT) 13/5 (DC 15) FORTITUDE(STA) 4/14 TOUGHNESS(STA) 5/3*/17/14* WILL (AWE) 12/4
Defense Cost: 23
Offense:

Unarmed Sober
+12 Close, Damage 2 Kung Fu Strike Sober +10 Close, Damage 4 Unarmed Maximum Drunk +0 Close, Damage 20, crit. 16-20 Kung Fu Stk Max. Drunk -2 Close, Damage 22, crit. 16-20

INITIATIVE +5/+9

All-Out Attack Assessment Attractive 2 Beginner's Luck Daze (Deception) Defensive Attack Defensive Roll 2 Equipment 2 Great Endurance

Interpose Languages 3 [Italian] (English, Greek, French, German) Luck 5 Power Attack Prone Fighting Ranged Attack 5 Taunt

Fascinate (Wine Cynosure AKA Babbling) Fearless Improved Critical 8 (Unarmed: 16-20, Kung Fu: 16-20) Improved Initiative 2 Jack-of-All-Trades Uncanny Dodge
Advantages Cost: 32
Notes: If the GM needs her to be PL 11, just use the "PL 11?" ability. Critical Hit Note: 1-10 = head shot. 11-20 = vitals, which she shrugs off.

Acrobatics 6/2 5/1 1 Athletics 2/20 2/20 -- Close Combat 9/-3 9/-12 -- Unarmed 12/0 9/-12 3 Grab 12/0 9/-12 3 Deception 5/7/10 3/2/5 2 Expertise
Party Life 3/0 2/-1 1 Wine Cynosure 5/2 2/-1 3 Insight 4/1 2/-1 2 Intimidation 3 3 --

Investigation --/-1 2/-1 -- Perception 4/1 2/-1 2 Persuasion 5/7/10 3/2/5 2 Ranged Combat 7/0 2/-1\5 -- Pistols 15/6 2/-1\5 8 Throwing 8/1 2/-1\5 1 Sleight of Hand 3/0 2/-1 1 Stealth 5/-1 5/ 1 -- Technology 3/1 2/-1 1 Treatment 4/-1 2/-1\2 -- Vehicles 4/-1 2/-1\2 --
Skills Cost: 15

Kung Fu Strike: Strength-based Damage 2, Inaccurate 1 1 Holds Her Liquor? Array 15 AE Sober: Enhanced Trait 28 (+4 AGL, +3 DEX, +3 INT, +3 AWARE, 14 Treatment +2, Vehicles +2), Limited to when she HAS NOT been drinking AE Drunk: Enhanced Trait 13 (+5 Dodge, +2 Will, +3 Fighting, 1 -3 Parry, +2 STA), Enhanced Advantages 15 (In Italics on Advantages List), Only when she HAS been drinking Iron Kidney: Immunity 2 (Critical Hits, Unreliable) 1 Super Drunk: Immunity 1 (Alcohol Poisoning) 1 The Drunker She Gets the Stronger She Gets 27 Level 0: (STR 2, D/P 13, TOU 7/5, Unarm +15, Throw +5, KF +13/4) Level 1: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Parry +1, Will -1); Base Jumping: Leaping 1; Imperv. Tough 1 (1/1) (STR 4, D/P 12, TOU 8/6, Unarm +13, Throw +5, KF +11/6, Leap 15') Level 2: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Parry +1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (2/1) (STR 6, D/P 11, TOU 9/7, Unarm +11, Throw +5, KF +9/8, Leap 30') Level 3: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Rng Attk -1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (3/2) (STR 8, D/P 10, TOU 10/8, Unarm +10, Throw +4, KF +8/10, Leap 60') Level 4: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Parry +1, Rng Attk -1); Jumping: Leaping +1; Imperv. Tough +1 (4/2) (STR 10, D/P 9, TOU 11/9 Unarm +8, Throw +3, KF +6/12, Leap 120') Level 5: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Parry +1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (5/3) (STR 12, D/P 8, TOU 12/10 Unarm +6, Throw +3, KF +4/14, Leap 250') Level 6: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Rng Attk -1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (6/3) (STR 14, D/P 7, TOU 13/11, Unarm +5, Throw +2, KF +3/16, Leap 500') Level 7: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Parry +1, Rng Attk -1); Jumping: Leaping +1; Imperv. Tough +1 (7/4) (STR 16, D/P 6, TOU 14/12, Unarm +3, Throw +1, KF +1/18, Leap 900') Level 8: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Parry +1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (8/4) (STR 18, D/P 5, TOU 15/13, Unarm +1, Throw +1, KF -1/20, Leap 1800') Level 9: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3 Rng Attk -1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (9/5) (STR 20, D/P 4, TOU 16/14, Unarm +0, Throw +0, KF -2/22, Leap ½ mile) PL 11?: Enhanced Traits 5 (Stamina +2, Athletics +1, Throwing +1); 7 Close Attack 2 (Note: Inactive unless GM wants her at PL 11)
Powers Cost: 52
Devices Cost: 0
Total Cost: 148
Base Points: 160 ExP Spent: -12 Experience Points Total: 1 Total Points: 148
Equipment:

Savantphone 2 Light Pistol: Ranged Damage 3 6
Complications:
Drunkard - In order to "power up," Bella must consume alcohol. The more she drinks, the more powerful she becomes, but is not immune to the effects of drinking. As such, she often arrives on the scene three sheets to the wind.
Responsibility - Fortedonna has taken on the duty of protector of Italy's wine country.

Fortedonna was created and designed by Jim Caswell and Ken Hallaron. She is an NPC.

© Copyright 2012, 2024 - James E. Caswell, Kenneth G. Hallaron

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Last updated on 6 May 2023