Kung Fu Strike: Strength-based Damage 2, Inaccurate 1 1
Holds Her Liquor? Array 15
AE Sober: Enhanced Trait 28 (+4 AGL, +3 DEX, +3 INT, +3 AWARE, 14
Treatment +2, Vehicles +2), Limited to when she HAS NOT
been drinking
AE Drunk: Enhanced Trait 13 (+5 Dodge, +2 Will, +3 Fighting, 1
-3 Parry, +2 STA), Enhanced Advantages 15 (In Italics
on Advantages List), Only when she HAS been drinking
Iron Kidney: Immunity 2 (Critical Hits, Unreliable) 1
Super Drunk: Immunity 1 (Alcohol Poisoning) 1
The Drunker She Gets the Stronger She Gets 27
Level 0: (STR 2, D/P 13, TOU 7/5, Unarm +15, Throw +5, KF +13/4)
Level 1: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Parry +1, Will -1); Base Jumping: Leaping 1; Imperv. Tough 1 (1/1)
(STR 4, D/P 12, TOU 8/6, Unarm +13, Throw +5, KF +11/6, Leap 15')
Level 2: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Parry +1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (2/1)
(STR 6, D/P 11, TOU 9/7, Unarm +11, Throw +5, KF +9/8, Leap 30')
Level 3: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Rng Attk -1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (3/2)
(STR 8, D/P 10, TOU 10/8, Unarm +10, Throw +4, KF +8/10, Leap 60')
Level 4: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Parry +1, Rng Attk -1); Jumping: Leaping +1; Imperv. Tough +1 (4/2)
(STR 10, D/P 9, TOU 11/9 Unarm +8, Throw +3, KF +6/12, Leap 120')
Level 5: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Parry +1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (5/3)
(STR 12, D/P 8, TOU 12/10 Unarm +6, Throw +3, KF +4/14, Leap 250')
Level 6: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Rng Attk -1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (6/3)
(STR 14, D/P 7, TOU 13/11, Unarm +5, Throw +2, KF +3/16, Leap 500')
Level 7: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Parry +1, Rng Attk -1); Jumping: Leaping +1; Imperv. Tough +1 (7/4)
(STR 16, D/P 6, TOU 14/12, Unarm +3, Throw +1, KF +1/18, Leap 900')
Level 8: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Parry +1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (8/4)
(STR 18, D/P 5, TOU 15/13, Unarm +1, Throw +1, KF -1/20, Leap 1800')
Level 9: Enhanced Trait 1 (STR +2, STA +1, FGT -2, Dodge -1, 3
Rng Attk -1, Will -1); Jumping: Leaping +1; Imperv. Tough +1 (9/5)
(STR 20, D/P 4, TOU 16/14, Unarm +0, Throw +0, KF -2/22, Leap ½ mile)
PL 11?: Enhanced Traits 5 (Stamina +2, Athletics +1, Throwing +1); 7
Close Attack 2 (Note: Inactive unless GM wants her at PL 11)
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