trawman Defnese: Immunity 20 (Triple-Jointed, Bludgeoning 11
Damage), Innate, ½ Effect)
Super Limber Array 4
AE Triple-Jointed: Insubstantial 1 (Fluid), Not fully liquid, 3
merely to represent ease he can bend his limbs and escape
bonds, Provides no defefense
AE 3-Jointed Blow: STR-based Damage 4, Innacurate 2 1
Hapkido: Multiattack on STR & Sword Damage 6
Inhuman Abilities: Comprehend 3 (Read, Speak & Underatand All), 25
Immunity 11 (Aging, Life Support), Protection 4,
Regeneration 2, Senses 2 (Low-Light & Ultravision)
Shapeshift: Variable 2 (10 pts), Move Action, Only Humanoid Forms 14
Super Disguise: Enhanced Trait 10 (+10 Deception & Disguise, 10
Linked to Shapeshift)
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