Cybernetic Enhancements: Advantages (In Italics on Advantages List), 10
Immunity 3 (Disease, Poison), Regeneration 2 (Every 5 rounds),
Senses 2 (Direction Sense, Distance Sense), Comprehend 1
(Understand, but not necessarily speak, all languages that
are programmed into his Universal Translator)
Combat Mutations Array 36
AE Weather Control: Lightning (Ranged Damage 12, Accurate, 31
Indirect 3), Rain (Environment 1, Impede Movement, -5
Visibility)
AE Biosteel Shell: Enhanced Trait 12 (+3 STR, +3 STA), Growth 2, 1
Protection 2, Impervious Toughness 2
AE Ape-Like Agility: Club-Like Arms (STR-based Damage 1), 1
Enhanced Trait 31 (+3 AGL, +5 FGT, +5 DEX, Defensive
Roll)
AE Canadian Mammal: Defensive Roll 3, Claws (STR-based Damage 2, 1
Improved Critical 2, Accurate 3, Multiattack, Penetrate 10)
Enanced Trait 2 (+1 Dodge & Parry), Regeneration 3 (every
3.33 rounds)
AE Optic Blast: Ranged Damage 12, Accurate 2 1
AE Anything Else: Variable 4 (20 pts.), Standard Action 1
Giant: Growth 8, Impervious Toughness 8, +2 Dodge
and Parry, -3 FORT
Mutant Movement Array 19
AE Phasing: Insubstanial 3 (Energy) 15
AE Flight: Flight 7 1
AE Strong Legs: Leaping 7, Speed 7 1
AE Swimming: Swimming 9 1
AE Teleportation: Teleport 3, Increased Mass 8 1
Stable Mutations: Immunity 10 (Life Support), Senses 10 (Dark- 20
vision, Extended Vision 2, Infravision, Vision Penetrates
Concealment, Utravision)
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