Lynch Mob
ExMAN

NAME : Charles Sommers IDENTITY : Not Secret OPERATIONS : mobile (USA) POWER LEVEL : 12 PLAYER :
non-player character
ExMan

STRENGTH 8 STAMINA 8 AGILITY 8 DEXTERITY 8 FIGHTING 8 INTELLECT 3 AWARENESS 3 PRESENCE 4
Abilities Cost: 100
 Lifting STR 8 
25 tons


 Movement SPD 7 
250 mph


Impervious
 ignores up to 4 

Regenerate
 every 3.3 rounds 
(Canadian only)



* - without
Defensive Roll

DODGE (AGL) 10 (DC 20) PARRY (FGT) 10 (DC 20) FORTITUDE(STA) 9 TOUGHNESS(STA) 9/8* WILL (AWE) 10
Defense Cost: 12
Offense:

Unarmed
+8 Close, Damage 8 Club-Like Arms +10 Close, Damage 9 Claws +14 Close, Damage 10. crit. 18-20 Optic Blast +12 Ranged, Damage 12, crit. 16-20 Lightning +10 Ranged, Damage 14

INITIATIVE +8

Accurate Attack Chokehold Daze (Intimidation) Defensive Roll 1 Equipment 1 Fascinate (Intimidation)

Fast Grab Improved Defense Improved Grab Improved Hold Improved Smash Improved Trip

Improved Trip Move-By Action Power Attack Takedown Taunt Teamwork
Advantages Cost: 17 Notes:

Acrobatics 10 8 2 Athletics 10 8 2 Unarmed Combat 8 8 -- Deception 10 4 6 Expertise
Radiation 5 3 2 Tactics 10 3 7 Insight 3 3 -- Intimidation 5 4 1

Investigation -- 3 -- Perception 5 3 2 Persuasion 8 4 4 Ranged Combat 8 8 -- Sleight of Hand -- 8 -- Stealth 10 8 2 Technology 8 3 5 Treatment 4 3 1 Vehicles 10 8 2
Skills Cost: 18

Combat Mutations Array 40 AE Optic Blast: Ranged Damage 12, Accurate 2, Improved 35 Critical 4; Enhanced Trait Enhanced Trait 5 (+1 Dodge, +1 Parry, +3 Defensive Roll) AE Biosteel Shell: Enhanced Trait 12 (+3 STR, +3 STA), Growth 2, 1 Protection 2, Impervious Toughness 15, Defensive Roll -1 AE Ape-Like Agility: Club-Like Arms (STR-based Damage 1), 1 Enhanced Trait 31 (+3 AGL, +5 FGT, +5 DEX) AE Canadian Mammal: Claws (STR Damage +2, Multiattack 10, 1 Improved Critical 2, Accurate 3, Penetrate 10), Enhanced Trait 5 (+1 Dodge, +1 Parry, +3 Defensive Roll), Regeneration 3 (every 3.33 rounds) AE Weather Control: Lightning (Ranged Damage 14, Accurate, 1 Indirect 3), Rain (Environment 1, Impede Movement, -5 Visibility) AE Anything Else: Variable 5 (25 pts.), Standard Action 1 Giant: Growth 8, Impervious Toughness 8, +2 Dodge and Parry, -3 FORT Mutant Movement Array 19 AE Phasing: Insubstanial 3 (Energy) 15 AE Flight: Flight 7 1 AE Strong Legs: Leaping 7, Speed 7 1 AE Swimming: Swimming 9 1 AE Teleportation: Teleport 3, Increased Mass 8 1 Stable Mutations: Immunity 10 (Life Support), Senses 10 (Dark- 20 vision, Extended Vision 2, Infravision, Vision Penetrates Concealment, Utravision)
Powers Cost: 79
Devices Cost: 0 Total Cost: 226 Base Points: 192 ExP Spent: 36 Experience Points Total: 3 Total Points: 226 Equipment:

Commlink 1
Complications:
Former Relationship - Charles and Rex started out as partners, running the Mutants gang together. ExMan blames Mister Marvel for stealing his "lil' buddy."
Reputation - ExMan is known as the man who "ruined" nuclear power as an energy source. He has sworn to not stop until all radiation-based energy had been "destroyed."
Vulnerability - ExMan takes +5 damage from radiation-based attacks.
Arrest Warrant - ExMan is wanted by local and federal law enforcement agencies.

ExMan was created and designed by Doug Zeitlin. He is an NPC.

© Copyright 1990, 2024 - Douglas S. Zeitlin

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Last updated on 11 May 2023