Defilers of Justice
LORD ZERO

NAME : Polydecacarbide IDENTITY : Public OPERATIONS : Imperial City, DE, DSA [Earth-E] POWER LEVEL : 13 PLAYER :
non-player character
Lord Zero

STRENGTH 10/14 STAMINA 10 AGILITY 5 DEXTERITY 3 FIGHTING 8/4 INTELLECT 9 AWARENESS 6 PRESENCE 2
Abilities Cost: 98

Lifting STR 14 400 tons Flight 6/11 120 mph or 4000 mph Impervious ignores up to 8

DODGE (AGL) 10/6 (DC 20) PARRY (FGT) 10/6 (DC 20) FORTITUDE(STA) 12/10 TOUGHNESS(STA) 16 WILL (AWE) 12
Defense Cost: 9
Offense:

Unarmed
+15/11 Close, Damage 10/14 Heat Blast +12 Ranged, Damage 10, Multiattack, (18-20) Improved Heat Blast +14 Ranged, Damage 12, Multiattack, (16-20) Icy Knuckles +14/10 Close, Damage 12/16, Crit. (18-20) Ice Bonds +15 Ranged, Snare 11 Improved Ice Bonds +12 Ranged, Snare 14

INITIATIVE +9

Accurate Attack Agile Feint All-Out Attack Assessment Benefit (DoJ) Close Attack 1 Connected Defensive Attack Diehard

Eidedtic Memory Equipment 3 Extraordinary Effort Hide In Plain Sight Improved Initiative 1 Improvised Tools Inventor Jack-Of-all-Trades Second Chance 2 (Temperature Attacks)

Lionheart Power Attack Seize Initiative Takedown 1 Teamwork Uncanny Dodge Holding Back 1 Improved Critical 2/3: Heat Blast (16/18-20)
Advantages Cost: 27
Notes:

Acrobatics 8 5 3 Athletics 10/14 10/14 -- Close Combat 10 9/1 -- Unarmed 12 9/1 2 Grab 12 9/1 2 Deception 7/18 2/11 5 Expertise
Music 10 9 1 Xehn Tech. 10 9 1 DOJ & Foes 10 9 1 Navigation 10 9 1 Insight 6 6 --

Intimidation 4/15 2/11 2 Investigation 9 9 -- Perception 7 6 1 Persuasion 5/7 2/2 3 Ranged Combat 3 3 -- Temp. Control 8 3 7 Ice Bonds 8 3/5 -- Sleight of Hand 3 3 -- Stealth 5 5 -- Technology 12 9 3 Treatment 9 9 -- Vehicles 5 3 2
Skills Cost: 17

Cybernetic Warrior: Enhanced Traits 14 (FGT 4, Dodge 4, Fort 2), 7 Not in noble gases Artificial Body: Protection 6, Impervious Toughness 15 (ignores 8) 21 Artificial Being: Immunity (Life Support, Aging) 11 Malleable Form Array 14 AE Faceless Default: Enhanced Traits 12 (Presence +3, 12 Deception +6, Intimidation +6) AE Invisibility: Concealment 6 to All Visual and Auditory 1 AE Shapeshifting: Morph 2 (adult humanoids), Enhanced 1 Trait 2 (Persuasion +4) Accuracy or Might Array 9 AE Accuracy: Close Attack 4; Enhanced STR 4, lifting only 8 AE Might Enhanced Strength 4 1 Defy Gravity: Flight 6 12 Translator Function: Comprehend Languages 3 (Understand/Speak/Read 6 All Languages) Enhanced Sensors: Senses 4 (Ultravision, Infravision, Low-Light 4 Vision, Direction Sense) Additional Features: Features 2 (Perfect Pitch, Ambidextrous) 2 Speed Reader/Calculator: Quickness 4, Only for mental tasks 2 Temperature Control Array 38 AE Firebomb: Ranged Area Burst Damage 11 33 AE Heat Blast: Ranged Damage 10, Accurate 1, Multiattack, 1 Improved Critical 2 AE Ice Bonds: Snare 11 1 AE Icy Control: Create 10, selective, innate, tether, immovable 1 AE Fire Burst: Close Area x2 Burst Damage 11 1 AE More Temperature Control: Variable 4, 20 pts. to manipulate, 1 Free Action, Heat/Fire & Cold/Ice effects only, Stacks with Basic Temperature Control Basic Temperature Control: Variable 2, 10 pts. to manipulate, Free 14 Action, Not in noble gases, Heat/Fire & Cold/Ice effects only (Variable 6: 30 points together) Improved Fire Explosions: +2 Damage in either Icy Control & Knuckles: Strength-based Damage 2, Improved Critical 2; +5 w/Ranged Combat Ice Bonds; +1 Close Combat Ice Fists; +1 rank Create on Ice Control Firey Thrust: Flight +5 (stacks w/Defy Gravity - Flight 11) Improved Ice Bonds: Snare +3, +2 w/Ranged Combat Ice Bonds Improved Heat Blast: +2 Ranged Multiattack Damage, +2 w/Ranged Combat Fireblast, +2 Improved Critical
Powers Cost: 140
Devices Cost: 0
Total Cost: 291
Base Points: 208 ExP Spent: 83 Experience Points Total: 1 Total Points: 291
Equipment:

DoJ Communicator 2 Contribution to DoJ Bases and Vehicles 13
Complications:
Angry Kid Hater - Lord Zero has no problems expressing his anger, or how much he detests children.
Distinctive Features - Lord Zero's default setting has a featureless face and stark white skin, but can change it at will.
Responsibility - In mocking Lord Zero's former position, Morning Tsar has made him the Prime Minister of the Arctic and Antarctic circles.
Rivalry - While Lord Zero was a ruler on his homeworld, he was captured and enslaved by Morning Tsar when he came to Earth. He secretly plots to overthrow his master.
Vulnerability - Lord Zero is weakened by noble gases. If he is attacked in or by high concentrations of noble gases, attacks get +5 to the effect.

Count Zero was created and designed by Doug Zeitlin. This version is an NPC.

© Copyright 2013, 2024 - Douglas S. Zeitlin, Kenneth G. Hallaron

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Last updated on 4 June 2023