Defilers of Justice
THE LOCK

NAME : Harrison Lambert IDENTITY : Public OPERATIONS : The Gulag, WI, DSA [Earth-E] POWER LEVEL : 11 PLAYER :
non-player character
The Lock

STRENGTH 2 STAMINA 3 AGILITY 9 DEXTERITY 5 FIGHTING 12 INTELLECT 4 AWARENESS 3 PRESENCE 2
Abilities Cost: 80

Lifting STR 2 200 lbs. Running 1 4 MPH Jumpline 3 120 ft. Impervious ignores up to 3

* - without
Defensive Roll

DODGE (AGL) 15 (DC 25) PARRY (FGT) 15 (DC 25) FORTITUDE(STA) 7 TOUGHNESS(STA) 7/4* WILL (AWE) 8
Defense Cost: 18
Offense:

Unarmed
+16 Close, Damage 2 Martial Strike +16 Close, Damage 4 Shaped Charge Key +13 Ranged, Damage 9, critical 18-20 Key Shuriken +17 Ranged, Damage 5, critical 16-20 other keys -- Ranged, varies

INITIATIVE +13

Agile Feint Assessment Attractive Beginner's Luck Benefit 2 (DoJ, Athletics uses Agility) Connected Contacts Defensive Attack Defensive Roll 3 Equipment 6 Evasion 1

Favored Foe(Fences) Great Endurance Hide in Plain Sight Improved Defense Improved Initiative Improved Trip Jack-of-All-Trades Luck 3 Power Attack Precise Attack (Ranged: Cover) Quick Draw

Ranged Attack 3 Redirect Set-Up 1 Skill Mastery (Locks) Takedown Uncanny Dodge Well-Informed
Improved Critical 4 (16-20) w/Key Shuriken Improved Critical 2 (18-20) w/Shaped Charge
Advantages Cost: 41
Notes:

Acrobatics 9 9 -- Athletics 9 7/2 -- Unarmed Combat 14 12 2 Deception 8/10 2/2 6 Expertise
Locks/Security 10 4 6 Underworld 5 4 1 Burglary 10 4 6 Parahumans 10 4 6 Insight 6 3 3 Intimidation 4 2 2

Investigation 4 4 -- Perception 3/7 3/4 -- Persuasion 8/10 2/2 6 Ranged Combat 8 5/3 -- Thrown Keys 13 5/3 5 Key Shuriken 15 5/8 2 Sleight of Hand 10 7 3 Stealth 11 9 2 Technology 10 4 6 Treatment 4 4 -- Vehicles 5 5 --
Skills Cost: 29

Fast Worker: Speed 1, Quickness 1 2 Martial Strike: STR-based Damage 2, Accurate 3
Powers Cost: 5

Stealth Suit: Visual Concealment 4, all; Protection 1 8 14 Impervious Toughness 5 (ignores 3) 6 Clearview Goggles: Senses 3 (Low-Light Vision, Infravision, Extended 6 Vision 1); Immunity (Sight Sensory Afflictions) ½ Effect; Enhanced Skills (Perception 4) only w/sight Keychain Array: Removable(-1) 5 AE Snag & Pull: Move Object 4, only in certain paths and directions 4 AE Decel Swingline: Movement (Swinging, Safe Fall) 1 AE Jump Line: Leaping 4 (120 Ft.) 1 Key Bandoleer Array: Removable 19 AE Explosive Key: Ranged Damage 7, Burst, Diminished Range 1 20 AE Shaped Charge Key: Ranged Damage 9, Diminished Range 1, 1 Improved Critical 2 AE Key Shuriken: STR-based Damage 3, Ranged 5, Multiattack 5, Precise, 1 Accurate 2, Ricochet 2, Diminished Range 1, Improved Critical 4 AE Key Shuriken - widespread: STR-based Damage 3, Area Cone x 2 5, 1 Selective 5 AE Tear Gas Key: Ranged Affliction 5, Extra Condition, Cloud, (Dazed 1 and Visually Impared, Stunned and Visually Disabled, Incapacitated), Diminished Range 1
Devices Cost: 44
Total Cost: 217
Base Points: 176 ExP Spent: 41 Experience Points Total: 0 Total Points: 217
Equipment:

The Lock Cycle, other tools as needed 20 DoJ Communicator 2 Contribution to DoJ Bases and Vehicles 8
Complications:
Convicted Felon - Harrison didn't have to serve any time for killing the heroic Locksmith.
Mistaken Identity - People mistake him for Garreth Stone, the Key, because they dress identically.
Relationship - Harrison is protective of his protoge Garreth, who is also his sexual partner. Harrison enjoys when Garreth uses his key on Lambert's lock.
Responsibility - Harrison feels the need to police the superhuman population to make sure they don't betray the DoJ.


THE LOCK CYCLE

HOMEBASE : The Gulag SIZE : Medium OWNER : The Lock
The Lock Cycle

SIZE 0 STRENGTH 1 TOUGHNESS 8 DEFENSE 0

Riding 6 120 MPH

Two-Tired: Speed 6 6 Features: Alarm, Navigation Sytem 2
Total Points: 12

Keymaster was created by Doug Zeitlin and Ken Hallaron. This version is an NPC.

© Copyright 2021, 2024 - Douglas S. Zeitlin, Kenneth G. Hallaron

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Last updated on 4 June 2023