Defilers of Justice
ZEROPOINT

NAME : Zeropoint IDENTITY : Public OPERATIONS : Imperial City, DE, DSA [Earth-E] POWER LEVEL : 14 PLAYER :
non-player character
Zeropoint

STRENGTH 10 STAMINA 10 AGILITY 4 DEXTERITY 0 FIGHTING 4 INTELLECT 7 AWARENESS 3 PRESENCE 0
Abilities Cost: 76

Lifting STR 10 25 tons Impervious ignores up to 7

DODGE (AGL) 14/4 (DC 24) PARRY (FGT) 14/4 (DC 24) FORTITUDE(STA) 11 TOUGHNESS(STA) 14 WILL (AWE) 10
Defense Cost: 8
Offense:

Unarmed
+14 Close, Damage 10 Wrestling +14 Close, Damage 10 Quantum Superposition Attacks +14 Follows Grab, Effect 14

INITIATIVE +4

Acrobatics 5 5 -- Athletics 8 8 -- Close Combat 14 4/10 -- Deception 4 0 4 Expertise 7 7 -- Insight 3 3 -- Intimidation 4 0 4 Investigation 7 7 --

Perception 9 3 6 Persuasion 4 0 4 Ranged Combat 0 0 -- Sleight of Hand 5 0 5 Stealth 4 4 -- Technology 11 7 4 Treatment 7 7 -- Vehicles 5 0 5
Skills Cost: 16

Beginner's Luck Benefit (DOJ) Connected

Diehard Equipment 2 Evasion 2 Fast Grab

Improved Grab Improved Hold Jack-Of-all-Trades
Advantages Cost: 12
Notes: The Increased Action modifier on the Quantum and Long Range Displacement effects mean that the move requires two Standard Actions. If Zeropoint wants to move himself (and his passengers) quickly, he can move them two miles as a single Move Action. For the Teleport attacks, Zeropoint must successfully grab his opponent, which allows them a chance to not be grabbed, (evading the attack or making the resistance check) and a possible chance to try to escape, depending on initiative rolls the following round.

Schroedinger Manifestation: Enhanced Traits 30 (+10 Dodge, +10 32 Parry, +10 Close Attack), Variable Descriptor, Innate Artificial Being: Immunity (Life Support, Aging) 11 Artificial Body: Protection 4, Impervious Toughness 13 17 Translator Function: Comprehend 3 (Understand/Speak/Read All Languages) 6 Enhanced Sensors: Senses 4 (Ultravision, Infravision, Low-Light 4 Vision, Direction Sense) Additional Features: Features 2 (Perfect Pitch, Ambidextrous) 2 Speed Reader/Calculator: Quickness 4, Only for mental tasks 2 Quantum Superposition Realization Array 42 AE Fast Displacement: Teleport 10, Accurate, Change Direction and 36 Velocity, Increased Mass 4 (4 miles) AE Attack Teleport: Teleport 14, Accurate, Attack, Grab Based, 1 Increased Mass 4, Change Direction and Velocity, Increased Action (60 miles) AE Quantum Displacement: Teleport 15, Accurate, Change Direction 1 and Velocity, Extended Only, Increased Action, Increased Mass 4 (distance rank 22: 32,000 miles) AE Long Range Displacement: Movement (Space Travel 1), Increased 1 Action, Increased Mass 4, Distracting (solar system-ish) AE Quantum Disentanglement: Enhanced STR 14, Only to Escape Grabs 1 AE Quantum Missle Displacement: Deflect, Reflect, Redirect 11 1 AE Custodial Teleport: Movement (Space Travel 1), Attack, Grab 1 Based, Increased Mass 4, Increased Action (solar system-ish)
Powers Cost: 116
Devices Cost: 0
Total Cost: 228
Base Points: 224 ExP Spent: 4 Experience Points Total: 1 Total Points: 228
Equipment:

DoJ Communicator 2 Contribution to DoJ Bases and Vehicles 8
Complications:
My Brother, My Fiend - Zeropoint is stoic and introverted... the opposite personality his creator, Lord Zero, puts forth.
Distinctive Features - Zeropoint has a featureless face and gun-metal grey skin. He often appears as two copies of the same being, overlapping in the same locale.
Secret - When he was created, Morning Tsar insisted that Zeropoint's program make him subserviant to him only. Unknown to the Tsar, though, there is an override in his programming that will switch his loyalty over to Lord Zero with one command.

Zeropoint was created and designed by Doug Zeitlin and Ken Hallaron. This version is an NPC.

© Copyright 2011, 2024 - Douglas S. Zeitlin, Kenneth G. Hallaron

Go to Zeropoint's Earth-K and Earth-F counterparts

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Last updated on 5 June 2023