Heroes of Earth-F
Ms. MIGHT

NAME : Grace Dixon IDENTITY : Secret OPERATIONS : Vancouver, British Columbia, Canada [Earth-F] POWER LEVEL : 11 PLAYER :
non-player character
Ms. Might

STRENGTH 17/15 STAMINA 12 AGILITY 3 DEXTERITY 0 FIGHTING 4 INTELLECT 3 AWARENESS 6 PRESENCE 2
Abilities Cost: 94

Lifting STR 21
50,000 tons


Flight 9
1000 mph

Running 7
250 mph


Impervious
 ignores up to 8 

Regenerate
 every 1.2 rounds 

Critical
Immunity

DODGE (AGL) 6 (DC 16) PARRY (FGT) 6 (DC 16) FORTITUDE(STA) 12 TOUGHNESS(STA) 16 WILL (AWE) 8
Defense Cost: 7
Offense:

Unarmed/Grab Pulled +7 Close, Damage 15 (Crit. 16-20) Unarmed/Grab +5 Close, Damage 17 (Crit. 16-20) Clap -- Close Area Burst, Damage 10 (or 7) Throw Pulled +5 Ranged, Damage 15 Throw +3 Ranged, Damage 17

INITIATIVE +11

Acrobatics 4 3 1 Athletics 17 17 -- Unarmed 5\3 2\2 1 Grab 5\3 2\2 1 Deception 8 2 6 Expertise
Streetwise 4 3 1 Super Beings 4 3 1 Copy Editing 6 3 3 Auto Mechanics 4 3 1 Insight 8 6 2

Intimidation 10 2 8 Investigation 4 3 1 Perception 10 6 4 Persuasion 4 2 2 Ranged Combat 0 0 -- Throwing 5\3 0\2 3 Sleight of Hand -- 0 -- Stealth 4 3 1 Technology 4 3 1 Treatment 4 3 1 Vehicles 4 0 4
Skills Cost: 21
Notes: The Jet-Belt is a Device, but as an alternate of her natural abilities it is listed with her powers.

Accurate Attack All-Out Attack Beginner's Luck Equipment 1 Improved Critical 4 (Unarmed Melee)

Improved Defense Impoved Initiative 2 Improvisation 1 Interpose Lionheart Luck 5

Move-By Action Power Attack Talented Amateur 2 Teamwork Taunt Well-Informed
Advantages Cost: 26

Pulling Back Enhanced Traits (-2 STR, Grab +2, Unarmed +2, Throw +2) 1 linked to Enhanced Strength 2, only for lifting Invulnerability Immunity 12 (Aging, Life Support, Sleep) ½ Effect; 35 Impervious Toughness 15, Regeneration 8 (2,3,4,5,7,8,9,10); Protection 4; Immunity 2 (Critical Hits) Movement Abilities Array 15 AE Natural Effects: Leaping 7, Speed 7 14 AE Jet Belt: Flight 9, Removable 1 Strong Muscles Alternate Effects of Strength Damage 2 AE Clap: Close Area Burst Damage 10, Unreliable(roll) on 1 top 3 ranks AE Mighty Breath: Close Line Area Move Object 9, Damaging, 1 Limited to moving things in a straight line along path of Line Area directly away or towards, Activation: Move Action, Quirk 2: May only be used once while using Immunity to Suffocation, and said Immunity stops working at round's end Extra-Lifting: Enhanced Strength 4, only for lifting 4
Powers Cost: 57
Devices Cost: 0
Total Cost: 205
Base Points: 176 ExP Spent: 29 Experience Points Total: 29 Total Points: 205
Equipment:

Savantphone, Cape, Flash and Night Vision Goggles 4 SSC Communicator 1
Complications:
Recognition - Since great power comes with great responsibility, Grace feels its her destiny to be "a cape."
Secret Shame - Grace is very embarassed that her mother was a super villain, Mr. Muscles.
Relationships - Grace is aware that she has a half sister in Vancouver who is a lawyer... and a cape. She has relocated there for this reason. She is unaware that In-Forcer is her half-brother.

Mr. Might was created and designed by Ken Hallaron. This version is an NPC.

© Copyright 2013, 2024 - Kenneth G. Hallaron

Go to Ms. Might's Earth-K and Earth-A counterparts

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Last updated on 3 June 2021