villains of the RCU
IMPS

NAME : varies IDENTITY : Not Secret OPERATIONS : Fairie World POWER LEVEL : 6 PLAYER :
non-player character
An Imp

STRENGTH 0 STAMINA 1 AGILITY 2 DEXTERITY 1 FIGHTING 1 INTELLECT 0 AWARENESS 3 PRESENCE 0
Abilities Cost: 22
 Lifting STR 0 
50 lbs.


 Running SPD 3 
16 mph

 Flight SPD 2 
8 mph



* - without
Defensive Roll

DODGE (AGL) 8 (DC 18) PARRY (FGT) 8 (DC 18) FORTITUDE(STA) 1 TOUGHNESS(STA) 4/1* WILL (AWE) 3
Defense Cost: 1
Offense:

Unarmed
+1 Close, Damage 0 Claws +10 Close, Damage 2

INITIATIVE +6

Acrobatics 4 2 2 Athletics 0 0 -- Unarmed Combat
Claws 10 1 9 Deception 6 0 6 Expertise
Survival 6 0 6 Insight 5 3 2 Intimidation -- 0/-6 -- Investigation 6 0 6

Perception 8 3 5 Persuasion 0 0 -- Ranged Combat
Imp Magic 9 1 8 Sleight of Hand -- 1 -- Stealth 14 2/12 -- Technology -- 0 -- Treatment -- 0 -- Vehicles -- 1 --
Skills Cost: 22 Notes:

All-Out Attack Defensive Roll 3 Diehard

Fearless Improved Initiative Move-By Action

Taunt Tracking Uncanny Dodge
Advantages Cost: 11

Bat-like Wings: Flight 2 8 Diggers alt.: Burrowing 3 Fast Runners alt.: Speed 3 Get Into Tight Spaces alt.: Insubstantial 1 (Represents only ease with which they can bend limbs and escape bonds) Rodent-like alt.: Movement 2 (Slithering, Wall-Crawling 1) Forever Young: Immunity (Aging, Own Powers) 2 Imp Magic: Variable 1 (5 pts), Free Action 9 Invisibility: Concealment 6 (All Visual, Mental) 12 Magic Eyes: Senses 7 (Vision Counters Illusion and Concealment) 7 Naturally Tiny: Shrinking 12, Continuous, Innate 25 Razor-like Claws: STR-based Damage 2 2 Talk to the Animals: Comprehend (Animals 2, Languages 3) 10
Powers Cost: 75
Devices Cost: 0 Total Cost: 131 Base Points: 96 ExP Spent: 35 Experience Points Total: 1 Total Points: 131 Equipment:
Complications:
Extremely Distinctive Features - Imps are small, bony, unattractive creatures. Their faces are like masks of thin stone, which are frequently twisted into a smirk or a grimace. Oversized ears and horns sprout from their heads, just as leathery, bat-like wings sprout from their shoulders. Their skin, ranging in color from purple to red-brown to gray, may be scaly or stone-like, and they walk with an unpleasant hunch. Their noses are elongated into snouts, and they prefer to move on four paw-like hands rather than walking on their hind legs.
Loyalty - The Imps are neutral of either of the seelie houses and loyal to no one but themselves. They can, however, be hired. In their role as, escentially, the rodents of the Fairie world, they are often overlooked in common situations.
Troublemakers - Imps love to pull pranks and cause mischief, including everything from moving an object being looked for to setting up potentially deadly booby traps.
Vulnerability - Imps have the reputed faerie weakness to iron. They take +2 to the effect. This entails pure iron only, not objects that have been refined, like steel.

The Imps were created and designed by Jim Caswell. They are NPCs.

© Copyright 2018, 2024 - James E. Caswell

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Last updated on 2 June 2023