Alternate RCU Villains
THE GAMORS

NAME : n/a IDENTITY : Not Secret OPERATIONS : Shin-Ra plains POWER LEVEL : 11 PLAYER :
non-player character
A Gamor

STRENGTH 8 STAMINA 8 AGILITY 4 DEXTERITY 4 FIGHTING 8 INTELLECT -2 AWARENESS 2 PRESENCE 3
Abilities Cost: 70
 Lifting STR 8 
6 tons


 Running SPD 3/6 
16-120 mph


Regenerate
every 2 rounds


DODGE (AGL) 9 (DC 19) PARRY (FGT) 9 (DC 19) FORTITUDE(STA) 13 TOUGHNESS(STA) 13 WILL (AWE) 5
Defense Cost: 14
Offense:

Unarmed
+12 Close, Damage 8 Teeth & Claws +12 Close, Damage 10 Humping +12 Close, Damage 10, Multiattack Acidic Sperm Blast +12 Ranged, Damage 10

INITIATIVE +8

Acrobatics 5 4 1 Athletics 10 8 2 Unarmed Combat 8 8 -- Deception 3 3 -- Expertise -- -2 -- Insight 2 2 -- Intimidation 6 3 3 Investigation -- -2 -- Perception 6 2 4

Persuasion 3 3 -- Ranged Combat
Sperm Blast 12 4 8 Sleight of Hand -- 4 -- Stealth 8 4 4 Technology -- -2 -- Treatment -- -2 -- Vehicles -- 4 --
Skills Cost: 11 Notes:

Accurate Attack All-Out Attack Animal Empathy Benefit (Ambidexterity) Chokehold Close Attack 4 Defensive Attack

Diehard Evasion 2 Fascinate (Intimidation) Fast Grab Favored Foe (Women) Improved Grab

Improved Hold Improved Initiative Luck 3 Move-By Action Power Attack Prone Fighting Teamwork
Advantages Cost: 25

Acidic Sperm Blast: Ranged STR-based Damage 2 13 Humping alt.: STR-based Damage 2, Grab-based, Concentration, Multiattack Feline Senses: Senses 6 (Accurate Smell, Danger Sense Hearing, 6 Low-Light Vision, Tracking Smell 2, Ultra-Hearing Fast Healer: Regeneration 5 (every 2 rounds) 5 Prehensile Penis: Extra Limbs 1 (Improved Grab), Reach on STR 2 Running on Two Legs: Speed 3 5 Running on All Fours alt.: Speed 6, Moving in prone position Jumping alt.: Leaping 3 Teeth and Claws: STR-based Damage 2 2 Toughened Hide: Protection 5 5
Powers Cost: 38
Devices Cost: 0 Total Cost: 158 Base Points: 176 ExP Spent: -18 Experience Points Total: 1 Total Points: 158 Equipment:
Complications:
Monstrous - Gamors are beasts of the plains of Shin-Ra that are werecat-like humanoid creatures with five-foot long prehensile penises, but no tails.
Primal Motivations - The Gamors are driven by their sex drives with their preferred mode of killing is by inserting their extremely large members into their victims and violently screwing them to death.
Vulnerability - Attacks with sonic or smell-based descriptors get +2 to hit and +2 to effect.

The Gamors were created and designed by Jim Caswell. They are NPCs.

© Copyright 2017, 2024 - James E. Caswell

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Last updated on 3 June 2023