Villains of the RCU
QARANITE WARLORDS

NAME :
varies IDENTITY : Not Secret OPERATIONS : mobile (outer space) POWER LEVEL : 13 PLAYER : non-player character
A Qaranite Warlord

STRENGTH 14 STAMINA 15 AGILITY 6 DEXTERITY 3 FIGHTING 10 INTELLECT 3 AWARENESS 3 PRESENCE 4
Abilities Cost: 56
 Lifting STR 14 
400 tons


 Running SPD 7 
250 mph

 Leaping LVL 7 
900 ft

 Flight SPD 12 
8000 mph


Impervious
 ignores up to 7 


DODGE (AGL) 10 (DC 20) PARRY (FGT) 10 (DC 20) FORTITUDE(STA) 17 TOUGHNESS(STA) 16 WILL (AWE) 7
Defense Cost: 10
Offense:

Unarmed
+12 Close, Damage 14 Sidearm +15 Ranged, Damage 5 Blaster Rifle +15 Ranged, Damage 8 Anti-Qaranite Gun +11 Ranged, Damage 15

INITIATIVE +18

Acrobatics 8 6 2 Athletics 15 14 1 Unarmed Combat 12 10 2 Deception 8 4 4 Expertise
Tactics 10 3 7 Insight 4 3 1 Intimidation 15 4 11 Investigation -- 3 -- Perception 7 3 4

Persuasion 8 4 4 Ranged Combat 7 3/4 -- Qaraite Weapons 15 3/4 8 Anti-Qaranite Gun 10 3/4 4 Sleight of Hand -- 3 -- Stealth 6 6 -- Technology 5 3 2 Treatment -- 3 -- Vehicles 13 3 10
Skills Cost: 30
Notes:

Accurate Attack Assessment Daze (Intimidation)

Diehard Equipment 10 Language (Sternzunge) Move-By Action

Power Attack Ranged Attack 4 Improved Intitiative 3
Advantages Cost: 21

Denser than Humans: Density Growth 2, Innate, Permanent 5 Qaranite Super Locomotion Array 8 AE Jumping: Leaping 7 7 AE Running: Speed 7 1 Qaranite Super Physiognomy: Enhanced AGL 3, DEX 2, FGT 3, STA 9, 82 STR 9; Immunity 10 (Life Support) ½ Effect; Protection 1; Senses 8 (Accurate Smell, Ultrahearing, Extended Vision 2, Infravision, Microscopic Vision 1, Ultravision); Impervious Toughness 13; Improved Initiative 3
Powers Cost: 95
Devices Cost: 0
Total Cost: 212
Base Points: 208 Power Points Spent: 4 Experience Points Total: 0 Total Points: 212
Equipment:

Commlink 1 Hyperthrust Pack: 14 Flight Options: Flight 12 (Concentration, Distracting) AE Space Travel: Movement 3 (Zer-G Environmental Adaptation), Space Travel 2 Enviro-Shield: Immunity 7 (All Environmental Conditions, All Suffocation) Qaranite Weapons: 32 AE Sidearm: Ranged Damage 5 AE Blaster Rifle: Ranged Damage 8 AE Anti-Qaranite Gun: Ranged Damage 15 Universal Translator: Comprehend 2 (Understand all & 2 You're Understood by all languages, Unreliable [roll])
Complications:
From a Harsher World - Under the conditions of their home planet, Quaranites lose their Super Locomotion and Super Physiognomy powers. Warlords are reduced to STR 5, STA 6, AGL 3, DEX 1, FGT 7, Dodge 7, Parry 7, Fort 8, and TOU 6.
Weakness - Qaranites have developed weapons for use against themselves in case of uprisings. Anti-Qaranite Guns get +5 to the attack and +5 to the effect.
Patriot - Members of the Qaranite military are generally very patriotic and believe that lesser people should obey and follow the Qaranite way.
Expansionist - Qaranite warlords are devoted to expanding the Qaranite empire.

The Qaranites were created by Ken Hallaron. They are NPCs.

© Copyright 2014, 2024 - Kenneth G. Hallaron

Back to the Qaranite page

Back to the Earth-K page

Back to the Welcome to the RCU page

Last updated on 31 May 2023