QARANITE WARLORDS
NAME : varies
IDENTITY : Not Secret
OPERATIONS : mobile (outer space)
POWER LEVEL : 13
PLAYER : non-player character
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STRENGTH 14
STAMINA 15
AGILITY 6
DEXTERITY 3
FIGHTING 10
INTELLECT 3
AWARENESS 3
PRESENCE 4
Abilities Cost: 56
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Lifting STR 14
400 tons
Running 7
250 mph
Leaping 7
900 ft
Flight 12
8000 mph
Impervious
ignores up to 7
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DODGE (AGL) 10 (DC 20)
PARRY (FGT) 10 (DC 20)
FORTITUDE(STA) 17
TOUGHNESS(STA) 16
WILL (AWE) 7
Defense Cost: 10
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Offense:
Unarmed +12 Close, Damage 14
Sidearm +15 Ranged, Damage 5
Blaster Rifle +15 Ranged, Damage 8
Anti-Qaranite Gun +11 Ranged, Damage 15
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INITIATIVE
+18
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Acrobatics 8 6 2
Athletics 15 14 1
Unarmed Combat 12 10 2
Deception 8 4 4
Expertise Tactics 10 3 7
Insight 4 3 1
Intimidation 15 4 11
Investigation -- 3 --
Perception 7 3 4
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Persuasion 8 4 4
Ranged Combat 7 3/4 --
Qaraite Weapons 15 3/4 8
Anti-Qaranite Gun 10 3/4 4
Sleight of Hand -- 3 --
Stealth 6 6 --
Technology 5 3 2
Treatment -- 3 --
Vehicles 13 3 10
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Skills Cost: 30
Notes:
Accurate Attack
Assessment
Daze (Intimidation)
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Diehard
Equipment 10
Language (Sternzunge)
Move-By Action
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Power Attack
Ranged Attack 4
Improved Intitiative 3
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Advantages Cost: 21
Denser than Humans: Density Growth 2, Innate, Permanent 5
Qaranite Super Locomotion Array 8
AE Jumping: Leaping 7 7
AE Running: Speed 7 1
Qaranite Super Physiognomy: Enhanced AGL 3, DEX 2, FGT 3, STA 9, 82
STR 9; Immunity 10 (Life Support) ½ Effect; Protection 1;
Senses 8 (Accurate Smell, Ultrahearing, Extended Vision 2,
Infravision, Microscopic Vision 1, Ultravision);
Impervious Toughness 13; Improved Initiative 3
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Powers Cost: 95
Total Cost: 212
Base Points: 208
Power Points Spent: 4 Experience Points Total: 0
Total Points: 212
Equipment:
Commlink 1
Hyperthrust Pack: 14
Flight Options: Flight 12 (Concentration, Distracting)
AE Space Travel: Movement 3 (Zer-G Environmental
Adaptation), Space Travel 2
Enviro-Shield: Immunity 7 (All Environmental Conditions,
All Suffocation)
Qaranite Weapons: 32
AE Sidearm: Ranged Damage 5
AE Blaster Rifle: Ranged Damage 8
AE Anti-Qaranite Gun: Ranged Damage 15
Universal Translator: Comprehend 2 (Understand all & 2
You're Understood by all languages, Unreliable [roll])
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Complications:
From a Harsher World - Under the conditions of their home planet, Quaranites lose their Super Locomotion and Super Physiognomy powers. Warlords are reduced to STR 5, STA 6, AGL 3, DEX 1, FGT 7, Dodge 7, Parry 7, Fort 8, and TOU 6.
Weakness - Qaranites have developed weapons for use against themselves in case of uprisings. Anti-Qaranite Guns get +5 to the attack and +5 to the effect.
Patriot - Members of the Qaranite military are generally very patriotic and believe that lesser people should obey and follow the Qaranite way.
Expansionist - Qaranite warlords are devoted to expanding the Qaranite empire.
The Qaranites were created by Ken Hallaron. They are NPCs.
© Copyright 2014, 2024 - Kenneth G. Hallaron
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Last updated on 31 May 2023