Villains of the RCU
QARANITE SOLDIERS

NAME :
varies IDENTITY : Not Secret OPERATIONS : mobile (outer space) POWER LEVEL : 10 PLAYER : non-player character
A Qaranite Soldier

STRENGTH 12 STAMINA 12 AGILITY 3 DEXTERITY 3 FIGHTING 7 INTELLECT 0 AWARENESS 0 PRESENCE 0
Abilities Cost: 14
 Lifting STR 12 
100 tons


 Running SPD 7 
250 mph

 Leaping LVL 7 
900 ft

 Flight SPD 12 
8000 mph


Impervious
 ignores up to 7 


DODGE (AGL) 7 (DC 17) PARRY (FGT) 7 (DC 17) FORTITUDE(STA) 14 TOUGHNESS(STA) 13 WILL (AWE) 0
Defense Cost: 6
Offense:

Unarmed
+8 Close, Damage 12 Sidearm +12 Ranged, Damage 5 Blaster Rifle +12 Ranged, Damage 8 Anti-Qaranite Gun +4 Ranged, Damage 16

INITIATIVE +15

Acrobatics 4 3 2 Athletics 14 12 2 Unarmed Combat 8 7 1 Deception 0 0 -- Expertise -- 0 -- Insight 0 0 -- Intimidation 8 0 8 Investigation -- 0 -- Perception 4 0 4

Persuasion 0 0 -- Ranged Combat 3 3 -- Qaraite Weapons 12 3 9 Anti-Qaranite Gun 4 3 1 Sleight of Hand -- 2 -- Stealth 3 3 -- Technology 4 0 4 Treatment -- 0 -- Vehicles 11 3 8
Skills Cost: 20
Notes:

Assessment

Equipment 7 Language (Sternzunge)

Improved Intitiative 3
Advantages Cost: 9

Denser than Humans: Density Growth 2, Innate, Permanent 5 Qaranite Super Locomotion Array 8 AE Jumping: Leaping 7 7 AE Running: Speed 7 1 Qaranite Super Physiognomy: Enhanced AGL 3, DEX 2, FGT 3, STA 9, 82 STR 9; Immunity 10 (Life Support) ½ Effect; Protection 1; Senses 8 (Accurate Smell, Ultrahearing, Extended Vision 2, Infravision, Microscopic Vision 1, Ultravision); Impervious Toughness 13; Improved Initiative 3
Powers Cost: 95
Devices Cost: 0
Total Cost: 144
Base Points: 160 Power Points Spent: -16 Experience Points Total: 2 Total Points: 144
Equipment:

Commlink 1 Hyperthrust Pack: 14 Flight Options: Flight 12 (Concentration, Distracting) AE Space Travel: Movement 3 (Zer-G Environmental Adaptation), Space Travel 2 Enviro-Shield: Immunity 7 (All Environmental Conditions, All Suffocation) Qaranite Weapons: 18 AE Sidearm: Ranged Damage 5 AE Blaster Rifle: Ranged Damage 8 AE Anti-Qaranite Gun: Ranged Damage 16, Unreliable (5 uses) Universal Translator: Comprehend 2 (Understand all & 2 You're Understood by all languages, Unreliable [roll])
Complications:
From a Harsher World - Under the conditions of their home planet, Quaranites lose their Super Locomotion and Super Physiognomy powers. Soldiers are reduced to STR 3, STA 3, AGL 0, DEX 1, FGT 4, Dodge 4, Parry 4, Fort 5, and TOU 3.
Weakness - Qaranites have developed weapons for use against themselves in case of uprisings. Anti-Qaranite Guns get +5 to the attack and +5 to the effect.
Patriot - Members of the Qaranite military are generally very patriotic and believe that lesser people should obey and follow the Qaranite way.
Duty - Qaranite soldiers are honour-bound to follow orders.
Alien - After the attempted invasion of Earth, a group of soldiers were briefly captured by Project: Titan. They would like to get their samples back.

The Qaranites were created by Ken Hallaron. They are NPCs.

© Copyright 2014, 2024 - Kenneth G. Hallaron

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Last updated on 14 April 2018