Villains of the RCU
QARANITE SQUAD LEADERS

NAME :
varies IDENTITY : Not Secret OPERATIONS : mobile (outer space) POWER LEVEL : 11 PLAYER : non-player character
A Qaranite Squad Leader

STRENGTH 13 STAMINA 13 AGILITY 4 DEXTERITY 5 FIGHTING 8 INTELLECT 1 AWARENESS 1 PRESENCE 2
Abilities Cost: 34
 Lifting STR 13 
200 tons


 Running 7 
250 mph

 Leaping 7 
900 ft

 Flight 12 
8000 mph


Impervious
 ignores up to 7 


DODGE (AGL) 8 (DC 18) PARRY (FGT) 8 (DC 18) FORTITUDE(STA) 16 TOUGHNESS(STA) 14 WILL (AWE) 5
Defense Cost: 11
Offense:

Unarmed
+9 Close, Damage 13 Sidearm +14 Ranged, Damage 5 Blaster Rifle +14 Ranged, Damage 8 Anti-Qaranite Gun +7 Ranged, Damage 15

INITIATIVE +16

Acrobatics 6 4 2 Athletics 14 13 1 Unarmed Combat 10 9 1 Deception 2 2 -- Expertise
Tactics 5 1 4 Insight 2 2 -- Intimidation 10 2 8 Investigation -- 1 -- Perception 5 1 4

Persuasion 2 2 -- Ranged Combat 5 5 -- Qaraite Weapons 14 5 9 Anti-Qaranite Gun 7 5 2 Sleight of Hand -- 4 -- Stealth 4 4 -- Technology 5 1 4 Treatment -- 1 -- Vehicles 13 5 8
Skills Cost: 22
Notes:

Accurate Attack Assessment

Equipment 10 Language (Sternzunge) Move-By Action

Power Attack Improved Intitiative 3
Advantages Cost: 15

Denser than Humans: Density Growth 2, Innate, Permanent 5 Qaranite Super Locomotion Array 8 AE Jumping: Leaping 7 7 AE Running: Speed 7 1 Qaranite Super Physiognomy: Enhanced AGL 3, DEX 2, FGT 3, STA 9, 82 STR 9; Immunity 10 (Life Support) ½ Effect; Protection 1; Senses 8 (Accurate Smell, Ultrahearing, Extended Vision 2, Infravision, Microscopic Vision 1, Ultravision); Impervious Toughness 13; Improved Initiative 3
Powers Cost: 95
Devices Cost: 0
Total Cost: 177
Base Points: 176 ExP Spent: 1 Experience Points Total: 2 Total Points: 177
Equipment:

Commlink 1 Hyperthrust Pack: 14 Flight Options: Flight 12 (Concentration, Distracting) AE Space Travel: Movement 3 (Zer-G Environmental Adaptation), Space Travel 2 Enviro-Shield: Immunity 7 (All Environmental Conditions, All Suffocation) Qaranite Weapons: 32 AE Sidearm: Ranged Damage 5 AE Blaster Rifle: Ranged Damage 8 AE Anti-Qaranite Gun: Ranged Damage 15 Universal Translator: Comprehend 2 (Understand all & 2 You're Understood by all languages, Unreliable [roll])
Complications:
From a Harsher World - Under the conditions of their home planet, Quaranites lose their Super Locomotion and Super Physiognomy powers. Squad Leaders are reduced to STR 4, STA 4, AGL 1, DEX 3, FGT 5, Dodge 5, Parry 5, Fort 7, and TOU 4.
Weakness - Qaranites have developed weapons for use against themselves in case of uprisings. Anti-Qaranite Guns get +5 to the attack and +5 to the effect.
Patriot - Members of the Qaranite military are generally very patriotic and believe that lesser people should obey and follow the Qaranite way.
Duty - Qaranite leaders are honour-bound to follow orders, and enjoy giving them.

The Qaranites were created by Ken Hallaron. They are NPCs.

© Copyright 2014, 2024 - Kenneth G. Hallaron

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Last updated on 31 May 2023