QARANITE SQUAD LEADERS
NAME : varies
IDENTITY : Not Secret
OPERATIONS : mobile (outer space)
POWER LEVEL : 11
PLAYER : non-player character
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STRENGTH 13
STAMINA 13
AGILITY 4
DEXTERITY 5
FIGHTING 8
INTELLECT 1
AWARENESS 1
PRESENCE 2
Abilities Cost: 34
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Lifting STR 13
200 tons
Running 7
250 mph
Leaping 7
900 ft
Flight 12
8000 mph
Impervious
ignores up to 7
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DODGE (AGL) 8 (DC 18)
PARRY (FGT) 8 (DC 18)
FORTITUDE(STA) 16
TOUGHNESS(STA) 14
WILL (AWE) 5
Defense Cost: 11
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Offense:
Unarmed +9 Close, Damage 13
Sidearm +14 Ranged, Damage 5
Blaster Rifle +14 Ranged, Damage 8
Anti-Qaranite Gun +7 Ranged, Damage 15
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INITIATIVE
+16
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Acrobatics 6 4 2
Athletics 14 13 1
Unarmed Combat 10 9 1
Deception 2 2 --
Expertise Tactics 5 1 4
Insight 2 2 --
Intimidation 10 2 8
Investigation -- 1 --
Perception 5 1 4
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Persuasion 2 2 --
Ranged Combat 5 5 --
Qaraite Weapons 14 5 9
Anti-Qaranite Gun 7 5 2
Sleight of Hand -- 4 --
Stealth 4 4 --
Technology 5 1 4
Treatment -- 1 --
Vehicles 13 5 8
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Skills Cost: 22
Notes:
Accurate Attack
Assessment
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Equipment 10
Language (Sternzunge)
Move-By Action
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Power Attack
Improved Intitiative 3
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Advantages Cost: 15
Denser than Humans: Density Growth 2, Innate, Permanent 5
Qaranite Super Locomotion Array 8
AE Jumping: Leaping 7 7
AE Running: Speed 7 1
Qaranite Super Physiognomy: Enhanced AGL 3, DEX 2, FGT 3, STA 9, 82
STR 9; Immunity 10 (Life Support) ½ Effect; Protection 1;
Senses 8 (Accurate Smell, Ultrahearing, Extended Vision 2,
Infravision, Microscopic Vision 1, Ultravision);
Impervious Toughness 13; Improved Initiative 3
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Powers Cost: 95
Total Cost: 177
Base Points: 176
ExP Spent: 1 Experience Points Total: 2
Total Points: 177
Equipment:
Commlink 1
Hyperthrust Pack: 14
Flight Options: Flight 12 (Concentration, Distracting)
AE Space Travel: Movement 3 (Zer-G Environmental
Adaptation), Space Travel 2
Enviro-Shield: Immunity 7 (All Environmental Conditions,
All Suffocation)
Qaranite Weapons: 32
AE Sidearm: Ranged Damage 5
AE Blaster Rifle: Ranged Damage 8
AE Anti-Qaranite Gun: Ranged Damage 15
Universal Translator: Comprehend 2 (Understand all & 2
You're Understood by all languages, Unreliable [roll])
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Complications:
From a Harsher World - Under the conditions of their home planet, Quaranites lose their Super Locomotion and Super Physiognomy powers. Squad Leaders are reduced to STR 4, STA 4, AGL 1, DEX 3, FGT 5, Dodge 5, Parry 5, Fort 7, and TOU 4.
Weakness - Qaranites have developed weapons for use against themselves in case of uprisings. Anti-Qaranite Guns get +5 to the attack and +5 to the effect.
Patriot - Members of the Qaranite military are generally very patriotic and believe that lesser people should obey and follow the Qaranite way.
Duty - Qaranite leaders are honour-bound to follow orders, and enjoy giving them.
The Qaranites were created by Ken Hallaron. They are NPCs.
© Copyright 2014, 2024 - Kenneth G. Hallaron
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Last updated on 31 May 2023