QARANITE DOCTORS
NAME : varies
IDENTITY : Not Secret
OPERATIONS : mobile (outer space)
POWER LEVEL : 8
PLAYER : non-player character
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STRENGTH 11
STAMINA 11
AGILITY 3
DEXTERITY 2
FIGHTING 3
INTELLECT 5
AWARENESS 0
PRESENCE 0
Abilities Cost: 10
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Lifting STR 11
50 tons
Running 6
120 mph
Leaping 6
500 ft
Flight 12
8000 mph
Impervious
ignores up to 7
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DODGE (AGL) 3 (DC 13)
PARRY (FGT) 3 (DC 13)
FORTITUDE(STA) 11
TOUGHNESS(STA) 13
WILL (AWE) 0
Defense Cost: 0
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Offense:
Unarmed +3 Close, Damage 11
Sidearm +9 Ranged, Damage 5
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INITIATIVE
+15
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Acrobatics -- 3 --
Athletics 11 11 --
Unarmed Combat 3 3 --
Deception 0 0 --
Expertise Medicine 10 5 5
Science 6 5 1
Insight 0 0 --
Intimidation 0 0 --
Investigation -- 5 --
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Perception 4 0 4
Persuasion 0 0 --
Ranged Combat 2 2 --
Qaraite Weapons 9 2 7
Sleight of Hand -- 2 --
Stealth 3 3 --
Technology 6 5 1
Treatment 10 5 5
Vehicles 3 2 1
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Skills Cost: 12
Notes:
Equipment 6
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Language (Sternzunge)
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Improved Intitiative 3
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Advantages Cost: 7
Denser than Humans: Density Growth 2, Innate, Permanent 5
Qaranite Super Locomotion Array 7
AE Jumping: Leaping 6 6
AE Running: Speed 6 1
Qaranite Super Physiognomy: Enhanced AGL 3, DEX 2, FGT 3, STA 9, 82
STR 9; Immunity 10 (Life Support) ½ Effect; Protection 1;
Senses 8 (Accurate Smell, Ultrahearing, Extended Vision 2,
Infravision, Microscopic Vision 1, Ultravision);
Impervious Toughness 13; Improved Initiative 3
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Powers Cost: 94
Total Cost: 123
Base Points: 128
ExP Spent: -5 Experience Points Total: 0
Total Points: 123
Equipment:
Commlink 1
Hyperthrust Pack: 14
Flight Options: Flight 12 (Concentration, Distracting)
AE Space Travel: Movement 3 (Zer-G Environmental
Adaptation), Space Travel 2
Enviro-Shield: Immunity 7 (All Environmental Conditions,
All Suffocation)
Qaranite Weapons: 10
Sidearm: Ranged Damage 5
Universal Translator: Comprehend 2 (Understand all & 2
You're Understood by all languages, Unreliable [roll])
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Complications:
From a Harsher World - Under the conditions of their home planet, Quaranites lose their Super Locomotion and Super Physiognomy powers. Doctors are reduced to STR 2, STA 2, AGL 0, DEX 0, FGT 0, Dodge 0, Parry 0, Fort 2, and TOU 2.
Weakness - Qaranites have developed weapons for use against themselves in case of uprisings. Anti-Qaranite Guns get +5 to the attack and +5 to the effect.
Patriot - Members of the Qaranite military are generally very patriotic and believe that lesser people should obey and follow the Qaranite way.
Medical Oath - Qaranites have something resembling the Hippocratic Oath, although it includes putting Qaranites above other races.
The Qaranites were created by Ken Hallaron. They are NPCs.
© Copyright 2014, 2024 - Kenneth G. Hallaron
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Last updated on 31 May 2023