Villains of the RCU
QARANITE DOCTORS

NAME :
varies IDENTITY : Not Secret OPERATIONS : mobile (outer space) POWER LEVEL : 8 PLAYER : non-player character
A Qaranite Doctor

STRENGTH 11 STAMINA 11 AGILITY 3 DEXTERITY 2 FIGHTING 3 INTELLECT 5 AWARENESS 0 PRESENCE 0
Abilities Cost: 10
 Lifting STR 11 
50 tons


 Running SPD 6 
120 mph

 Leaping LVL 6 
500 ft

 Flight SPD 12 
8000 mph


Impervious
 ignores up to 7 


DODGE (AGL) 3 (DC 13) PARRY (FGT) 3 (DC 13) FORTITUDE(STA) 11 TOUGHNESS(STA) 13 WILL (AWE) 0
Defense Cost: 0
Offense:

Unarmed
+3 Close, Damage 11 Sidearm +9 Ranged, Damage 5

INITIATIVE +15

Acrobatics -- 3 -- Athletics 11 11 -- Unarmed Combat 3 3 -- Deception 0 0 -- Expertise
Medicine 10 5 5 Science 6 5 1 Insight 0 0 -- Intimidation 0 0 -- Investigation -- 5 --

Perception 4 0 4 Persuasion 0 0 -- Ranged Combat 2 2 -- Qaraite Weapons 9 2 7 Sleight of Hand -- 2 -- Stealth 3 3 -- Technology 6 5 1 Treatment 10 5 5 Vehicles 3 2 1
Skills Cost: 12
Notes:

Equipment 6

Language (Sternzunge)

Improved Intitiative 3
Advantages Cost: 7

Denser than Humans: Density Growth 2, Innate, Permanent 5 Qaranite Super Locomotion Array 7 AE Jumping: Leaping 6 6 AE Running: Speed 6 1 Qaranite Super Physiognomy: Enhanced AGL 3, DEX 2, FGT 3, STA 9, 82 STR 9; Immunity 10 (Life Support) ½ Effect; Protection 1; Senses 8 (Accurate Smell, Ultrahearing, Extended Vision 2, Infravision, Microscopic Vision 1, Ultravision); Impervious Toughness 13; Improved Initiative 3
Powers Cost: 94
Devices Cost: 0
Total Cost: 123
Base Points: 128 ExP Spent: -5 Experience Points Total: 0 Total Points: 123
Equipment:

Commlink 1 Hyperthrust Pack: 14 Flight Options: Flight 12 (Concentration, Distracting) AE Space Travel: Movement 3 (Zer-G Environmental Adaptation), Space Travel 2 Enviro-Shield: Immunity 7 (All Environmental Conditions, All Suffocation) Qaranite Weapons: 10 Sidearm: Ranged Damage 5 Universal Translator: Comprehend 2 (Understand all & 2 You're Understood by all languages, Unreliable [roll])
Complications:
From a Harsher World - Under the conditions of their home planet, Quaranites lose their Super Locomotion and Super Physiognomy powers. Doctors are reduced to STR 2, STA 2, AGL 0, DEX 0, FGT 0, Dodge 0, Parry 0, Fort 2, and TOU 2.
Weakness - Qaranites have developed weapons for use against themselves in case of uprisings. Anti-Qaranite Guns get +5 to the attack and +5 to the effect.
Patriot - Members of the Qaranite military are generally very patriotic and believe that lesser people should obey and follow the Qaranite way.
Medical Oath - Qaranites have something resembling the Hippocratic Oath, although it includes putting Qaranites above other races.

The Qaranites were created by Ken Hallaron. They are NPCs.

© Copyright 2014, 2024 - Kenneth G. Hallaron

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Last updated on 31 May 2023